198 Commits

Author SHA1 Message Date
5db09392e8 26.1-beta1 2026-02-10 12:54:52 -07:00
d5b5a0de3e Fix this not using text color 2026-02-08 02:40:41 -07:00
c19978112f Fix sound playing on unclaim for icon marketplace 2026-02-08 02:36:19 -07:00
948bf4ecd8 Fix size for text 2026-02-08 02:34:43 -07:00
8821318dcd Fix back button in user search menu 2026-02-08 02:33:05 -07:00
6f56175104 Use commas for level/xp info 2026-02-08 02:29:49 -07:00
57222712b6 Fix jump button and expand width here 2026-02-08 02:07:57 -07:00
c8375fdcc1 Fix level text on mobile 2026-02-08 02:02:43 -07:00
e5df1f450f Update unity 2026-02-08 01:47:01 -07:00
c732f753a1 Fix reset button 2026-02-08 00:53:46 -07:00
dad4845fbe Consistency fix 2026-02-08 00:53:37 -07:00
6e9d6091b3 Why'd I do this 2026-02-08 00:49:08 -07:00
5edad1fbe7 Make DraggableUI use button theme 2026-02-08 00:47:27 -07:00
ab66b041fb Make levelText movable 2026-02-08 00:43:07 -07:00
4779003126 Fix positions of the edit/reset buttons 2026-02-08 00:37:17 -07:00
18139ea606 Show XP in game player scene 2026-02-08 00:29:05 -07:00
1af7ab64c5 Forgot to make this render the icon lmao 2026-02-07 23:14:02 -07:00
a458207ae9 Add timestamp & edited to chatroom and also do the same stuff from 2nd last commit in here in edit popup 2026-02-07 22:56:40 -07:00
bf06c000db Make chatroom down button look better 2026-02-07 22:35:30 -07:00
f1db4d83c2 Properly color + round chatroom message entry 2026-02-07 22:28:27 -07:00
98f59eeaab Fix TMP assets 2026-02-07 21:48:40 -07:00
c37cc9bbb6 Anti aliasing literally does nothing for some reason 2026-02-07 21:42:41 -07:00
5c8d2c1651 Change from 10 to 50 for harder progression 2026-02-07 21:38:52 -07:00
544b0d5da9 This will be the compression I guess 2026-02-07 21:25:18 -07:00
6a2346a65b Remove this 2026-02-07 14:26:28 -07:00
2f205447bb Update visualstudio package 2026-02-07 14:26:10 -07:00
56be595263 Fix stats text 2026-02-07 14:26:02 -07:00
b8a3f9a5d1 Idk what this is 2026-02-07 14:25:51 -07:00
b249577b3c Update font awesome 2026-02-05 18:33:04 -07:00
eb9c332ab1 Add XP calculation to stats menu 2026-02-05 18:29:55 -07:00
0837cb73f7 My thought process???? 2026-02-04 22:24:39 -07:00
ba4455cab2 Add a user search menu 2026-02-02 21:33:52 -07:00
36002decc9 None of this will be used anymore 2026-02-02 18:16:08 -07:00
27ddf004b8 Make icon marketplace use cache 2026-02-02 18:15:52 -07:00
8e5fb1dbdc Use Enum for mode instead 2026-02-02 16:26:59 -07:00
7e1135f59e Fix that 2026-02-02 14:40:58 -07:00
763aa6de9f Disable this by default 2026-02-02 14:38:27 -07:00
20ad74ec82 Fix GetTopPlayers() being called 2x when going to berry menu with something other than normal berry selected 2026-02-02 14:34:49 -07:00
1ba758f235 Improvements again 2026-02-02 14:32:26 -07:00
7d7228f49a Fix + massively improve the leaderboards script/menu 2026-02-02 14:29:59 -07:00
d2e6885692 Fix this 2026-02-02 14:03:58 -07:00
b18c1675d7 No more base64 on chatroom 2026-02-01 23:00:13 -07:00
d928fff45e Add back Discord RPC 2026-01-31 22:19:42 -07:00
e8bac521f7 Yea that bad 2026-01-31 21:42:14 -07:00
f00274f126 Run dotnet format 2026-01-31 20:39:12 -07:00
fefab71818 Make R act as the refresh button in the icon marketplace download menu 2026-01-31 20:36:28 -07:00
7af1a7c329 Add unclaim button 2026-01-31 20:31:26 -07:00
7753ce4667 Fixed URLs 2026-01-30 23:30:04 -07:00
ce079fac41 Fix splash text size 2026-01-30 23:25:53 -07:00
56ec5f04c4 Fix account endpoints 2026-01-30 23:20:53 -07:00
b3f749914b Fix loading 2026-01-30 22:26:54 -07:00
e2a557812e Rework latest version stuff and add splash texts & more 2026-01-30 22:15:03 -07:00
d598c3bd79 Update unity 2026-01-29 18:32:03 -07:00
3cd762ee06 Fix escape not exiting from the edit ui mode but rather closing entirely in pause menu 2026-01-26 08:00:14 -07:00
0a9db35a02 Accidently added this last night, I deleted the scene change because I thought this was gone bruh 2026-01-26 07:53:24 -07:00
135e4cc899 Fix mobile selection on input boxes 2026-01-25 22:08:30 -07:00
1dcd8c4ae5 Add simple file browser properly 2026-01-25 21:47:19 -07:00
b6e47cbbb8 Make this const as well 2026-01-25 17:11:25 -07:00
d76d5828d1 Bruh 2026-01-25 17:11:10 -07:00
10a614f190 Finish chatroom 2026-01-25 16:58:48 -07:00
ecb13690a3 Move to using const for this 2026-01-25 16:26:59 -07:00
386a838b50 Vulkan and windows don't mix on unity I guess 2026-01-24 22:52:09 -07:00
8b69294674 Make icon cache save to disk 2026-01-24 20:08:42 -07:00
44b594a7f2 Fix issues with icon loading 2026-01-24 16:55:54 -07:00
8480bbc0f7 Fix game player not working with custom icons 2026-01-24 16:31:36 -07:00
42b67e9e06 New custom icon system (not fully done yet) 2026-01-24 16:06:03 -07:00
ca4d78d711 Use WSS over WS 2026-01-24 11:35:45 -07:00
fec420d77f Idk why I did this 2026-01-24 11:28:09 -07:00
bf4eff2ee2 Set max packet size to 10mb, and also send client info on connect 2026-01-24 11:27:17 -07:00
d0a9c29c20 How is this still in the game lol 2026-01-24 11:16:46 -07:00
b25d870279 Make icon marketplace upload work 2026-01-24 00:16:43 -07:00
e1cd3f25e2 Use new endpoint for can load client 2026-01-23 23:34:28 -07:00
8bc715df7e Change positions of buttons here 2026-01-23 23:24:47 -07:00
0559b41833 Fix close button 2026-01-23 23:04:47 -07:00
20bb0c0ef6 Change username & password fix 2026-01-23 22:06:49 -07:00
4d5dbc4c5b Fix issues with forgot details menu 2026-01-23 21:52:14 -07:00
9af8c85c8c Fix verify button colors not applying to what they should be 2026-01-23 21:15:34 -07:00
e361ab34de Add forgot username/password buttons (sends email right now only, everything else needs to be finished on the server rn) 2026-01-23 19:59:50 -07:00
563f4fa711 Update unity 2026-01-23 19:54:32 -07:00
1731ab9b9c Fix positons of this 2026-01-23 15:05:20 -07:00
6bda6a1b9c Fuck 2026-01-23 00:15:34 -07:00
d088c49e51 Fix a bug I forgor to fix a LONG time ago 2026-01-23 00:08:35 -07:00
5e8fbce712 Set new icon 2026-01-23 00:05:26 -07:00
45ddf20ba0 Unneeded 2026-01-22 23:30:03 -07:00
74a1cad126 Redesign buttons/coin text download menu of icon marketplace (no content changes) 2026-01-22 23:18:24 -07:00
127b03c2be Another issue but with upload panel 2026-01-22 22:56:29 -07:00
333e1e0a35 Fix escape key in options panel of icon marketplace download menu 2026-01-22 22:51:57 -07:00
e7a21b837f Fix coloring inconsistencies 2026-01-22 21:05:03 -07:00
812a67a47a Fix icon marketplace view endpoint 2026-01-22 20:43:58 -07:00
ae62ae8227 Oh yeah, websockets 2026-01-22 20:42:56 -07:00
1434857c50 Check if the response is null rather than if it's 200 code 2026-01-22 20:42:48 -07:00
e422d30f2c Add websockets 2026-01-22 20:41:28 -07:00
21c59bf669 Shit 2026-01-22 19:44:04 -07:00
53d0304386 BRUH 2026-01-22 19:30:13 -07:00
17a617f4bc I completely forgot to commit this, great 2026-01-22 19:27:46 -07:00
4f666f0cac Add verify code to register and lncvrt game notes to account menu 2026-01-22 18:09:43 -07:00
41c948e806 Fix login and register & improve some stuff 2026-01-22 13:12:52 -07:00
4aedf1059a Fix save/load 2026-01-21 18:27:15 -07:00
40169dc9da Fix profile like/dislike 2026-01-19 21:09:43 -07:00
6c272e3af5 If the profile popup is open don't show close popup 2026-01-19 20:40:46 -07:00
7f95d261a7 Add a close popup 2026-01-19 20:35:09 -07:00
a58b847300 Fix back button closing entire profile page if popup open 2026-01-19 20:15:46 -07:00
5813e40fdb oops 2026-01-19 19:51:07 -07:00
678ce9ab78 Enable anti-aliasing 2026-01-19 19:44:42 -07:00
e295e74e30 Toolchain for building 2026-01-19 19:43:55 -07:00
ab12e135dd Profiles should be fine now. I just need to do server code that's it 2026-01-19 19:43:36 -07:00
d0bd8c796e Fix android FPS + 26.1 (not release just setting version) + Remove 1.4.1 to 1.5.0+ legacy conversion 2026-01-19 19:42:40 -07:00
5370ccc006 Update SFB 2026-01-19 19:40:59 -07:00
b7f20785d2 Make copyright text auto set year by system date 2026-01-19 18:24:26 -07:00
ae41ea5b5b Change project settings for 26.1 2026-01-19 18:18:12 -07:00
56a8cd2e95 Fix berry type leaderboards 2026-01-19 17:10:08 -07:00
24ec614112 Make stuff not public if it doesn't need to be 2026-01-15 15:16:23 -07:00
ce626bbc08 Oops forgot to commit this 2026-01-15 14:54:04 -07:00
9806244c80 Update unity 2026-01-15 14:53:53 -07:00
75f86ce905 Make leaderboards work with new servers 2026-01-15 14:42:17 -07:00
bf08b3ecf4 Update unity 2025-12-16 23:18:46 -07:00
24e30c7fa3 Mono bad 2025-11-23 10:26:45 -07:00
b0709f31f4 Force Vulkan to be first for Android, Linux and Windows 2025-11-23 09:51:19 -07:00
cd0cd5e136 Update unity 2025-10-24 12:59:31 -07:00
845ec66dd5 Update gitignore, again 2025-10-18 11:15:50 -07:00
c6c68261b4 Update gitignore 2025-10-18 10:27:57 -07:00
75123d8312 thanks chatgpt, I don't even know what was wrong 💀 2025-10-18 10:22:09 -07:00
0ece6b9b3f Update unity 2025-10-14 11:36:21 -07:00
8e30a7335e F̴̨̢̢̨̭͍͓̮̫̬̘̪̓̇̊̽̊̄͆̉͝Ǫ̴̢̧̗̙̤̹̞̼̦̖͚̱̹̮̇͆͐͐͐R̴̡̡̨̫̞̭̙͂̈́̅̽̑́̀̉͜͝͝͝M̸̧̜̳͍̗̰̦͕̱̯̩͓̾̾͑̆̏̓̐̾̽̕̕͜A̵̜͗͗̿̾̃̐͗͛̀͋̉͌̈́́̕T̶̨̢̧̰̦̹̰̯͒̂̈͂̓͗̅͋̑̓̔̾̎͛T̷̢͖̲̱̝̱̜̜̼̱͎͎̦͋͌̾̃̋͐͐͒̇̍̒͑̓̿̎͜͝͠I̵̧̛̬̜̯͎͍̩̗̟̙̙̫͆̉̎̽̑̕͘͝Ṅ̴̢̢͖̫̟̝̏̈̀͊̔̍̕͠Ǵ̵͚͇͎̩̾̋̅̈́̒̀͂̽͋ 2025-10-13 17:23:37 -07:00
f59c817799 Fix chatroom 2025-10-13 17:22:48 -07:00
12541ed132 Ok this is what I meant to commit lmao 2025-10-13 17:14:19 -07:00
bff44bf6f9 accident
This reverts commit a98471b1bd.
2025-10-13 17:13:42 -07:00
a98471b1bd I thought I removed this, I guess not? 2025-10-13 17:12:30 -07:00
d0907a4c98 New server stuff 2025-10-13 04:02:37 -07:00
8195906ebc Remove server encryption 2025-10-11 22:01:33 -07:00
2e93c6d131 Fix a issue with being able to play in the stats menu popup 2025-10-11 13:25:37 -07:00
07b555bbc6 Make it so you can press escape in any place in berrydash (almost any) 2025-10-11 12:33:47 -07:00
5496a0615d Fix discord rpc still being here 2025-10-07 13:47:56 -07:00
96d927b101 1.8.2 2025-10-07 13:30:23 -07:00
c45b14fb0c Remove Discord RPC (for 1.8.2 only) 2025-10-07 13:16:57 -07:00
efef5f70cc Merge pull request #7 from BerryDash/feat/custom-menu-normalization
Custom Mode Normalization
2025-10-07 12:52:02 -07:00
65c065b375 Improve code 2025-10-07 12:51:48 -07:00
5d9fbcbad7 Fixed normalization
There are some issues but they are really rare so this is good enough
for now.
2025-10-07 12:08:13 -07:00
546858b576 Made it work a bit better
if the amount of berries that are above 0 is an odd amount then it
doesnt work but this is the closest I have gotten to it working.
2025-10-06 20:29:47 -07:00
f1043effbb Made the normalize button kinda work
It removes the percentage signs and sometimes values can be negative but
I'll fix those issues.
2025-10-06 19:39:28 -07:00
7d8e85b159 Fix a error with music volume slider in custom mode 2025-10-06 18:40:44 -07:00
b0e2fcd557 oops 2025-10-06 18:32:57 -07:00
012a67b48c Fix back button not being clickable ever and also fix normalize button being interactable by default 2025-10-06 18:32:14 -07:00
09605c9f50 Disable this, left on by accident 2025-10-06 18:24:10 -07:00
51bf19b02e Add normalization button 2025-10-06 18:23:39 -07:00
e0568cbdde Improve PlayMenu.cs 2025-10-06 18:19:00 -07:00
d38e98c4b3 Oops 2025-10-06 16:08:24 -07:00
2c392271a1 Add some compression for mobile 2025-10-06 16:05:40 -07:00
d7795ba1c3 Remove spookyness 2025-10-06 16:04:37 -07:00
e2f9cecf81 Merge pull request #6 from Thepuppetqueen57/custom-mode-decimal-fix
Made it so you can type decimals in the custom mode menu
2025-10-06 14:16:47 -07:00
011547dbde Made it so you can type decimals in the custom mode menu
Fix was easy af idk why it wasnt already fixed
2025-10-06 14:15:04 -07:00
6b5f3f7159 Update unity 2025-10-03 09:34:42 -07:00
00f6f84e49 Compression for spesific platforms 2025-10-02 21:14:29 -07:00
48483ef2cf Custom menu new pause menu (forgot to add it before) 2025-10-02 09:32:12 -07:00
528f856bf0 Add the pause menu stuff from lite to here 2025-10-02 09:19:10 -07:00
3a474d5bee Update unity 2025-10-02 09:07:08 -07:00
7f057129fc wtf? 2025-09-29 13:18:36 -07:00
1a193f017a Make rpc show that the user is idle when they are idle 2025-09-28 20:43:22 -07:00
2a9e16aeaf And this... 2025-09-28 15:31:42 -07:00
2919aa025f Oops, probably should have committed this lol 2025-09-28 15:29:25 -07:00
02141e09ad Discord RPC
Settings menu does have a rpc but I have changes there and I don't want
to deal with that
2025-09-28 15:29:06 -07:00
6e6c0ad6e5 Fix global fps text being under other objects 2025-09-20 14:01:59 -07:00
32207089b0 Fix icon marketplace purchase/sell sound effect volume not respecting sfx volume 2025-09-20 13:56:23 -07:00
391b082a1b Fix pause edit ui button 2025-09-20 13:51:04 -07:00
55d2e5dbce New unity thing idk what this is 2025-09-20 13:45:41 -07:00
35533e50e3 Fix global fps not respecting show fps setting properly 2025-09-20 13:45:09 -07:00
8f41451bcb Global FPS 2025-09-20 13:30:48 -07:00
f3bf3b694b Update unity 2025-09-20 12:35:19 -07:00
e8baafcca4 Update dependencies 2025-09-18 19:02:07 -07:00
e30d267551 Many more sound tracks! 2025-09-16 19:13:27 -07:00
a8aff4ba4e Disable compression for spooky button 2025-09-16 18:52:35 -07:00
4875ecbcea Add a new soundtrack 2025-09-16 18:52:29 -07:00
cf0c326ba9 Round color picker 2025-09-14 15:42:45 -07:00
f5b60c4cd8 Fix more of scenes not fully using color customization 2025-09-14 15:39:55 -07:00
34c3288c4c Fix profiles having 2 text that isnt linked to color customization 2025-09-14 13:58:52 -07:00
fec6654736 Fix weirdness with icon marketplace still 2025-09-14 07:16:18 -07:00
57227670cd Increase spacing between buttons on icon marketplace menu 2025-09-14 07:11:33 -07:00
601e6bb174 Make icon marketplace options menu use the color customization options 2025-09-14 07:10:48 -07:00
995f5d743b Fix icon not deselecting on sell (if it's selected) 2025-09-14 04:07:51 -07:00
8c6f5f7720 Sell button in icon marketplace 2025-09-14 04:00:55 -07:00
cdfb017156 Update unity 2025-09-14 03:33:19 -07:00
a7c4275fcc Fix a bug where send button gets disabled 2025-09-14 03:33:13 -07:00
f8254f1099 Merge pull request #5 from Thepuppetqueen57/blank-berry
Added a berry that does nothing
2025-09-12 12:55:58 -07:00
d7b6bbd0ab Finish nothing berry 2025-09-12 12:55:18 -07:00
b40e4a5279 Added a berry that does nothing to the custom mode menu
No logic yet but all the logic will be is playing a sound effect. Also
this berry wont be in normal mode.
2025-09-12 12:43:52 -07:00
b5a5cdc890 Fix default color thing 2025-09-12 10:01:47 -07:00
f932fe3aeb Fix accounts menu 2025-09-12 09:13:54 -07:00
9aea0c0a7f 1.8.1 2025-09-12 09:06:18 -07:00
b696532a51 Remove unused imports and sort imports 2025-09-11 21:25:09 -07:00
e93b34b116 Fixes to account menu 2025-09-11 21:18:01 -07:00
bd1b02236b Format scripts 2025-09-11 20:59:11 -07:00
ff2acc233e Add button content setting and fix other issues with custom color settings 2025-09-11 20:57:31 -07:00
970a2be8e1 Ok actually fixed the mobile issues 2025-09-11 20:02:47 -07:00
b005b5d805 oops 2025-09-11 19:48:22 -07:00
46b1b45ed4 Hide unavailable settings on mobile 2025-09-11 19:45:31 -07:00
0f2ef8aa61 Fix not being able to use custom mode on mobile 2025-09-11 19:28:32 -07:00
59ef9551f9 Fix colors not syncing when loading account data 2025-09-11 19:19:38 -07:00
bca9dab5ff Fix main menu song not stopping when in custom mode 2025-09-11 19:09:17 -07:00
302 changed files with 35084 additions and 38456 deletions

