Merge pull request #7 from BerryDash/feat/custom-menu-normalization
Custom Mode Normalization
This commit is contained in:
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@@ -6,22 +6,32 @@ using UnityEngine.UI;
|
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|
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public class PlayMenu : MonoBehaviour
|
||||
{
|
||||
public GameObject selectionMenu;
|
||||
public GameObject customMenu;
|
||||
public Button customButton;
|
||||
public Button customBackButton;
|
||||
public Button customPlayButton;
|
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[SerializeField] private GameObject selectionMenu;
|
||||
[SerializeField] private GameObject customMenu;
|
||||
[SerializeField] private Button customButton;
|
||||
[SerializeField] private Button customBackButton;
|
||||
[SerializeField] private Button customPlayButton;
|
||||
[SerializeField] private Button customNormalizeButton;
|
||||
|
||||
public TMP_InputField normalBerryChance;
|
||||
public TMP_InputField poisonBerryChance;
|
||||
public TMP_InputField slowBerryChance;
|
||||
public TMP_InputField ultraBerryChance;
|
||||
public TMP_InputField speedyBerryChance;
|
||||
public TMP_InputField randomBerryChance;
|
||||
public TMP_InputField antiBerryChance;
|
||||
public TMP_InputField nothingBerryChance;
|
||||
[SerializeField] private TMP_InputField normalBerryChance;
|
||||
[SerializeField] private TMP_InputField poisonBerryChance;
|
||||
[SerializeField] private TMP_InputField slowBerryChance;
|
||||
[SerializeField] private TMP_InputField ultraBerryChance;
|
||||
[SerializeField] private TMP_InputField speedyBerryChance;
|
||||
[SerializeField] private TMP_InputField randomBerryChance;
|
||||
[SerializeField] private TMP_InputField antiBerryChance;
|
||||
[SerializeField] private TMP_InputField nothingBerryChance;
|
||||
|
||||
public TMP_Text validateTotalText;
|
||||
[SerializeField] private TMP_Text validateTotalText;
|
||||
|
||||
private readonly float defaultNormalBerryChance = 47.5f;
|
||||
private readonly float defaultPoisonBerryChance = 12.5f;
|
||||
private readonly float defaultSlowBerryChance = 10f;
|
||||
private readonly float defaultUltraBerryChance = 10f;
|
||||
private readonly float defaultSpeedyBerryChance = 10f;
|
||||
private readonly float defaultRandomBerryChance = 5f;
|
||||
private readonly float defaultAntiBerryChance = 5f;
|
||||
private readonly float defaultNothingBerryChance = 0f;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
@@ -35,14 +45,113 @@ public class PlayMenu : MonoBehaviour
|
||||
customMenu.SetActive(false);
|
||||
selectionMenu.SetActive(true);
|
||||
|
||||
normalBerryChance.text = "47.5%";
|
||||
poisonBerryChance.text = "12.5%";
|
||||
slowBerryChance.text = "10%";
|
||||
ultraBerryChance.text = "10%";
|
||||
speedyBerryChance.text = "10%";
|
||||
randomBerryChance.text = "5%";
|
||||
antiBerryChance.text = "5%";
|
||||
nothingBerryChance.text = "0%";
|
||||
normalBerryChance.text = defaultNormalBerryChance.ToString();
|
||||
poisonBerryChance.text = defaultPoisonBerryChance.ToString();
|
||||
slowBerryChance.text = defaultSlowBerryChance.ToString();
|
||||
ultraBerryChance.text = defaultUltraBerryChance.ToString();
|
||||
speedyBerryChance.text = defaultSpeedyBerryChance.ToString();
|
||||
randomBerryChance.text = defaultRandomBerryChance.ToString();
|
||||
antiBerryChance.text = defaultAntiBerryChance.ToString();
|
||||
nothingBerryChance.text = defaultNothingBerryChance.ToString();
|
||||
ValidateTotal();
|
||||
});
|
||||
customNormalizeButton.onClick.AddListener(() =>
|
||||
{
|
||||
float normalBerry = GetValueFrom(normalBerryChance);
|
||||
float poisonBerry = GetValueFrom(poisonBerryChance);
|
||||
float slowBerry = GetValueFrom(slowBerryChance);
|
||||
float ultraBerry = GetValueFrom(ultraBerryChance);
|
||||
float speedyBerry = GetValueFrom(speedyBerryChance);
|
||||
float randomBerry = GetValueFrom(randomBerryChance);
|
||||
float antiBerry = GetValueFrom(antiBerryChance);
|
||||
float nothingBerry = GetValueFrom(nothingBerryChance);
|
||||
|
||||
int divideBy = 0;
|
||||
|
||||
divideBy += normalBerry > 0 ? 1 : 0;
|
||||
divideBy += poisonBerry > 0 ? 1 : 0;
|
||||
divideBy += slowBerry > 0 ? 1 : 0;
|
||||
divideBy += ultraBerry > 0 ? 1 : 0;
|
||||
divideBy += speedyBerry > 0 ? 1 : 0;
|
||||
divideBy += randomBerry > 0 ? 1 : 0;
|
||||
divideBy += antiBerry > 0 ? 1 : 0;
|
||||
divideBy += nothingBerry > 0 ? 1 : 0;
|
||||
|
||||
float addedChances = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + nothingBerry;
|
||||
float difference = addedChances - 100f;
|
||||
|
||||
if (normalBerry > 0) NormalizeOne(normalBerryChance, normalBerry, divideBy, difference);
|
||||
if (poisonBerry > 0) NormalizeOne(poisonBerryChance, poisonBerry, divideBy, difference);
|
||||
if (slowBerry > 0) NormalizeOne(slowBerryChance, slowBerry, divideBy, difference);
|
||||
if (ultraBerry > 0) NormalizeOne(ultraBerryChance, ultraBerry, divideBy, difference);
|
||||
if (speedyBerry > 0) NormalizeOne(speedyBerryChance, speedyBerry, divideBy, difference);
|
||||
if (randomBerry > 0) NormalizeOne(randomBerryChance, randomBerry, divideBy, difference);
|
||||
if (antiBerry > 0) NormalizeOne(antiBerryChance, antiBerry, divideBy, difference);
|
||||
if (nothingBerry > 0) NormalizeOne(nothingBerryChance, nothingBerry, divideBy, difference);
|
||||
|
||||
normalBerry = GetValueFrom(normalBerryChance);
|
||||
poisonBerry = GetValueFrom(poisonBerryChance);
|
||||
slowBerry = GetValueFrom(slowBerryChance);
|
||||
ultraBerry = GetValueFrom(ultraBerryChance);
|
||||
speedyBerry = GetValueFrom(speedyBerryChance);
|
||||
randomBerry = GetValueFrom(randomBerryChance);
|
||||
antiBerry = GetValueFrom(antiBerryChance);
|
||||
nothingBerry = GetValueFrom(nothingBerryChance);
|
||||
|
||||
if (normalBerry > 0) normalBerry = (float)Math.Floor(normalBerry);
|
||||
if (poisonBerry > 0) poisonBerry = (float)Math.Floor(poisonBerry);
|
||||
if (slowBerry > 0) slowBerry = (float)Math.Floor(slowBerry);
|
||||
if (ultraBerry > 0) ultraBerry = (float)Math.Floor(ultraBerry);
|
||||
if (speedyBerry > 0) speedyBerry = (float)Math.Floor(speedyBerry);
|
||||
if (randomBerry > 0) randomBerry = (float)Math.Floor(randomBerry);
|
||||
if (antiBerry > 0) antiBerry = (float)Math.Floor(antiBerry);
|
||||
if (nothingBerry > 0) nothingBerry = (float)Math.Floor(nothingBerry);
|
||||
|
||||
float addedChances2 = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + nothingBerry;
|
||||
float difference2 = addedChances2 - 100f;
|
||||
bool fixedValues = false;
|
||||
|
||||
if (normalBerry > 0)
|
||||
{
|
||||
NormalizeTwo(normalBerryChance, fixedValues, normalBerry, difference2);
|
||||
fixedValues = true;
|
||||
}
|
||||
if (poisonBerry > 0)
|
||||
{
|
||||
NormalizeTwo(poisonBerryChance, fixedValues, poisonBerry, difference2);
|
||||
fixedValues = true;
|
||||
}
|
||||
if (slowBerry > 0)
|
||||
{
|
||||
NormalizeTwo(slowBerryChance, fixedValues, slowBerry, difference2);
|
||||
fixedValues = true;
|
||||
}
|
||||
if (ultraBerry > 0)
|
||||
{
|
||||
NormalizeTwo(ultraBerryChance, fixedValues, ultraBerry, difference2);
|
||||
fixedValues = true;
|
||||
}
|
||||
if (speedyBerry > 0)
|
||||
{
|
||||
NormalizeTwo(speedyBerryChance, fixedValues, speedyBerry, difference2);
|
||||
fixedValues = true;
|
||||
}
|
||||
if (randomBerry > 0)
|
||||
{
|