2
.editorconfig Normal file
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@@ -0,0 +1,2 @@
[*.cs]
dotnet_diagnostic.IDE0005.severity = warning

26
.gitignore vendored
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@@ -28,6 +28,8 @@
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Jetbrains Rider personal-layer settings
*.DotSettings.user
# Visual Studio cache directory
.vs/
@@ -41,6 +43,7 @@ ExportedObj/
*.csproj
*.unityproj
*.sln
*.slnx
*.suo
*.tmp
*.user
@@ -61,6 +64,9 @@ ExportedObj/
# Unity3D generated file on crash reports
sysinfo.txt
# Mono auto generated files
mono_crash.*
# Builds
*.apk
*.aab
@@ -71,12 +77,18 @@ sysinfo.txt
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# TestRunner generated files
InitTestScene*.unity*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
# Addressables default ignores, before user customizations
/ServerData
/[Aa]ssets/StreamingAssets/aa*
/[Aa]ssets/AddressableAssetsData/link.xml*
/[Aa]ssets/Addressables_Temp*
# By default, Addressables content builds will generate addressables_content_state.bin
# files in platform-specific subfolders, for example:
# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin
/[Aa]ssets/AddressableAssetsData/*/*.bin*
# Visual Scripting auto-generated files
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db
@@ -84,4 +96,8 @@ crashlytics-build.properties
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers
/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta
# Auto-generated scenes by play mode tests
/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity*
# MacOS Stuff
.DS_STORE

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@@ -322,6 +322,9 @@ MonoBehaviour:
highQualityFiltering:
m_OverrideState: 1
m_Value: 0
filter:
m_OverrideState: 1
m_Value: 0
downscale:
m_OverrideState: 1
m_Value: 0

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 45eb5e5096e3c282a94fd0eb7928a6ad
guid: 069d192ccaf7345a0981e55b8f1f8bc1
folderAsset: yes
DefaultImporter:
externalObjects: {}

Binary file not shown.

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: e60e733bc0f9c4329a5e198059f107c8

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@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: 6440a5f3157375d469774ee0793ec07b
folderAsset: yes
timeCreated: 1479413187
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: ff366e107d0770a41a2afe8ad87ef708
folderAsset: yes
timeCreated: 1509396159
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,52 +0,0 @@
#if UNITY_EDITOR || UNITY_ANDROID
using System;
using UnityEngine;
namespace SimpleFileBrowser
{
public class FBCallbackHelper : MonoBehaviour
{
private bool autoDestroyWithCallback;
private Action mainThreadAction = null;
public static FBCallbackHelper Create( bool autoDestroyWithCallback )
{
FBCallbackHelper result = new GameObject( "FBCallbackHelper" ).AddComponent<FBCallbackHelper>();
result.autoDestroyWithCallback = autoDestroyWithCallback;
DontDestroyOnLoad( result.gameObject );
return result;
}
public void CallOnMainThread( Action function )
{
lock( this )
{
mainThreadAction += function;
}
}
private void Update()
{
if( mainThreadAction != null )
{
try
{
Action temp;
lock( this )
{
temp = mainThreadAction;
mainThreadAction = null;
}
temp();
}
finally
{
if( autoDestroyWithCallback )
Destroy( gameObject );
}
}
}
}
}
#endif

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@@ -1,19 +0,0 @@
fileFormatVersion: 2
guid: 997bfc59716c24c41ad03bcbd7f8ef0a
timeCreated: 1570918076
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
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#if UNITY_EDITOR || UNITY_ANDROID
using UnityEngine;
namespace SimpleFileBrowser
{
public class FBDirectoryReceiveCallbackAndroid : AndroidJavaProxy
{
private readonly FileBrowser.AndroidSAFDirectoryPickCallback callback;
private readonly FBCallbackHelper callbackHelper;
public FBDirectoryReceiveCallbackAndroid( FileBrowser.AndroidSAFDirectoryPickCallback callback ) : base( "com.yasirkula.unity.FileBrowserDirectoryReceiver" )
{
this.callback = callback;
callbackHelper = FBCallbackHelper.Create( true );
}
[UnityEngine.Scripting.Preserve]
public void OnDirectoryPicked( string rawUri, string name )
{
callbackHelper.CallOnMainThread( () => callback( rawUri, name ) );
}
}
}
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#if UNITY_EDITOR || UNITY_ANDROID
using UnityEngine;
namespace SimpleFileBrowser
{
public class FBPermissionCallbackAndroid : AndroidJavaProxy
{
private readonly FileBrowser.PermissionCallback callback;
private readonly FBCallbackHelper callbackHelper;
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= Simple File Browser (v1.7.4) =
Documentation: https://github.com/yasirkula/UnitySimpleFileBrowser
FAQ: https://github.com/yasirkula/UnitySimpleFileBrowser#faq
Example code: https://github.com/yasirkula/UnitySimpleFileBrowser#example-code
E-mail: yasirkula@gmail.com