||||
NormalizeTwo(randomBerryChance, fixedValues, randomBerry, difference2);
|
||||
fixedValues = true;
|
||||
}
|
||||
if (antiBerry > 0)
|
||||
{
|
||||
NormalizeTwo(antiBerryChance, fixedValues, antiBerry, difference2);
|
||||
fixedValues = true;
|
||||
}
|
||||
if (nothingBerry > 0)
|
||||
{
|
||||
NormalizeTwo(nothingBerryChance, fixedValues, nothingBerry, difference2);
|
||||
fixedValues = true;
|
||||
}
|
||||
|
||||
ValidateTotal();
|
||||
});
|
||||
customPlayButton.onClick.AddListener(async () =>
|
||||
@@ -50,192 +159,117 @@ public class PlayMenu : MonoBehaviour
|
||||
GameObject obj = new("CustomGameTempData");
|
||||
obj.AddComponent<CustomGameTempData>();
|
||||
CustomGameTempData customGameTempData = obj.GetComponent<CustomGameTempData>();
|
||||
customGameTempData.normalBerryChance = float.Parse(normalBerryChance.text.Replace("%", "").Trim());
|
||||
customGameTempData.poisonBerryChance = float.Parse(poisonBerryChance.text.Replace("%", "").Trim());
|
||||
customGameTempData.slowBerryChance = float.Parse(slowBerryChance.text.Replace("%", "").Trim());
|
||||
customGameTempData.ultraBerryChance = float.Parse(ultraBerryChance.text.Replace("%", "").Trim());
|
||||
customGameTempData.speedyBerryChance = float.Parse(speedyBerryChance.text.Replace("%", "").Trim());
|
||||
customGameTempData.randomBerryChance = float.Parse(randomBerryChance.text.Replace("%", "").Trim());
|
||||
customGameTempData.antiBerryChance = float.Parse(antiBerryChance.text.Replace("%", "").Trim());
|
||||
customGameTempData.nothingBerryChance = float.Parse(nothingBerryChance.text.Replace("%", "").Trim());
|
||||
customGameTempData.normalBerryChance = GetValueFrom(normalBerryChance);
|
||||
customGameTempData.poisonBerryChance = GetValueFrom(poisonBerryChance);
|
||||
customGameTempData.slowBerryChance = GetValueFrom(slowBerryChance);
|
||||
customGameTempData.ultraBerryChance = GetValueFrom(ultraBerryChance);
|
||||
customGameTempData.speedyBerryChance = GetValueFrom(speedyBerryChance);
|
||||
customGameTempData.randomBerryChance = GetValueFrom(randomBerryChance);
|
||||
customGameTempData.antiBerryChance = GetValueFrom(antiBerryChance);
|
||||
customGameTempData.nothingBerryChance = GetValueFrom(nothingBerryChance);
|
||||
await SceneManager.LoadSceneAsync("CustomGamePlayer");
|
||||
});
|
||||
|
||||
normalBerryChance.onSelect.AddListener((value) =>
|
||||
{
|
||||
validateTotalText.gameObject.SetActive(false);
|
||||
customBackButton.interactable = false;
|
||||
customPlayButton.interactable = false;
|
||||
normalBerryChance.text = value.Replace("%", "");
|
||||
});
|
||||
normalBerryChance.onDeselect.AddListener((value) =>
|
||||
{
|
||||
if (float.TryParse(value, out var value2) && value2 < 0f)
|
||||
{
|
||||
value = "0";
|
||||
}
|
||||
normalBerryChance.text = value + "%";
|
||||
customBackButton.interactable = true;
|
||||
ValidateTotal();
|
||||
});
|
||||
poisonBerryChance.onSelect.AddListener((value) =>
|
||||
{
|
||||
validateTotalText.gameObject.SetActive(false);
|
||||
customBackButton.interactable = false;
|
||||
customPlayButton.interactable = false;
|
||||
poisonBerryChance.text = value.Replace("%", "");
|
||||
poisonBerryChance.stringPosition = poisonBerryChance.text.Length;
|
||||
});
|
||||
poisonBerryChance.onDeselect.AddListener((value) =>
|
||||
{
|
||||
if (float.TryParse(value, out var value2) && value2 < 0f)
|
||||
{
|
||||
value = "0";
|
||||
}
|
||||
poisonBerryChance.text = value + "%";
|
||||
customBackButton.interactable = true;
|
||||
ValidateTotal();
|
||||
});
|
||||
slowBerryChance.onSelect.AddListener((value) =>
|
||||
{
|
||||
validateTotalText.gameObject.SetActive(false);
|
||||
customBackButton.interactable = false;