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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
using UnityEngine.InputSystem.UI;
#endif
namespace SimpleFileBrowser
{
// Avoid multiple EventSystems in the scene by activating the embedded EventSystem only if one doesn't already exist in the scene
[DefaultExecutionOrder( 1000 )]
public class EventSystemHandler : MonoBehaviour
{
#pragma warning disable 0649
[SerializeField]
private GameObject embeddedEventSystem;
#pragma warning restore 0649
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
private void Awake()
{
StandaloneInputModule legacyInputModule = embeddedEventSystem.GetComponent<StandaloneInputModule>();
if( legacyInputModule )
{
DestroyImmediate( legacyInputModule );
embeddedEventSystem.AddComponent<InputSystemUIInputModule>();
}
}
#endif
private void OnEnable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
SceneManager.sceneLoaded += OnSceneLoaded;
SceneManager.sceneUnloaded -= OnSceneUnloaded;
SceneManager.sceneUnloaded += OnSceneUnloaded;
ActivateEventSystemIfNeeded();
}
private void OnDisable()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
SceneManager.sceneUnloaded -= OnSceneUnloaded;
DeactivateEventSystem();
}
private void OnSceneLoaded( Scene scene, LoadSceneMode mode )
{
DeactivateEventSystem();
ActivateEventSystemIfNeeded();
}
private void OnSceneUnloaded( Scene current )
{
// Deactivate the embedded EventSystem before changing scenes because the new scene might have its own EventSystem
DeactivateEventSystem();
}
private void ActivateEventSystemIfNeeded()
{
if( embeddedEventSystem && !EventSystem.current )
embeddedEventSystem.SetActive( true );
}
private void DeactivateEventSystem()
{
if( embeddedEventSystem )
embeddedEventSystem.SetActive( false );
}
}
}

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@@ -1,72 +0,0 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
using UnityEngine.InputSystem;
#endif
namespace SimpleFileBrowser
{
public class FileBrowserAccessRestrictedPanel : MonoBehaviour
{
#pragma warning disable 0649
[SerializeField]
private HorizontalLayoutGroup contentLayoutGroup;
[SerializeField]
private TextMeshProUGUI messageLabel;
[SerializeField]
private Button okButton;
#pragma warning restore 0649
private void Awake()
{
okButton.onClick.AddListener( OKButtonClicked );
}
internal void Show()
{
gameObject.SetActive( true );
}
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_WSA_10_0
private void LateUpdate()
{
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
if( Keyboard.current != null )
#endif
{
// Handle keyboard shortcuts
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
if( Keyboard.current[Key.Enter].wasPressedThisFrame || Keyboard.current[Key.NumpadEnter].wasPressedThisFrame || Keyboard.current[Key.Escape].wasPressedThisFrame )
#else
if( Input.GetKeyDown( KeyCode.Return ) || Input.GetKeyDown( KeyCode.KeypadEnter ) || Input.GetKeyDown( KeyCode.Escape ) )
#endif
OKButtonClicked();
}
}
#endif
internal void RefreshSkin( UISkin skin )
{
contentLayoutGroup.padding.bottom = 22 + (int) ( skin.RowSpacing + skin.RowHeight );
Image background = GetComponentInChildren<Image>();
background.color = skin.PopupPanelsBackgroundColor;
background.sprite = skin.PopupPanelsBackground;
RectTransform buttonsParent = (RectTransform) okButton.transform.parent;
buttonsParent.sizeDelta = new Vector2( buttonsParent.sizeDelta.x, skin.RowHeight );
skin.ApplyTo( okButton );
skin.ApplyTo( messageLabel, skin.PopupPanelsTextColor );
}
private void OKButtonClicked()
{
gameObject.SetActive( false );
}
}
}

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@@ -1,157 +0,0 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace SimpleFileBrowser
{
public class FileBrowserContextMenu : MonoBehaviour
{
#pragma warning disable 0649
[SerializeField]
private FileBrowser fileBrowser;
[SerializeField]
private RectTransform rectTransform;
[SerializeField]
private Button selectAllButton;
[SerializeField]
private Button deselectAllButton;
[SerializeField]
private Button createFolderButton;
[SerializeField]
private Button deleteButton;
[SerializeField]
private Button renameButton;
[SerializeField]
private GameObject selectAllButtonSeparator;
[SerializeField]
private LayoutElement[] allButtonLayoutElements;
[SerializeField]
private TextMeshProUGUI[] allButtonTexts;
[SerializeField]
private Image[] allButtonSeparators;
[SerializeField]
private float minDistanceToEdges = 10f;
#pragma warning restore 0649
private void Awake()
{
selectAllButton.onClick.AddListener( OnSelectAllButtonClicked );
deselectAllButton.onClick.AddListener( OnDeselectAllButtonClicked );
createFolderButton.onClick.AddListener( OnCreateFolderButtonClicked );
deleteButton.onClick.AddListener( OnDeleteButtonClicked );
renameButton.onClick.AddListener( OnRenameButtonClicked );
}
internal void Show( bool selectAllButtonVisible, bool deselectAllButtonVisible, bool deleteButtonVisible, bool renameButtonVisible, Vector2 position, bool isMoreOptionsMenu )
{
selectAllButton.gameObject.SetActive( selectAllButtonVisible );
deselectAllButton.gameObject.SetActive( deselectAllButtonVisible );
deleteButton.gameObject.SetActive( deleteButtonVisible );
renameButton.gameObject.SetActive( renameButtonVisible );
selectAllButtonSeparator.SetActive( !deselectAllButtonVisible );
rectTransform.anchoredPosition = position;
gameObject.SetActive( true );
if( isMoreOptionsMenu )
rectTransform.pivot = Vector2.one;
else
{
// Find the optimal pivot value
LayoutRebuilder.ForceRebuildLayoutImmediate( rectTransform );
Vector2 size = rectTransform.sizeDelta;
Vector2 canvasSize = fileBrowser.rectTransform.sizeDelta;
// Take canvas' Pivot into consideration
Vector2 positionOffset = canvasSize;
positionOffset.Scale( fileBrowser.rectTransform.pivot );
position += positionOffset;
// Try bottom-right corner first
Vector2 cornerPos = position + new Vector2( size.x + minDistanceToEdges, -size.y - minDistanceToEdges );
if( cornerPos.x <= canvasSize.x && cornerPos.y >= 0f )
rectTransform.pivot = new Vector2( 0f, 1f );
else
{
// Try bottom-left corner
cornerPos = position - new Vector2( size.x + minDistanceToEdges, size.y + minDistanceToEdges );
if( cornerPos.x >= 0f && cornerPos.y >= 0f )
rectTransform.pivot = Vector2.one;
else
{
// Try top-right corner
cornerPos = position + new Vector2( size.x + minDistanceToEdges, size.y + minDistanceToEdges );
if( cornerPos.x <= canvasSize.x && cornerPos.y <= canvasSize.y )
rectTransform.pivot = Vector2.zero;
else
{
// Use top-left corner
rectTransform.pivot = new Vector2( 1f, 0f );
}
}
}
}
}
internal void Hide()
{
gameObject.SetActive( false );
}
internal void RefreshSkin( UISkin skin )
{
rectTransform.GetComponent<Image>().color = skin.ContextMenuBackgroundColor;
deselectAllButton.image.color = skin.ContextMenuBackgroundColor;
selectAllButton.image.color = skin.ContextMenuBackgroundColor;
createFolderButton.image.color = skin.ContextMenuBackgroundColor;
deleteButton.image.color = skin.ContextMenuBackgroundColor;
renameButton.image.color = skin.ContextMenuBackgroundColor;
for( int i = 0; i < allButtonLayoutElements.Length; i++ )
allButtonLayoutElements[i].preferredHeight = skin.RowHeight + 1;
for( int i = 0; i < allButtonTexts.Length; i++ )
skin.ApplyTo( allButtonTexts[i], skin.ContextMenuTextColor );
for( int i = 0; i < allButtonSeparators.Length; i++ )
allButtonSeparators[i].color = skin.ContextMenuSeparatorColor;
}
private void OnSelectAllButtonClicked()
{
Hide();
fileBrowser.SelectAllFiles();
}
private void OnDeselectAllButtonClicked()
{
Hide();
fileBrowser.DeselectAllFiles();
}
private void OnCreateFolderButtonClicked()
{
Hide();
fileBrowser.CreateNewFolder();
}
private void OnDeleteButtonClicked()
{
Hide();
fileBrowser.DeleteSelectedFiles();
}
private void OnRenameButtonClicked()
{
Hide();
fileBrowser.RenameSelectedFile();
}
}
}

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@@ -1,61 +0,0 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace SimpleFileBrowser
{
public class FileBrowserCursorHandler : MonoBehaviour
#if UNITY_EDITOR || ( !UNITY_ANDROID && !UNITY_IOS )
, IPointerEnterHandler, IPointerExitHandler, IBeginDragHandler, IEndDragHandler
#endif
{
#if UNITY_EDITOR || ( !UNITY_ANDROID && !UNITY_IOS )
#pragma warning disable 0649
[SerializeField]
private Texture2D resizeCursor;
#pragma warning restore 0649
private bool isHovering;
private bool isResizing;
void IPointerEnterHandler.OnPointerEnter( PointerEventData eventData )
{
isHovering = true;
if( !eventData.dragging )
ShowResizeCursor();
}
void IPointerExitHandler.OnPointerExit( PointerEventData eventData )
{
isHovering = false;
if( !isResizing )
ShowDefaultCursor();
}
void IBeginDragHandler.OnBeginDrag( PointerEventData eventData )
{
isResizing = true;
ShowResizeCursor();
}
void IEndDragHandler.OnEndDrag( PointerEventData eventData )
{
isResizing = false;
if( !isHovering )
ShowDefaultCursor();
}
private void ShowDefaultCursor()
{
Cursor.SetCursor( null, Vector2.zero, CursorMode.Auto );
}
private void ShowResizeCursor()
{
Cursor.SetCursor( resizeCursor, new Vector2( resizeCursor.width * 0.5f, resizeCursor.height * 0.5f ), CursorMode.Auto );
}
#endif
}
}

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@@ -1,175 +0,0 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
using UnityEngine.InputSystem;
#endif
namespace SimpleFileBrowser
{
public class FileBrowserFileOperationConfirmationPanel : MonoBehaviour
{
public enum OperationType { Delete = 0, Overwrite = 1 };
public delegate void OnOperationConfirmed();
#pragma warning disable 0649
[SerializeField]
private VerticalLayoutGroup contentLayoutGroup;
[SerializeField]
private TextMeshProUGUI[] titleLabels;
[SerializeField]
private GameObject[] targetItems;
[SerializeField]
private Image[] targetItemIcons;
[SerializeField]
private TextMeshProUGUI[] targetItemNames;
[SerializeField]
private GameObject targetItemsRest;
[SerializeField]
private TextMeshProUGUI targetItemsRestLabel;
[SerializeField]
private Button yesButton;
[SerializeField]
private Button noButton;
[SerializeField]
private float narrowScreenWidth = 380f;
#pragma warning restore 0649
private OnOperationConfirmed onOperationConfirmed;
private void Awake()
{
yesButton.onClick.AddListener( OnYesButtonClicked );
noButton.onClick.AddListener( OnNoButtonClicked );
}
internal void Show( FileBrowser fileBrowser, List<FileSystemEntry> items, OperationType operationType, OnOperationConfirmed onOperationConfirmed )
{
Show( fileBrowser, items, null, operationType, onOperationConfirmed );
}
internal void Show( FileBrowser fileBrowser, List<FileSystemEntry> items, List<int> selectedItemIndices, OperationType operationType, OnOperationConfirmed onOperationConfirmed )
{
this.onOperationConfirmed = onOperationConfirmed;
int itemCount = ( selectedItemIndices != null ) ? selectedItemIndices.Count : items.Count;
for( int i = 0; i < titleLabels.Length; i++ )
titleLabels[i].gameObject.SetActive( (int) operationType == i );
for( int i = 0; i < targetItems.Length; i++ )
targetItems[i].SetActive( i < itemCount );
for( int i = 0; i < targetItems.Length && i < itemCount; i++ )
{
FileSystemEntry item = items[( selectedItemIndices != null ) ? selectedItemIndices[i] : i];
targetItemIcons[i].sprite = fileBrowser.GetIconForFileEntry( item );
targetItemNames[i].text = item.Name;
}
if( itemCount > targetItems.Length )
{
targetItemsRestLabel.text = string.Concat( "...and ", ( itemCount - targetItems.Length ).ToString(), " other" );
targetItemsRest.SetActive( true );
}
else
targetItemsRest.SetActive( false );
gameObject.SetActive( true );
}
// Handles responsive user interface
internal void OnCanvasDimensionsChanged( Vector2 size )
{
if( size.x >= narrowScreenWidth )
{
( yesButton.transform as RectTransform ).anchorMin = new Vector2( 0.5f, 0f );
( yesButton.transform as RectTransform ).anchorMax = new Vector2( 0.75f, 1f );
( noButton.transform as RectTransform ).anchorMin = new Vector2( 0.75f, 0f );
}
else
{
( yesButton.transform as RectTransform ).anchorMin = Vector2.zero;
( yesButton.transform as RectTransform ).anchorMax = new Vector2( 0.5f, 1f );
( noButton.transform as RectTransform ).anchorMin = new Vector2( 0.5f, 0f );
}
}
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_WSA_10_0
private void LateUpdate()
{
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
if( Keyboard.current != null )
#endif
{
// Handle keyboard shortcuts
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
if( Keyboard.current[Key.Enter].wasPressedThisFrame || Keyboard.current[Key.NumpadEnter].wasPressedThisFrame )
#else
if( Input.GetKeyDown( KeyCode.Return ) || Input.GetKeyDown( KeyCode.KeypadEnter ) )
#endif
OnYesButtonClicked();
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
if( Keyboard.current[Key.Escape].wasPressedThisFrame )
#else
if( Input.GetKeyDown( KeyCode.Escape ) )
#endif
OnNoButtonClicked();
}
}
#endif
internal void RefreshSkin( UISkin skin )
{
contentLayoutGroup.spacing = skin.RowSpacing;
contentLayoutGroup.padding.bottom = 22 + (int) ( skin.RowSpacing + skin.RowHeight );
Image background = GetComponentInChildren<Image>();
background.color = skin.PopupPanelsBackgroundColor;
background.sprite = skin.PopupPanelsBackground;
RectTransform buttonsParent = yesButton.transform.parent as RectTransform;
buttonsParent.sizeDelta = new Vector2( buttonsParent.sizeDelta.x, skin.RowHeight );
skin.ApplyTo( yesButton );
skin.ApplyTo( noButton );
for( int i = 0; i < titleLabels.Length; i++ )
skin.ApplyTo( titleLabels[i], skin.PopupPanelsTextColor );
skin.ApplyTo( targetItemsRestLabel, skin.PopupPanelsTextColor );
for( int i = 0; i < targetItemNames.Length; i++ )
skin.ApplyTo( targetItemNames[i], skin.PopupPanelsTextColor );
for( int i = 0; i < targetItems.Length; i++ )
targetItems[i].GetComponent<LayoutElement>().preferredHeight = skin.FileHeight;
}
private void OnYesButtonClicked()
{
gameObject.SetActive( false );
if( onOperationConfirmed != null )
onOperationConfirmed();
}
private void OnNoButtonClicked()
{
gameObject.SetActive( false );
onOperationConfirmed = null;
}
}
}

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@@ -1,565 +0,0 @@
using System.IO;
using UnityEngine;
namespace SimpleFileBrowser
{
public readonly struct FileSystemEntry
{
public readonly string Path;
public readonly string Name;
public readonly string Extension;
public readonly FileAttributes Attributes;
public readonly bool IsDirectory { get { return ( Attributes & FileAttributes.Directory ) == FileAttributes.Directory; } }
public FileSystemEntry( string path, string name, string extension, bool isDirectory )
{
Path = path;
Name = name;
Extension = extension;
Attributes = isDirectory ? FileAttributes.Directory : FileAttributes.Normal;
}
public FileSystemEntry( FileSystemInfo fileInfo, string extension )
{
Path = fileInfo.FullName;
Name = fileInfo.Name;
Extension = extension;
try
{
Attributes = fileInfo.Attributes;
}
catch
{
/// I've encountered UnauthorizedAccessException while accessing <see cref="FileSystemInfo.Attributes"/> on iOS.
Attributes = ( fileInfo is DirectoryInfo ) ? FileAttributes.Directory : 0;
}
}
}
public static class FileBrowserHelpers
{
#if !UNITY_EDITOR && UNITY_ANDROID
private static AndroidJavaClass m_ajc = null;
public static AndroidJavaClass AJC
{
get
{
if( m_ajc == null )
m_ajc = new AndroidJavaClass( "com.yasirkula.unity.FileBrowser" );
return m_ajc;
}
}
private static AndroidJavaObject m_context = null;
public static AndroidJavaObject Context
{
get
{
if( m_context == null )
{
using( AndroidJavaObject unityClass = new AndroidJavaClass( "com.unity3d.player.UnityPlayer" ) )
{
m_context = unityClass.GetStatic<AndroidJavaObject>( "currentActivity" );
}
}
return m_context;
}
}
private static string m_temporaryFilePath = null;
private static string TemporaryFilePath
{
get
{
if( m_temporaryFilePath == null )
{
m_temporaryFilePath = Path.Combine( Application.temporaryCachePath, "tmpFile" );
Directory.CreateDirectory( Application.temporaryCachePath );
}
return m_temporaryFilePath;
}
}
// On Android 10+, filesystem can be accessed via Storage Access Framework only
private static bool? m_shouldUseSAF = null;
public static bool ShouldUseSAF
{
get
{
if( m_shouldUseSAF == null )
m_shouldUseSAF = AJC.CallStatic<bool>( "CheckSAF" );
return m_shouldUseSAF.Value;
}
}
public static bool ShouldUseSAFForPath( string path ) // true: path should be managed with AJC (native helper class for Storage Access Framework), false: path should be managed with System.IO
{
return ShouldUseSAF && ( string.IsNullOrEmpty( path ) || path[0] != '/' );
}
#endif
public static bool FileExists( string path )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
return AJC.CallStatic<bool>( "SAFEntryExists", Context, path, false );
#endif
return File.Exists( path );
}
public static bool DirectoryExists( string path )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
return AJC.CallStatic<bool>( "SAFEntryExists", Context, path, true );
else if( ShouldUseSAF ) // Directory.Exists returns true even for inaccessible directories on Android 10+, we need to check if the directory is accessible
{
try
{
Directory.GetFiles( path, "testtesttest" );
return true;
}
catch
{
return false;
}
}
#endif
return Directory.Exists( path );
}
public static bool IsDirectory( string path )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
return AJC.CallStatic<bool>( "SAFEntryDirectory", Context, path );
#endif
if( Directory.Exists( path ) )
return true;
if( File.Exists( path ) )
return false;
string extension = Path.GetExtension( path );
return extension == null || extension.Length <= 1; // extension includes '.'
}
public static bool IsPathDescendantOfAnother( string path, string parentFolderPath )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
return AJC.CallStatic<bool>( "IsSAFEntryChildOfAnother", Context, path, parentFolderPath );
#endif
path = Path.GetFullPath( path ).Replace( '\\', '/' );
parentFolderPath = Path.GetFullPath( parentFolderPath ).Replace( '\\', '/' );
if( path == parentFolderPath )
return false;
if( parentFolderPath[parentFolderPath.Length - 1] != '/' )
parentFolderPath += "/";
return path != parentFolderPath && path.StartsWith( parentFolderPath, System.StringComparison.OrdinalIgnoreCase );
}
public static string GetDirectoryName( string path )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
return AJC.CallStatic<string>( "GetParentDirectory", Context, path );
#endif
return Path.GetDirectoryName( path );
}
public static FileSystemEntry[] GetEntriesInDirectory( string path, bool extractOnlyLastSuffixFromExtensions )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
{
string resultRaw = AJC.CallStatic<string>( "OpenSAFFolder", Context, path );
int separatorIndex = resultRaw.IndexOf( "<>" );
if( separatorIndex <= 0 )
{
Debug.LogError( "Entry count does not exist" );
return null;
}
int entryCount = 0;
for( int i = 0; i < separatorIndex; i++ )
{
char ch = resultRaw[i];
if( ch < '0' && ch > '9' )
{
Debug.LogError( "Couldn't parse entry count" );
return null;
}
entryCount = entryCount * 10 + ( ch - '0' );
}
if( entryCount <= 0 )
return null;
FileSystemEntry[] result = new FileSystemEntry[entryCount];
for( int i = 0; i < entryCount; i++ )
{
separatorIndex += 2;
if( separatorIndex >= resultRaw.Length )
{
Debug.LogError( "Couldn't fetch directory attribute" );
return null;
}
bool isDirectory = resultRaw[separatorIndex] == 'd';
separatorIndex++;
int nextSeparatorIndex = resultRaw.IndexOf( "<>", separatorIndex );
if( nextSeparatorIndex <= 0 )
{
Debug.LogError( "Entry name is empty" );
return null;
}
string entryName = resultRaw.Substring( separatorIndex, nextSeparatorIndex - separatorIndex );
separatorIndex = nextSeparatorIndex + 2;
nextSeparatorIndex = resultRaw.IndexOf( "<>", separatorIndex );
if( nextSeparatorIndex <= 0 )
{
Debug.LogError( "Entry rawUri is empty" );
return null;
}
string rawUri = resultRaw.Substring( separatorIndex, nextSeparatorIndex - separatorIndex );
separatorIndex = nextSeparatorIndex;
result[i] = new FileSystemEntry( rawUri, entryName, isDirectory ? null : FileBrowser.GetExtensionFromFilename( entryName, extractOnlyLastSuffixFromExtensions ), isDirectory );
}
return result;
}
#endif
try
{
string[] files = Directory.GetFiles( path );
string[] subDirectories = Directory.GetDirectories( path );
FileSystemEntry[] result = new FileSystemEntry[files.Length + subDirectories.Length];
int index = 0;
for( int i = 0; i < files.Length; i++ )
{
try
{
FileInfo fileInfo = new FileInfo( files[i] );
result[index] = new FileSystemEntry( fileInfo, FileBrowser.GetExtensionFromFilename( fileInfo.Name, extractOnlyLastSuffixFromExtensions ) );
index++;
}
catch( System.Exception e )
{
Debug.LogException( e );
}
}
for( int i = 0; i < subDirectories.Length; i++ )
{
try
{
result[index] = new FileSystemEntry( new DirectoryInfo( subDirectories[i] ), string.Empty );
index++;
}
catch( System.Exception e )
{
Debug.LogException( e );
}
}
if( result.Length != index )
System.Array.Resize( ref result, index );
return result;
}
catch( System.UnauthorizedAccessException ) { }
catch( System.Exception e )
{
Debug.LogException( e );
}
return null;
}
public static string CreateFileInDirectory( string directoryPath, string filename )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( directoryPath ) )
return AJC.CallStatic<string>( "CreateSAFEntry", Context, directoryPath, false, filename );
#endif
string path = Path.Combine( directoryPath, filename );
using( File.Create( path ) ) { }
return path;
}
public static string CreateFolderInDirectory( string directoryPath, string folderName )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( directoryPath ) )
return AJC.CallStatic<string>( "CreateSAFEntry", Context, directoryPath, true, folderName );
#endif
string path = Path.Combine( directoryPath, folderName );
Directory.CreateDirectory( path );
return path;
}
public static void WriteBytesToFile( string targetPath, byte[] bytes )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( targetPath ) )
{
File.WriteAllBytes( TemporaryFilePath, bytes );
AJC.CallStatic( "WriteToSAFEntry", Context, targetPath, TemporaryFilePath, false );
File.Delete( TemporaryFilePath );
return;
}
#endif
File.WriteAllBytes( targetPath, bytes );
}
public static void WriteTextToFile( string targetPath, string text )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( targetPath ) )
{
File.WriteAllText( TemporaryFilePath, text );
AJC.CallStatic( "WriteToSAFEntry", Context, targetPath, TemporaryFilePath, false );
File.Delete( TemporaryFilePath );
return;
}
#endif
File.WriteAllText( targetPath, text );
}
public static void AppendBytesToFile( string targetPath, byte[] bytes )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( targetPath ) )
{
File.WriteAllBytes( TemporaryFilePath, bytes );
AJC.CallStatic( "WriteToSAFEntry", Context, targetPath, TemporaryFilePath, true );
File.Delete( TemporaryFilePath );
return;
}
#endif
using( var stream = new FileStream( targetPath, FileMode.Append, FileAccess.Write ) )
{
stream.Write( bytes, 0, bytes.Length );
}
}
public static void AppendTextToFile( string targetPath, string text )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( targetPath ) )
{
File.WriteAllText( TemporaryFilePath, text );
AJC.CallStatic( "WriteToSAFEntry", Context, targetPath, TemporaryFilePath, true );
File.Delete( TemporaryFilePath );
return;
}
#endif
File.AppendAllText( targetPath, text );
}
private static void AppendFileToFile( string targetPath, string sourceFileToAppend )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( targetPath ) )
{
AJC.CallStatic( "WriteToSAFEntry", Context, targetPath, sourceFileToAppend, true );
return;
}
#endif
using( Stream input = File.OpenRead( sourceFileToAppend ) )
using( Stream output = new FileStream( targetPath, FileMode.Append, FileAccess.Write ) )
{
byte[] buffer = new byte[4096];
int bytesRead;
while( ( bytesRead = input.Read( buffer, 0, buffer.Length ) ) > 0 )
output.Write( buffer, 0, bytesRead );
}
}
public static byte[] ReadBytesFromFile( string sourcePath )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( sourcePath ) )
{
AJC.CallStatic( "ReadFromSAFEntry", Context, sourcePath, TemporaryFilePath );
byte[] result = File.ReadAllBytes( TemporaryFilePath );
File.Delete( TemporaryFilePath );
return result;
}
#endif
return File.ReadAllBytes( sourcePath );
}
public static string ReadTextFromFile( string sourcePath )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( sourcePath ) )
{
AJC.CallStatic( "ReadFromSAFEntry", Context, sourcePath, TemporaryFilePath );
string result = File.ReadAllText( TemporaryFilePath );
File.Delete( TemporaryFilePath );
return result;
}
#endif
return File.ReadAllText( sourcePath );
}
public static void CopyFile( string sourcePath, string destinationPath )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAF ) // No need to use ShouldUseSAFForPath because both SAF paths and raw file paths are handled on the native-side
{
AJC.CallStatic( "CopyFile", Context, sourcePath, destinationPath, false );
return;
}
#endif
File.Copy( sourcePath, destinationPath, true );
}
public static void CopyDirectory( string sourcePath, string destinationPath )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAF ) // No need to use ShouldUseSAFForPath because both SAF paths and raw directory paths are handled on the native-side
{
AJC.CallStatic( "CopyDirectory", Context, sourcePath, destinationPath, false );
return;
}
#endif
CopyDirectoryRecursively( new DirectoryInfo( sourcePath ), destinationPath );
}
private static void CopyDirectoryRecursively( DirectoryInfo sourceDirectory, string destinationPath )
{
Directory.CreateDirectory( destinationPath );
FileInfo[] files = sourceDirectory.GetFiles();
for( int i = 0; i < files.Length; i++ )
files[i].CopyTo( Path.Combine( destinationPath, files[i].Name ), true );
DirectoryInfo[] subDirectories = sourceDirectory.GetDirectories();
for( int i = 0; i < subDirectories.Length; i++ )
CopyDirectoryRecursively( subDirectories[i], Path.Combine( destinationPath, subDirectories[i].Name ) );
}
public static void MoveFile( string sourcePath, string destinationPath )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAF ) // No need to use ShouldUseSAFForPath because both SAF paths and raw file paths are handled on the native-side
{
AJC.CallStatic( "CopyFile", Context, sourcePath, destinationPath, true );
return;
}
#endif
File.Move( sourcePath, destinationPath );
}
public static void MoveDirectory( string sourcePath, string destinationPath )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAF ) // No need to use ShouldUseSAFForPath because both SAF paths and raw directory paths are handled on the native-side
{
AJC.CallStatic( "CopyDirectory", Context, sourcePath, destinationPath, true );
return;
}
#endif
Directory.Move( sourcePath, destinationPath );
}
public static string RenameFile( string path, string newName )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
return AJC.CallStatic<string>( "RenameSAFEntry", Context, path, newName );
#endif
string newPath = Path.Combine( Path.GetDirectoryName( path ), newName );
File.Move( path, newPath );
return newPath;
}
public static string RenameDirectory( string path, string newName )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
return AJC.CallStatic<string>( "RenameSAFEntry", Context, path, newName );
#endif
string newPath = Path.Combine( new DirectoryInfo( path ).Parent.FullName, newName );
Directory.Move( path, newPath );
return newPath;
}
public static void DeleteFile( string path )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
{
AJC.CallStatic<bool>( "DeleteSAFEntry", Context, path );
return;
}
#endif
File.Delete( path );
}
public static void DeleteDirectory( string path )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
{
AJC.CallStatic<bool>( "DeleteSAFEntry", Context, path );
return;
}
#endif
Directory.Delete( path, true );
}
public static string GetFilename( string path )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
return AJC.CallStatic<string>( "SAFEntryName", Context, path );
#endif
return Path.GetFileName( path );
}
public static long GetFilesize( string path )
{
#if !UNITY_EDITOR && UNITY_ANDROID
if( ShouldUseSAFForPath( path ) )
return AJC.CallStatic<long>( "SAFEntrySize", Context, path );
#endif
return new FileInfo( path ).Length;
}
public static System.DateTime GetLastModifiedDate( string path )
{
#if !UNITY_EDITOR && UNITY_ANDROID
// Credit: https://stackoverflow.com/a/28504416/2373034
if( ShouldUseSAFForPath( path ) )
return new System.DateTime( 1970, 1, 1, 0, 0, 0 ).AddMilliseconds( AJC.CallStatic<long>( "SAFEntryLastModified", Context, path ) );
#endif
return new FileInfo( path ).LastWriteTime;
}
}
}