|
||||
customPlayButton.interactable = false;
|
||||
slowBerryChance.text = value.Replace("%", "");
|
||||
slowBerryChance.stringPosition = slowBerryChance.text.Length;
|
||||
});
|
||||
slowBerryChance.onDeselect.AddListener((value) =>
|
||||
{
|
||||
if (float.TryParse(value, out var value2) && value2 < 0f)
|
||||
{
|
||||
value = "0";
|
||||
}
|
||||
slowBerryChance.text = value + "%";
|
||||
customBackButton.interactable = true;
|
||||
ValidateTotal();
|
||||
});
|
||||
ultraBerryChance.onSelect.AddListener((value) =>
|
||||
{
|
||||
validateTotalText.gameObject.SetActive(false);
|
||||
customBackButton.interactable = false;
|
||||
customPlayButton.interactable = false;
|
||||
ultraBerryChance.text = value.Replace("%", "");
|
||||
ultraBerryChance.stringPosition = ultraBerryChance.text.Length;
|
||||
});
|
||||
ultraBerryChance.onDeselect.AddListener((value) =>
|
||||
{
|
||||
if (float.TryParse(value, out var value2) && value2 < 0f)
|
||||
{
|
||||
value = "0";
|
||||
}
|
||||
ultraBerryChance.text = value + "%";
|
||||
customBackButton.interactable = true;
|
||||
ValidateTotal();
|
||||
});
|
||||
speedyBerryChance.onSelect.AddListener((value) =>
|
||||
{
|
||||
validateTotalText.gameObject.SetActive(false);
|
||||
customBackButton.interactable = false;
|
||||
customPlayButton.interactable = false;
|
||||
speedyBerryChance.text = value.Replace("%", "");
|
||||
speedyBerryChance.stringPosition = speedyBerryChance.text.Length;
|
||||
});
|
||||
speedyBerryChance.onDeselect.AddListener((value) =>
|
||||
{
|
||||
if (float.TryParse(value, out var value2) && value2 < 0f)
|
||||
{
|
||||
value = "0";
|
||||
}
|
||||
speedyBerryChance.text = value + "%";
|
||||
customBackButton.interactable = true;
|
||||
ValidateTotal();
|
||||
});
|
||||
randomBerryChance.onSelect.AddListener((value) =>
|
||||
{
|
||||
validateTotalText.gameObject.SetActive(false);
|
||||
customBackButton.interactable = false;
|
||||
customPlayButton.interactable = false;
|
||||
randomBerryChance.text = value.Replace("%", "");
|
||||
randomBerryChance.stringPosition = randomBerryChance.text.Length;
|
||||
});
|
||||
randomBerryChance.onDeselect.AddListener((value) =>
|
||||
{
|
||||
if (float.TryParse(value, out var value2) && value2 < 0f)
|
||||
{
|
||||
value = "0";
|
||||
}
|
||||
randomBerryChance.text = value + "%";
|
||||
customBackButton.interactable = true;
|
||||
ValidateTotal();
|
||||
});
|
||||
antiBerryChance.onSelect.AddListener((value) =>
|
||||
{
|
||||
validateTotalText.gameObject.SetActive(false);
|
||||
customBackButton.interactable = false;
|
||||
customPlayButton.interactable = false;
|
||||
antiBerryChance.text = value.Replace("%", "");
|
||||
antiBerryChance.stringPosition = antiBerryChance.text.Length;
|
||||
});
|
||||
antiBerryChance.onDeselect.AddListener((value) =>
|
||||
{
|
||||
if (float.TryParse(value, out var value2) && value2 < 0f)
|
||||
{
|
||||
value = "0";
|
||||
}
|
||||
antiBerryChance.text = value + "%";
|
||||
customBackButton.interactable = true;
|
||||
ValidateTotal();
|
||||
});
|
||||
nothingBerryChance.onSelect.AddListener((value) =>
|
||||
{
|
||||
validateTotalText.gameObject.SetActive(false);
|
||||
customBackButton.interactable = false;
|
||||
customPlayButton.interactable = false;
|
||||
nothingBerryChance.text = value.Replace("%", "");
|
||||
nothingBerryChance.stringPosition = nothingBerryChance.text.Length;
|
||||
});
|
||||
nothingBerryChance.onDeselect.AddListener((value) =>
|
||||
{
|
||||
if (float.TryParse(value, out var value2) && value2 < 0f)
|
||||
{
|
||||
value = "0";
|
||||
}
|
||||
nothingBerryChance.text = value + "%";
|
||||
customBackButton.interactable = true;
|
||||
ValidateTotal();