View File

@@ -1,19 +0,0 @@
fileFormatVersion: 2
guid: 2370e7a82ec4087499ebf7efa149e9eb
timeCreated: 1570919647
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 113006
packageName: Runtime File Browser
packageVersion: 1.7.4
assetPath: Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserHelpers.cs
uploadId: 758381

View File

@@ -1,239 +0,0 @@
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace SimpleFileBrowser
{
public class FileBrowserItem : ListItem, IPointerClickHandler, IPointerDownHandler, IPointerUpHandler
#if UNITY_EDITOR || ( !UNITY_ANDROID && !UNITY_IOS )
, IPointerEnterHandler, IPointerExitHandler
#endif
{
#region Constants
private const float DOUBLE_CLICK_TIME = 0.5f;
private const float TOGGLE_MULTI_SELECTION_HOLD_TIME = 0.5f;
#endregion
#region Variables
protected FileBrowser fileBrowser;
#pragma warning disable 0649
[SerializeField]
private Image background;
[SerializeField]
private Image icon;
public Image Icon { get { return icon; } }
[SerializeField]
private Image multiSelectionToggle;
[SerializeField]
private TextMeshProUGUI nameText;
#pragma warning restore 0649
#pragma warning disable 0414
private bool isSelected, isHidden;
#pragma warning restore 0414
private UISkin skin;
private float pressTime = Mathf.Infinity;
private float prevClickTime;
#endregion
#region Properties
private RectTransform m_transform;
public RectTransform TransformComponent
{
get
{
if( m_transform == null )
m_transform = (RectTransform) transform;
return m_transform;
}
}
public string Name { get { return nameText.text; } }
public bool IsDirectory { get; private set; }
#endregion
#region Initialization Functions
public void SetFileBrowser( FileBrowser fileBrowser, UISkin skin )
{
this.fileBrowser = fileBrowser;
OnSkinRefreshed( skin, false );
}
public void SetFile( Sprite icon, string name, bool isDirectory )
{
this.icon.sprite = icon;
nameText.text = name;
IsDirectory = isDirectory;
}
#endregion
#region Messages
private void Update()
{
if( fileBrowser.AllowMultiSelection && Time.realtimeSinceStartup - pressTime >= TOGGLE_MULTI_SELECTION_HOLD_TIME )
{
// Item is held for a while
pressTime = Mathf.Infinity;
fileBrowser.OnItemHeld( this );
}
}
#endregion
#region Pointer Events
public void OnPointerClick( PointerEventData eventData )
{
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL || UNITY_WSA || UNITY_WSA_10_0
if( eventData.button == PointerEventData.InputButton.Middle )
return;
else if( eventData.button == PointerEventData.InputButton.Right )
{
// First, select the item
if( !isSelected )
{
prevClickTime = 0f;
fileBrowser.OnItemSelected( this, false );
}
// Then, show the context menu
fileBrowser.OnContextMenuTriggered( eventData.position );
return;
}
#endif
if( Time.realtimeSinceStartup - prevClickTime < DOUBLE_CLICK_TIME )
{
prevClickTime = 0f;
fileBrowser.OnItemSelected( this, true );
}
else
{
prevClickTime = Time.realtimeSinceStartup;
fileBrowser.OnItemSelected( this, false );
}
}
public void OnPointerDown( PointerEventData eventData )
{
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL || UNITY_WSA || UNITY_WSA_10_0
if( eventData.button != PointerEventData.InputButton.Left )
return;
#endif
pressTime = Time.realtimeSinceStartup;
}
public void OnPointerUp( PointerEventData eventData )
{
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WEBGL || UNITY_WSA || UNITY_WSA_10_0
if( eventData.button != PointerEventData.InputButton.Left )
return;
#endif
if( pressTime != Mathf.Infinity )
pressTime = Mathf.Infinity;
else if( fileBrowser.MultiSelectionToggleSelectionMode )
{
// We have activated MultiSelectionToggleSelectionMode with this press, processing the click would result in
// deselecting this item since its selected state would be toggled
eventData.eligibleForClick = false;
}
}
#if UNITY_EDITOR || ( !UNITY_ANDROID && !UNITY_IOS )
public void OnPointerEnter( PointerEventData eventData )
{
if( !isSelected )
background.color = skin.FileHoveredBackgroundColor;
}
#endif
#if UNITY_EDITOR || ( !UNITY_ANDROID && !UNITY_IOS )
public void OnPointerExit( PointerEventData eventData )
{
if( !isSelected )
background.color = ( Position % 2 ) == 0 ? skin.FileNormalBackgroundColor : skin.FileAlternatingBackgroundColor;
}
#endif
#endregion
#region Other Events
public void SetSelected( bool isSelected )
{
this.isSelected = isSelected;
background.color = isSelected ? skin.FileSelectedBackgroundColor : ( ( Position % 2 ) == 0 ? skin.FileNormalBackgroundColor : skin.FileAlternatingBackgroundColor );
nameText.color = isSelected ? skin.FileSelectedTextColor : skin.FileNormalTextColor;
if( isHidden )
{
Color c = nameText.color;
c.a = 0.55f;
nameText.color = c;
}
if( multiSelectionToggle ) // Quick links don't have multi-selection toggle
{
// Don't show multi-selection toggle for folders in file selection mode
if( fileBrowser.MultiSelectionToggleSelectionMode && ( !IsDirectory || fileBrowser.PickerMode != FileBrowser.PickMode.Files ) )
{
if( !multiSelectionToggle.gameObject.activeSelf )
{
multiSelectionToggle.gameObject.SetActive( true );
Vector2 shiftAmount = new Vector2( multiSelectionToggle.rectTransform.sizeDelta.x, 0f );
icon.rectTransform.anchoredPosition += shiftAmount;
nameText.rectTransform.anchoredPosition += shiftAmount;
}
multiSelectionToggle.sprite = isSelected ? skin.FileMultiSelectionToggleOnIcon : skin.FileMultiSelectionToggleOffIcon;
}
else if( multiSelectionToggle.gameObject.activeSelf )
{
multiSelectionToggle.gameObject.SetActive( false );
Vector2 shiftAmount = new Vector2( -multiSelectionToggle.rectTransform.sizeDelta.x, 0f );
icon.rectTransform.anchoredPosition += shiftAmount;
nameText.rectTransform.anchoredPosition += shiftAmount;
// Clicking a file shortly after disabling MultiSelectionToggleSelectionMode does nothing, this workaround fixes that issue
prevClickTime = 0f;
}
}
}
public void SetHidden( bool isHidden )
{
this.isHidden = isHidden;
Color c = icon.color;
c.a = isHidden ? 0.5f : 1f;
icon.color = c;
c = nameText.color;
c.a = isHidden ? 0.55f : ( isSelected ? skin.FileSelectedTextColor.a : skin.FileNormalTextColor.a );
nameText.color = c;
}
public void OnSkinRefreshed( UISkin skin, bool isInitialized = true )
{
this.skin = skin;
TransformComponent.sizeDelta = new Vector2( TransformComponent.sizeDelta.x, skin.FileHeight );
skin.ApplyTo( nameText, isSelected ? skin.FileSelectedTextColor : skin.FileNormalTextColor );
icon.rectTransform.sizeDelta = new Vector2( icon.rectTransform.sizeDelta.x, -skin.FileIconsPadding );
if( isInitialized )
SetSelected( isSelected );
}
#endregion
}
}

View File

@@ -1,19 +0,0 @@
fileFormatVersion: 2
guid: b5f1b2825c50f7b4d9be146ab2137bff
timeCreated: 1479417850
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 113006
packageName: Runtime File Browser
packageVersion: 1.7.4
assetPath: Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserItem.cs
uploadId: 758381

View File

@@ -1,105 +0,0 @@
using UnityEngine;
using UnityEngine.EventSystems;
namespace SimpleFileBrowser
{
public class FileBrowserMovement : MonoBehaviour
{
#region Variables
#pragma warning disable 0649
private FileBrowser fileBrowser;
private RectTransform canvasTR;
private Camera canvasCam;
[SerializeField]
private RectTransform window;
[SerializeField]
private RecycledListView listView;
#pragma warning restore 0649
private Vector2 initialTouchPos = Vector2.zero;
private Vector2 initialAnchoredPos, initialSizeDelta;
#endregion
#region Initialization Functions
public void Initialize( FileBrowser fileBrowser )
{
this.fileBrowser = fileBrowser;
canvasTR = fileBrowser.GetComponent<RectTransform>();
}
#endregion
#region Pointer Events
public void OnDragStarted( BaseEventData data )
{
PointerEventData pointer = (PointerEventData) data;
canvasCam = pointer.pressEventCamera;
RectTransformUtility.ScreenPointToLocalPointInRectangle( window, pointer.pressPosition, canvasCam, out initialTouchPos );
}
public void OnDrag( BaseEventData data )
{
PointerEventData pointer = (PointerEventData) data;
Vector2 touchPos;
RectTransformUtility.ScreenPointToLocalPointInRectangle( window, pointer.position, canvasCam, out touchPos );
window.anchoredPosition += touchPos - initialTouchPos;
}
public void OnEndDrag( BaseEventData data )
{
fileBrowser.EnsureWindowIsWithinBounds();
}
public void OnResizeStarted( BaseEventData data )
{
PointerEventData pointer = (PointerEventData) data;
canvasCam = pointer.pressEventCamera;
initialAnchoredPos = window.anchoredPosition;
initialSizeDelta = window.sizeDelta;
RectTransformUtility.ScreenPointToLocalPointInRectangle( canvasTR, pointer.pressPosition, canvasCam, out initialTouchPos );
}
public void OnResize( BaseEventData data )
{
PointerEventData pointer = (PointerEventData) data;
Vector2 touchPos;
RectTransformUtility.ScreenPointToLocalPointInRectangle( canvasTR, pointer.position, canvasCam, out touchPos );
Vector2 delta = touchPos - initialTouchPos;
Vector2 newSize = initialSizeDelta + new Vector2( delta.x, -delta.y );
Vector2 canvasSize = canvasTR.sizeDelta;
if( newSize.x < fileBrowser.minWidth ) newSize.x = fileBrowser.minWidth;
if( newSize.y < fileBrowser.minHeight ) newSize.y = fileBrowser.minHeight;
if( newSize.x > canvasSize.x ) newSize.x = canvasSize.x;
if( newSize.y > canvasSize.y ) newSize.y = canvasSize.y;
newSize.x = (int) newSize.x;
newSize.y = (int) newSize.y;
delta = newSize - initialSizeDelta;
window.anchoredPosition = initialAnchoredPos + new Vector2( delta.x * 0.5f, delta.y * -0.5f );
if( window.sizeDelta != newSize )
{
window.sizeDelta = newSize;
fileBrowser.OnWindowDimensionsChanged( newSize );
}
listView.OnViewportDimensionsChanged();
}
public void OnEndResize( BaseEventData data )
{
fileBrowser.EnsureWindowIsWithinBounds();
}
#endregion
}
}

View File

@@ -1,19 +0,0 @@
fileFormatVersion: 2
guid: 46d41d79fe7c3d44ca846b4f3d81a476
timeCreated: 1479486534
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 113006
packageName: Runtime File Browser
packageVersion: 1.7.4
assetPath: Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserMovement.cs
uploadId: 758381

View File

@@ -1,21 +0,0 @@
using UnityEngine;
namespace SimpleFileBrowser
{
public class FileBrowserQuickLink : FileBrowserItem
{
#region Properties
private string m_targetPath;
public string TargetPath { get { return m_targetPath; } }
#endregion
#region Initialization Functions
public void SetQuickLink( Sprite icon, string name, string targetPath )
{
SetFile( icon, name, true );
m_targetPath = targetPath;
}
#endregion
}
}

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@@ -1,19 +0,0 @@
fileFormatVersion: 2
guid: 1f277f5418eabf94cad94208055878af
timeCreated: 1479417850
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 113006
packageName: Runtime File Browser
packageVersion: 1.7.4
assetPath: Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserQuickLink.cs
uploadId: 758381

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@@ -1,85 +0,0 @@
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
using UnityEngine.InputSystem;
#endif
namespace SimpleFileBrowser
{
public class FileBrowserRenamedItem : MonoBehaviour
{
public delegate void OnRenameCompleted( string filename );
#pragma warning disable 0649
[SerializeField]
private Image background;
[SerializeField]
private Image icon;
[SerializeField]
private TMP_InputField nameInputField;
public TMP_InputField InputField { get { return nameInputField; } }
#pragma warning restore 0649
private OnRenameCompleted onRenameCompleted;
private RectTransform m_transform;
public RectTransform TransformComponent
{
get
{
if( m_transform == null )
m_transform = (RectTransform) transform;
return m_transform;
}
}
private void Awake()
{
nameInputField.onEndEdit.AddListener( OnInputFieldEndEdit );
}
public void Show( string initialFilename, Color backgroundColor, Sprite icon, OnRenameCompleted onRenameCompleted )
{
background.color = backgroundColor;
this.icon.sprite = icon;
this.onRenameCompleted = onRenameCompleted;
transform.SetAsLastSibling();
gameObject.SetActive( true );
nameInputField.text = initialFilename;
nameInputField.ActivateInputField();
}
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_WSA_10_0
private void LateUpdate()
{
// Don't allow scrolling with mouse wheel while renaming a file or creating a folder
#if ENABLE_INPUT_SYSTEM && !ENABLE_LEGACY_INPUT_MANAGER
if( Mouse.current != null && Mouse.current.scroll.ReadValue().y != 0f )
#else
if( Input.mouseScrollDelta.y != 0f )
#endif
nameInputField.DeactivateInputField();
}
#endif
private void OnInputFieldEndEdit( string filename )
{
gameObject.SetActive( false );
// If we don't deselect the InputField manually, FileBrowser's keyboard shortcuts
// no longer work until user clicks on a UI element and thus, deselects the InputField
if( EventSystem.current && !EventSystem.current.alreadySelecting && EventSystem.current.currentSelectedGameObject == nameInputField.gameObject )
EventSystem.current.SetSelectedGameObject( null );
if( onRenameCompleted != null )
onRenameCompleted( filename );
}
}
}

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@@ -1,19 +0,0 @@
fileFormatVersion: 2
guid: c7397ff7ae1ba4c47b6dfd3c84936584
timeCreated: 1603812277
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 113006
packageName: Runtime File Browser
packageVersion: 1.7.4
assetPath: Assets/Plugins/SimpleFileBrowser/Scripts/FileBrowserRenamedItem.cs
uploadId: 758381

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@@ -1,19 +0,0 @@
using UnityEngine;
using UnityEngine.UI;
namespace SimpleFileBrowser
{
// Credit: http://answers.unity.com/answers/1157876/view.html
[RequireComponent( typeof( CanvasRenderer ) )]
public class NonDrawingGraphic : Graphic
{
public override void SetMaterialDirty() { return; }
public override void SetVerticesDirty() { return; }
protected override void OnPopulateMesh( VertexHelper vh )
{
vh.Clear();
return;
}
}
}

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@@ -1,19 +0,0 @@
fileFormatVersion: 2
guid: b4fd8cdb8c068dd4bb48c415877496ba
timeCreated: 1603794018
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 113006
packageName: Runtime File Browser
packageVersion: 1.7.4
assetPath: Assets/Plugins/SimpleFileBrowser/Scripts/NonDrawingGraphic.cs
uploadId: 758381

View File

@@ -1,9 +0,0 @@
fileFormatVersion: 2
guid: dec11495f4b8cef49b7a3b4b06f094c3
folderAsset: yes
timeCreated: 1485706514
licenseType: Store
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,16 +0,0 @@
namespace SimpleFileBrowser
{
public delegate void OnItemClickedHandler( ListItem item );
public interface IListViewAdapter
{
OnItemClickedHandler OnItemClicked { get; set; }
int Count { get; }
float ItemHeight { get; }
ListItem CreateItem();
void SetItemContent( ListItem item );
}
}

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@@ -1,19 +0,0 @@
fileFormatVersion: 2
guid: 08e51b912648ace4784ebe20fc6cc961
timeCreated: 1485706575
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 113006
packageName: Runtime File Browser
packageVersion: 1.7.4
assetPath: Assets/Plugins/SimpleFileBrowser/Scripts/SimpleRecycledListView/IListViewAdapter.cs
uploadId: 758381

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@@ -1,24 +0,0 @@
using UnityEngine;
namespace SimpleFileBrowser
{
[RequireComponent( typeof( RectTransform ) )]
public class ListItem : MonoBehaviour
{
public object Tag { get; set; }
public int Position { get; set; }
private IListViewAdapter adapter;
internal void SetAdapter( IListViewAdapter listView )
{
this.adapter = listView;
}
public void OnClick()
{
if( adapter.OnItemClicked != null )
adapter.OnItemClicked( this );
}
}
}

View File

@@ -1,19 +0,0 @@
fileFormatVersion: 2
guid: 9c3e7249b2cb96446a7ccfbed51aab81
timeCreated: 1485706535
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 113006
packageName: Runtime File Browser
packageVersion: 1.7.4
assetPath: Assets/Plugins/SimpleFileBrowser/Scripts/SimpleRecycledListView/ListItem.cs
uploadId: 758381

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@@ -1,259 +0,0 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace SimpleFileBrowser
{
[RequireComponent( typeof( ScrollRect ) )]
public class RecycledListView : MonoBehaviour
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_WSA_10_0
, IPointerClickHandler
#endif
{
#pragma warning disable 0649
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_WSA_10_0
[SerializeField]
private FileBrowser fileBrowser;
#endif
// Cached components
[SerializeField]
private RectTransform viewportTransform;
[SerializeField]
private RectTransform contentTransform;
#pragma warning restore 0649
private float itemHeight, _1OverItemHeight;
private float viewportHeight;
private readonly Dictionary<int, ListItem> items = new Dictionary<int, ListItem>();
private readonly Stack<ListItem> pooledItems = new Stack<ListItem>();
IListViewAdapter adapter = null;
// Current indices of items shown on screen
private int currentTopIndex = -1, currentBottomIndex = -1;
private void Start()
{
viewportHeight = viewportTransform.rect.height;
GetComponent<ScrollRect>().onValueChanged.AddListener( ( pos ) => UpdateItemsInTheList() );
}
public void SetAdapter( IListViewAdapter adapter )
{
this.adapter = adapter;
itemHeight = adapter.ItemHeight;
_1OverItemHeight = 1f / itemHeight;
}
public void OnSkinRefreshed()
{
if( currentTopIndex >= 0 )
{
DestroyItemsBetweenIndices( currentTopIndex, currentBottomIndex );
currentTopIndex = currentBottomIndex = -1;
}
itemHeight = adapter.ItemHeight;
_1OverItemHeight = 1f / itemHeight;
UpdateList();
}
// Update the list
public void UpdateList()
{
float newHeight = Mathf.Max( 1f, adapter.Count * itemHeight );
contentTransform.sizeDelta = new Vector2( 0f, newHeight );
viewportHeight = viewportTransform.rect.height;
UpdateItemsInTheList( true );
}
// Window is resized, update the list
public void OnViewportDimensionsChanged()
{
viewportHeight = viewportTransform.rect.height;
UpdateItemsInTheList();
}
// Calculate the indices of items to show
private void UpdateItemsInTheList( bool updateAllVisibleItems = false )
{
// If there is at least one item to show
if( adapter.Count > 0 )
{
float contentPos = contentTransform.anchoredPosition.y - 1f;
int newTopIndex = (int) ( contentPos * _1OverItemHeight );
int newBottomIndex = (int) ( ( contentPos + viewportHeight + 2f ) * _1OverItemHeight );
if( newTopIndex < 0 )
newTopIndex = 0;
if( newBottomIndex > adapter.Count - 1 )
newBottomIndex = adapter.Count - 1;
if( currentTopIndex == -1 )
{
// There are no active items
updateAllVisibleItems = true;
currentTopIndex = newTopIndex;
currentBottomIndex = newBottomIndex;
CreateItemsBetweenIndices( newTopIndex, newBottomIndex );
}
else
{
// There are some active items
if( newBottomIndex < currentTopIndex || newTopIndex > currentBottomIndex )
{
// If user scrolled a lot such that, none of the items are now within
// the bounds of the scroll view, pool all the previous items and create
// new items for the new list of visible entries
updateAllVisibleItems = true;
DestroyItemsBetweenIndices( currentTopIndex, currentBottomIndex );
CreateItemsBetweenIndices( newTopIndex, newBottomIndex );
}
else
{
// User did not scroll a lot such that, some items are are still within
// the bounds of the scroll view. Don't destroy them but update their content,
// if necessary
if( newTopIndex > currentTopIndex )
{
DestroyItemsBetweenIndices( currentTopIndex, newTopIndex - 1 );
}
if( newBottomIndex < currentBottomIndex )
{
DestroyItemsBetweenIndices( newBottomIndex + 1, currentBottomIndex );
}
if( newTopIndex < currentTopIndex )
{
CreateItemsBetweenIndices( newTopIndex, currentTopIndex - 1 );
// If it is not necessary to update all the items,
// then just update the newly created items. Otherwise,
// wait for the major update
if( !updateAllVisibleItems )
{
UpdateItemContentsBetweenIndices( newTopIndex, currentTopIndex - 1 );
}
}
if( newBottomIndex > currentBottomIndex )
{
CreateItemsBetweenIndices( currentBottomIndex + 1, newBottomIndex );
// If it is not necessary to update all the items,
// then just update the newly created items. Otherwise,
// wait for the major update
if( !updateAllVisibleItems )
{
UpdateItemContentsBetweenIndices( currentBottomIndex + 1, newBottomIndex );
}
}
}
currentTopIndex = newTopIndex;
currentBottomIndex = newBottomIndex;
}
if( updateAllVisibleItems )
{
// Update all the items
UpdateItemContentsBetweenIndices( currentTopIndex, currentBottomIndex );
}
}
else if( currentTopIndex != -1 )
{
// There is nothing to show but some items are still visible; pool them
DestroyItemsBetweenIndices( currentTopIndex, currentBottomIndex );
currentTopIndex = -1;
}
}
private void CreateItemsBetweenIndices( int topIndex, int bottomIndex )
{
for( int i = topIndex; i <= bottomIndex; i++ )
{
CreateItemAtIndex( i );
}
}
// Create (or unpool) an item
private void CreateItemAtIndex( int index )
{
ListItem item;
if( pooledItems.Count > 0 )
{
item = pooledItems.Pop();
item.gameObject.SetActive( true );
}
else
{
item = adapter.CreateItem();
item.SetAdapter( adapter );
}
// Reposition the item
( (RectTransform) item.transform ).anchoredPosition = new Vector2( 1f, -index * itemHeight );
// To access this item easily in the future, add it to the dictionary
items[index] = item;
}
private void DestroyItemsBetweenIndices( int topIndex, int bottomIndex )
{
for( int i = topIndex; i <= bottomIndex; i++ )
{
ListItem item = items[i];
item.gameObject.SetActive( false );
pooledItems.Push( item );
}
if( topIndex == currentTopIndex && bottomIndex == currentBottomIndex )
items.Clear();
else
{
for( int i = topIndex; i <= bottomIndex; i++ )
items.Remove( i );
}
}
private void UpdateItemContentsBetweenIndices( int topIndex, int bottomIndex )
{
for( int i = topIndex; i <= bottomIndex; i++ )
{
ListItem item = items[i];
item.Position = i;
adapter.SetItemContent( item );
}
}
#if UNITY_EDITOR || UNITY_STANDALONE || UNITY_WSA || UNITY_WSA_10_0
// When free space inside ScrollRect is clicked:
// Left click: deselect selected file(s)
// Right click: show context menu
public void OnPointerClick( PointerEventData eventData )
{
if( eventData.button == PointerEventData.InputButton.Left )
fileBrowser.DeselectAllFiles();
else if( eventData.button == PointerEventData.InputButton.Right )
fileBrowser.OnContextMenuTriggered( eventData.position );
}
#endif
}
}

View File

@@ -1,19 +0,0 @@
fileFormatVersion: 2
guid: 87ad67b4806678e40a492e337338760b
timeCreated: 1485620000
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 113006
packageName: Runtime File Browser
packageVersion: 1.7.4
assetPath: Assets/Plugins/SimpleFileBrowser/Scripts/SimpleRecycledListView/RecycledListView.cs
uploadId: 758381

View File

@@ -1,672 +0,0 @@
using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace SimpleFileBrowser
{
[Serializable]
public struct FiletypeIcon
{
public string extension;
public Sprite icon;
}
[CreateAssetMenu( fileName = "UI Skin", menuName = "yasirkula/SimpleFileBrowser/UI Skin", order = 111 )]
public class UISkin : ScriptableObject
{
private int m_version = 0;
public int Version { get { return m_version; } }
[ContextMenu( "Refresh UI" )]
private void Invalidate()
{
m_version = UnityEngine.Random.Range( int.MinValue / 2, int.MaxValue / 2 );
initializedFiletypeIcons = false;
}
#if UNITY_EDITOR
protected virtual void OnValidate()
{
// Refresh all UIs that use this skin
Invalidate();
}
#endif
#pragma warning disable 0649
[Header( "General" )]
[SerializeField]
private TMP_FontAsset m_font;
public TMP_FontAsset Font
{
get { return m_font; }
set { if( m_font != value ) { m_font = value; m_version++; } }
}
[SerializeField]
private int m_fontSize = 14;
public int FontSize
{
get { return m_fontSize; }
set { if( m_fontSize != value ) { m_fontSize = value; m_version++; } }
}
[SerializeField]
private float m_rowHeight = 30f;
public float RowHeight
{
get { return m_rowHeight; }
set { if( m_rowHeight != value ) { m_rowHeight = value; m_version++; } }
}
[SerializeField]
private float m_rowSpacing = 8f;
public float RowSpacing
{
get { return m_rowSpacing; }
set { if( m_rowSpacing != value ) { m_rowSpacing = value; m_version++; } }
}
[Header( "File Browser Window" )]
[SerializeField]
private Color m_windowColor = Color.grey;
public Color WindowColor
{
get { return m_windowColor; }
set { if( m_windowColor != value ) { m_windowColor = value; m_version++; } }
}
[SerializeField]
private Color m_filesListColor = Color.white;
public Color FilesListColor
{
get { return m_filesListColor; }
set { if( m_filesListColor != value ) { m_filesListColor = value; m_version++; } }
}
[SerializeField]
private Color m_filesVerticalSeparatorColor = Color.grey;
public Color FilesVerticalSeparatorColor
{
get { return m_filesVerticalSeparatorColor; }
set { if( m_filesVerticalSeparatorColor != value ) { m_filesVerticalSeparatorColor = value; m_version++; } }
}
[SerializeField]
private Color m_titleBackgroundColor = Color.black;
public Color TitleBackgroundColor
{
get { return m_titleBackgroundColor; }
set { if( m_titleBackgroundColor != value ) { m_titleBackgroundColor = value; m_version++; } }
}
[SerializeField]
private Color m_titleTextColor = Color.white;
public Color TitleTextColor
{
get { return m_titleTextColor; }
set { if( m_titleTextColor != value ) { m_titleTextColor = value; m_version++; } }
}
[SerializeField]
private Color m_windowResizeGizmoColor = Color.black;
public Color WindowResizeGizmoColor
{
get { return m_windowResizeGizmoColor; }
set { if( m_windowResizeGizmoColor != value ) { m_windowResizeGizmoColor = value; m_version++; } }
}
[SerializeField]
private Color m_headerButtonsColor = Color.white;
public Color HeaderButtonsColor
{
get { return m_headerButtonsColor; }
set { if( m_headerButtonsColor != value ) { m_headerButtonsColor = value; m_version++; } }
}
[SerializeField]
private Sprite m_windowResizeGizmo;
public Sprite WindowResizeGizmo
{
get { return m_windowResizeGizmo; }
set { if( m_windowResizeGizmo != value ) { m_windowResizeGizmo = value; m_version++; } }
}
[SerializeField]
private Sprite m_headerBackButton;
public Sprite HeaderBackButton
{
get { return m_headerBackButton; }
set { if( m_headerBackButton != value ) { m_headerBackButton = value; m_version++; } }
}
[SerializeField]
private Sprite m_headerForwardButton;
public Sprite HeaderForwardButton
{
get { return m_headerForwardButton; }
set { if( m_headerForwardButton != value ) { m_headerForwardButton = value; m_version++; } }
}
[SerializeField]
private Sprite m_headerUpButton;
public Sprite HeaderUpButton
{
get { return m_headerUpButton; }
set { if( m_headerUpButton != value ) { m_headerUpButton = value; m_version++; } }
}
[SerializeField]
private Sprite m_headerContextMenuButton;
public Sprite HeaderContextMenuButton
{
get { return m_headerContextMenuButton; }
set { if( m_headerContextMenuButton != value ) { m_headerContextMenuButton = value; m_version++; } }
}
[Header( "Input Fields" )]
[SerializeField]
private Color m_inputFieldNormalBackgroundColor = Color.white;
public Color InputFieldNormalBackgroundColor
{
get { return m_inputFieldNormalBackgroundColor; }
set { if( m_inputFieldNormalBackgroundColor != value ) { m_inputFieldNormalBackgroundColor = value; m_version++; } }
}
[SerializeField]
private Color m_inputFieldInvalidBackgroundColor = Color.red;
public Color InputFieldInvalidBackgroundColor
{
get { return m_inputFieldInvalidBackgroundColor; }
set { if( m_inputFieldInvalidBackgroundColor != value ) { m_inputFieldInvalidBackgroundColor = value; m_version++; } }
}
[SerializeField]
private Color m_inputFieldTextColor = Color.black;
public Color InputFieldTextColor
{
get { return m_inputFieldTextColor; }
set { if( m_inputFieldTextColor != value ) { m_inputFieldTextColor = value; m_version++; } }
}
[SerializeField]
private Color m_inputFieldPlaceholderTextColor = new Color( 0f, 0f, 0f, 0.5f );
public Color InputFieldPlaceholderTextColor
{
get { return m_inputFieldPlaceholderTextColor; }
set { if( m_inputFieldPlaceholderTextColor != value ) { m_inputFieldPlaceholderTextColor = value; m_version++; } }
}
[SerializeField]
private Color m_inputFieldSelectedTextColor = Color.blue;
public Color InputFieldSelectedTextColor
{
get { return m_inputFieldSelectedTextColor; }
set { if( m_inputFieldSelectedTextColor != value ) { m_inputFieldSelectedTextColor = value; m_version++; } }
}
[SerializeField]
private Color m_inputFieldCaretColor = Color.black;
public Color InputFieldCaretColor
{
get { return m_inputFieldCaretColor; }
set { if( m_inputFieldCaretColor != value ) { m_inputFieldCaretColor = value; m_version++; } }
}
[SerializeField]
private Sprite m_inputFieldBackground;
public Sprite InputFieldBackground
{
get { return m_inputFieldBackground; }
set { if( m_inputFieldBackground != value ) { m_inputFieldBackground = value; m_version++; } }
}
[Header( "Buttons" )]
[SerializeField]
private Color m_buttonColor = Color.white;
public Color ButtonColor
{
get { return m_buttonColor; }
set { if( m_buttonColor != value ) { m_buttonColor = value; m_version++; } }
}
[SerializeField]
private Color m_buttonTextColor = Color.black;
public Color ButtonTextColor
{
get { return m_buttonTextColor; }
set { if( m_buttonTextColor != value ) { m_buttonTextColor = value; m_version++; } }
}
[SerializeField]
private Sprite m_buttonBackground;
public Sprite ButtonBackground
{
get { return m_buttonBackground; }
set { if( m_buttonBackground != value ) { m_buttonBackground = value; m_version++; } }
}
[Header( "Dropdowns" )]
[SerializeField]
private Color m_dropdownColor = Color.white;
public Color DropdownColor
{
get { return m_dropdownColor; }
set { if( m_dropdownColor != value ) { m_dropdownColor = value; m_version++; } }
}
[SerializeField]
private Color m_dropdownTextColor = Color.black;
public Color DropdownTextColor
{
get { return m_dropdownTextColor; }
set { if( m_dropdownTextColor != value ) { m_dropdownTextColor = value; m_version++; } }
}
[SerializeField]
private Color m_dropdownArrowColor = Color.black;
public Color DropdownArrowColor
{
get { return m_dropdownArrowColor; }
set { if( m_dropdownArrowColor != value ) { m_dropdownArrowColor = value; m_version++; } }
}
[SerializeField]
private Color m_dropdownCheckmarkColor = Color.black;
public Color DropdownCheckmarkColor
{
get { return m_dropdownCheckmarkColor; }
set { if( m_dropdownCheckmarkColor != value ) { m_dropdownCheckmarkColor = value; m_version++; } }
}
[SerializeField]
private Sprite m_dropdownBackground;
public Sprite DropdownBackground
{
get { return m_dropdownBackground; }
set { if( m_dropdownBackground != value ) { m_dropdownBackground = value; m_version++; } }
}
[SerializeField]
private Sprite m_dropdownArrow;
public Sprite DropdownArrow
{
get { return m_dropdownArrow; }
set { if( m_dropdownArrow != value ) { m_dropdownArrow = value; m_version++; } }
}
[SerializeField]
private Sprite m_dropdownCheckmark;
public Sprite DropdownCheckmark
{
get { return m_dropdownCheckmark; }
set { if( m_dropdownCheckmark != value ) { m_dropdownCheckmark = value; m_version++; } }
}
[Header( "Toggles" )]
[SerializeField]
private Color m_toggleColor = Color.white;
public Color ToggleColor
{
get { return m_toggleColor; }
set { if( m_toggleColor != value ) { m_toggleColor = value; m_version++; } }
}
[SerializeField]
private Color m_toggleTextColor = Color.black;
public Color ToggleTextColor
{
get { return m_toggleTextColor; }
set { if( m_toggleTextColor != value ) { m_toggleTextColor = value; m_version++; } }
}
[SerializeField]
private Color m_toggleCheckmarkColor = Color.black;
public Color ToggleCheckmarkColor
{
get { return m_toggleCheckmarkColor; }
set { if( m_toggleCheckmarkColor != value ) { m_toggleCheckmarkColor = value; m_version++; } }
}
[SerializeField]
private Sprite m_toggleBackground;
public Sprite ToggleBackground
{
get { return m_toggleBackground; }
set { if( m_toggleBackground != value ) { m_toggleBackground = value; m_version++; } }
}
[SerializeField]
private Sprite m_toggleCheckmark;
public Sprite ToggleCheckmark
{
get { return m_toggleCheckmark; }
set { if( m_toggleCheckmark != value ) { m_toggleCheckmark = value; m_version++; } }
}
[Header( "Scrollbars" )]
[SerializeField]
private Color m_scrollbarBackgroundColor = Color.grey;
public Color ScrollbarBackgroundColor
{
get { return m_scrollbarBackgroundColor; }
set { if( m_scrollbarBackgroundColor != value ) { m_scrollbarBackgroundColor = value; m_version++; } }
}
[SerializeField]
private Color m_scrollbarColor = Color.black;
public Color ScrollbarColor
{
get { return m_scrollbarColor; }
set { if( m_scrollbarColor != value ) { m_scrollbarColor = value; m_version++; } }
}
[Header( "Files" )]
[SerializeField]
private float m_fileHeight = 30f;
public float FileHeight
{
get { return m_fileHeight; }
set { if( m_fileHeight != value ) { m_fileHeight = value; m_version++; } }
}
[SerializeField]
private float m_fileIconsPadding = 6f;
public float FileIconsPadding
{
get { return m_fileIconsPadding; }
set { if( m_fileIconsPadding != value ) { m_fileIconsPadding = value; m_version++; } }
}
[SerializeField]
private Color m_fileNormalBackgroundColor = Color.clear;
public Color FileNormalBackgroundColor
{
get { return m_fileNormalBackgroundColor; }
set { if( m_fileNormalBackgroundColor != value ) { m_fileNormalBackgroundColor = value; m_version++; } }
}
[SerializeField]
private Color m_fileAlternatingBackgroundColor = Color.clear;
public Color FileAlternatingBackgroundColor
{
get { return m_fileAlternatingBackgroundColor; }
set { if( m_fileAlternatingBackgroundColor != value ) { m_fileAlternatingBackgroundColor = value; m_version++; } }
}
[SerializeField]
private Color m_fileHoveredBackgroundColor = Color.cyan;
public Color FileHoveredBackgroundColor
{
get { return m_fileHoveredBackgroundColor; }
set { if( m_fileHoveredBackgroundColor != value ) { m_fileHoveredBackgroundColor = value; m_version++; } }
}
[SerializeField]
private Color m_fileSelectedBackgroundColor = Color.blue;
public Color FileSelectedBackgroundColor
{
get { return m_fileSelectedBackgroundColor; }
set { if( m_fileSelectedBackgroundColor != value ) { m_fileSelectedBackgroundColor = value; m_version++; } }
}
[SerializeField]
private Color m_fileNormalTextColor = Color.black;
public Color FileNormalTextColor
{
get { return m_fileNormalTextColor; }
set { if( m_fileNormalTextColor != value ) { m_fileNormalTextColor = value; m_version++; } }
}
[SerializeField]
private Color m_fileSelectedTextColor = Color.black;
public Color FileSelectedTextColor
{
get { return m_fileSelectedTextColor; }
set { if( m_fileSelectedTextColor != value ) { m_fileSelectedTextColor = value; m_version++; } }
}
[Header( "File Icons" )]
[SerializeField]
private Sprite m_folderIcon;
public Sprite FolderIcon
{
get { return m_folderIcon; }
set { if( m_folderIcon != value ) { m_folderIcon = value; m_version++; } }
}
[SerializeField]
private Sprite m_driveIcon;
public Sprite DriveIcon
{
get { return m_driveIcon; }
set { if( m_driveIcon != value ) { m_driveIcon = value; m_version++; } }
}
[SerializeField]
private Sprite m_defaultFileIcon;
public Sprite DefaultFileIcon
{
get { return m_defaultFileIcon; }
set { if( m_defaultFileIcon != value ) { m_defaultFileIcon = value; m_version++; } }
}
[SerializeField]
private FiletypeIcon[] m_filetypeIcons;
public FiletypeIcon[] FiletypeIcons
{
get { return m_filetypeIcons; }
set
{
if( m_filetypeIcons != value )
{
m_filetypeIcons = value;
initializedFiletypeIcons = false;
m_version++;
}
}
}
[NonSerialized] // Never save this value during domain reload (it's sometimes saved even though it's private)
private bool initializedFiletypeIcons = false;
private Dictionary<string, Sprite> filetypeToIcon;
[NonSerialized]
private bool m_allIconExtensionsHaveSingleSuffix = true;
public bool AllIconExtensionsHaveSingleSuffix
{
get
{
if( !initializedFiletypeIcons )
InitializeFiletypeIcons();
return m_allIconExtensionsHaveSingleSuffix;
}
}
[SerializeField]
private Sprite m_fileMultiSelectionToggleOffIcon;
public Sprite FileMultiSelectionToggleOffIcon
{
get { return m_fileMultiSelectionToggleOffIcon; }
set { if( m_fileMultiSelectionToggleOffIcon != value ) { m_fileMultiSelectionToggleOffIcon = value; m_version++; } }
}
[SerializeField]
private Sprite m_fileMultiSelectionToggleOnIcon;
public Sprite FileMultiSelectionToggleOnIcon
{
get { return m_fileMultiSelectionToggleOnIcon; }
set { if( m_fileMultiSelectionToggleOnIcon != value ) { m_fileMultiSelectionToggleOnIcon = value; m_version++; } }
}
[Header( "Context Menu" )]
[SerializeField]
private Color m_contextMenuBackgroundColor = Color.grey;
public Color ContextMenuBackgroundColor
{
get { return m_contextMenuBackgroundColor; }
set { if( m_contextMenuBackgroundColor != value ) { m_contextMenuBackgroundColor = value; m_version++; } }
}
[SerializeField]
private Color m_contextMenuTextColor = Color.black;
public Color ContextMenuTextColor
{
get { return m_contextMenuTextColor; }
set { if( m_contextMenuTextColor != value ) { m_contextMenuTextColor = value; m_version++; } }
}
[SerializeField]
private Color m_contextMenuSeparatorColor = Color.black;
public Color ContextMenuSeparatorColor
{
get { return m_contextMenuSeparatorColor; }
set { if( m_contextMenuSeparatorColor != value ) { m_contextMenuSeparatorColor = value; m_version++; } }
}
[Header( "Popup Panels" )]
[SerializeField, UnityEngine.Serialization.FormerlySerializedAs( "m_deletePanelBackgroundColor" )]
private Color m_popupPanelsBackgroundColor = Color.grey;
public Color PopupPanelsBackgroundColor
{
get { return m_popupPanelsBackgroundColor; }
set { if( m_popupPanelsBackgroundColor != value ) { m_popupPanelsBackgroundColor = value; m_version++; } }
}
[SerializeField, UnityEngine.Serialization.FormerlySerializedAs( "m_deletePanelTextColor" )]
private Color m_popupPanelsTextColor = Color.black;
public Color PopupPanelsTextColor
{
get { return m_popupPanelsTextColor; }
set { if( m_popupPanelsTextColor != value ) { m_popupPanelsTextColor = value; m_version++; } }
}
[SerializeField, UnityEngine.Serialization.FormerlySerializedAs( "m_deletePanelBackground" )]
private Sprite m_popupPanelsBackground;
public Sprite PopupPanelsBackground
{
get { return m_popupPanelsBackground; }
set { if( m_popupPanelsBackground != value ) { m_popupPanelsBackground = value; m_version++; } }
}
#pragma warning restore 0649
public void ApplyTo( TMP_Text text, Color textColor )
{
text.color = textColor;
text.font = m_font;
text.fontSize = m_fontSize;
}
public void ApplyTo( TMP_InputField inputField )
{
inputField.image.color = m_inputFieldNormalBackgroundColor;
inputField.image.sprite = m_inputFieldBackground;
inputField.selectionColor = m_inputFieldSelectedTextColor;
inputField.caretColor = m_inputFieldCaretColor;
ApplyTo( inputField.textComponent, m_inputFieldTextColor );
if( inputField.placeholder as TMP_Text )
ApplyTo( (TMP_Text) inputField.placeholder, m_inputFieldPlaceholderTextColor );
}
public void ApplyTo( Button button )
{
button.image.color = m_buttonColor;
button.image.sprite = m_buttonBackground;
ApplyTo( button.GetComponentInChildren<TMP_Text>(), m_buttonTextColor );
}
public void ApplyTo( TMP_Dropdown dropdown )
{
dropdown.image.color = m_dropdownColor;
dropdown.image.sprite = m_dropdownBackground;
dropdown.template.GetComponent<Image>().color = m_dropdownColor;
Image dropdownArrow = dropdown.transform.Find( "Arrow" ).GetComponent<Image>();
dropdownArrow.color = m_dropdownArrowColor;
dropdownArrow.sprite = m_dropdownArrow;
ApplyTo( dropdown.captionText, m_dropdownTextColor );
ApplyTo( dropdown.itemText, m_dropdownTextColor );
RectTransform dropdownItem = (RectTransform) dropdown.itemText.transform.parent;
dropdownItem.sizeDelta = new Vector2( dropdownItem.sizeDelta.x, m_rowHeight );
dropdownItem.Find( "Item Background" ).GetComponent<Image>().color = m_dropdownColor;
RectTransform dropdownScrollContent = (RectTransform) dropdownItem.parent;
dropdownScrollContent.sizeDelta = new Vector2( dropdownScrollContent.sizeDelta.x, dropdownItem.sizeDelta.y + 2f );
Image dropdownCheckmark = dropdownItem.Find( "Item Checkmark" ).GetComponent<Image>();
dropdownCheckmark.color = m_dropdownCheckmarkColor;
dropdownCheckmark.sprite = m_dropdownCheckmark;
}
public void ApplyTo( Toggle toggle )
{
toggle.image.color = m_toggleColor;
toggle.image.sprite = m_toggleBackground;
toggle.graphic.color = m_toggleCheckmarkColor;
( (Image) toggle.graphic ).sprite = m_toggleCheckmark;
ApplyTo( toggle.GetComponentInChildren<TMP_Text>(), m_toggleTextColor );
}
public void ApplyTo( Scrollbar scrollbar )
{
scrollbar.GetComponent<Image>().color = m_scrollbarBackgroundColor;
scrollbar.image.color = m_scrollbarColor;
}
public Sprite GetIconForFileEntry( in FileSystemEntry fileInfo, bool extensionMayHaveMultipleSuffixes )
{
if( !initializedFiletypeIcons )
InitializeFiletypeIcons();
Sprite icon;
if( fileInfo.IsDirectory )
return m_folderIcon;
else if( filetypeToIcon.TryGetValue( fileInfo.Extension, out icon ) )
return icon;
else if( extensionMayHaveMultipleSuffixes )
{
for( int i = 0; i < m_filetypeIcons.Length; i++ )
{
if( fileInfo.Extension.EndsWith( m_filetypeIcons[i].extension, StringComparison.Ordinal ) )
{
filetypeToIcon[fileInfo.Extension] = m_filetypeIcons[i].icon;
return m_filetypeIcons[i].icon;
}
}
}
filetypeToIcon[fileInfo.Extension] = m_defaultFileIcon;
return m_defaultFileIcon;
}
private void InitializeFiletypeIcons()
{
initializedFiletypeIcons = true;
if( filetypeToIcon == null )
filetypeToIcon = new Dictionary<string, Sprite>( 128 );
else
filetypeToIcon.Clear();
m_allIconExtensionsHaveSingleSuffix = true;
for( int i = 0; i < m_filetypeIcons.Length; i++ )
{
m_filetypeIcons[i].extension = m_filetypeIcons[i].extension.ToLowerInvariant();
if( m_filetypeIcons[i].extension[0] != '.' )
m_filetypeIcons[i].extension = "." + m_filetypeIcons[i].extension;
filetypeToIcon[m_filetypeIcons[i].extension] = m_filetypeIcons[i].icon;
m_allIconExtensionsHaveSingleSuffix &= ( m_filetypeIcons[i].extension.LastIndexOf( '.' ) == 0 );
}
}
}
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The following sprites are taken from external sources and licensed under the CC0 License:
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- DefaultFileIcon: https://www.pngrepo.com/svg/200084/file-sheet
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- ExecutableIcon: Created from scratch
- FolderIcon: https://www.pngrepo.com/svg/229838/folder
- ImageFileIcon: https://www.pngrepo.com/svg/231128/picture-image
- PdfFileIcon: https://www.pngrepo.com/svg/28209/pdf
- TextFileIcon: https://www.pngrepo.com/svg/241790/file-document
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