|
||||
});
|
||||
normalBerryChance.onSelect.AddListener((value) => OnSelect(value, normalBerryChance));
|
||||
normalBerryChance.onDeselect.AddListener((value) => OnDeselect(value, normalBerryChance));
|
||||
poisonBerryChance.onSelect.AddListener((value) => OnSelect(value, poisonBerryChance));
|
||||
poisonBerryChance.onDeselect.AddListener((value) => OnDeselect(value, poisonBerryChance));
|
||||
slowBerryChance.onSelect.AddListener((value) => OnSelect(value, slowBerryChance));
|
||||
slowBerryChance.onDeselect.AddListener((value) => OnDeselect(value, slowBerryChance));
|
||||
ultraBerryChance.onSelect.AddListener((value) => OnSelect(value, ultraBerryChance));
|
||||
ultraBerryChance.onDeselect.AddListener((value) => OnDeselect(value, ultraBerryChance));
|
||||
speedyBerryChance.onSelect.AddListener((value) => OnSelect(value, speedyBerryChance));
|
||||
speedyBerryChance.onDeselect.AddListener((value) => OnDeselect(value, speedyBerryChance));
|
||||
randomBerryChance.onSelect.AddListener((value) => OnSelect(value, randomBerryChance));
|
||||
randomBerryChance.onDeselect.AddListener((value) => OnDeselect(value, randomBerryChance));
|
||||
antiBerryChance.onSelect.AddListener((value) => OnSelect(value, antiBerryChance));
|
||||
antiBerryChance.onDeselect.AddListener((value) => OnDeselect(value, antiBerryChance));
|
||||
nothingBerryChance.onSelect.AddListener((value) => OnSelect(value, nothingBerryChance));
|
||||
nothingBerryChance.onDeselect.AddListener((value) => OnDeselect(value, nothingBerryChance));
|
||||
}
|
||||
|
||||
void ValidateTotal()
|
||||
{
|
||||
customBackButton.interactable = false;
|
||||
customPlayButton.interactable = false;
|
||||
customNormalizeButton.interactable = false;
|
||||
float total = 0f;
|
||||
try
|
||||
{
|
||||
total += float.Parse(normalBerryChance.text.Replace("%", ""));
|
||||
total += float.Parse(poisonBerryChance.text.Replace("%", ""));
|
||||
total += float.Parse(slowBerryChance.text.Replace("%", ""));
|
||||
total += float.Parse(ultraBerryChance.text.Replace("%", ""));
|
||||
total += float.Parse(speedyBerryChance.text.Replace("%", ""));
|
||||
total += float.Parse(randomBerryChance.text.Replace("%", ""));
|
||||
total += float.Parse(antiBerryChance.text.Replace("%", ""));
|
||||
total += float.Parse(nothingBerryChance.text.Replace("%", ""));
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
validateTotalText.text = "Failed to parse total";
|
||||
validateTotalText.gameObject.SetActive(true);
|
||||
return;
|
||||
}
|
||||
total += GetValueFrom(normalBerryChance);
|
||||
total += GetValueFrom(poisonBerryChance);
|
||||
total += GetValueFrom(slowBerryChance);
|
||||
total += GetValueFrom(ultraBerryChance);
|
||||
total += GetValueFrom(speedyBerryChance);
|
||||
total += GetValueFrom(randomBerryChance);
|
||||
total += GetValueFrom(antiBerryChance);
|
||||
total += GetValueFrom(nothingBerryChance);
|
||||
if (total == 100f)
|
||||
{
|
||||
customBackButton.interactable = true;
|
||||
customPlayButton.interactable = true;
|
||||
validateTotalText.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
customNormalizeButton.interactable = true;
|
||||
validateTotalText.text = "Total must add up to 100%!";
|
||||
validateTotalText.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private float GetValueFrom(TMP_InputField inputField)
|
||||
{
|
||||
return GetValueFroText(inputField.text);
|
||||
}
|
||||
|
||||
private float GetValueFroText(string text)
|
||||
{
|
||||
try
|
||||
{
|
||||
return float.Parse(text.Replace("%", "").Trim());
|
||||
}
|
||||
catch
|
||||
{
|
||||
return 0f;
|
||||
}
|
||||
}
|
||||
|
||||
void OnSelect(string value, TMP_InputField inputField)
|
||||
{
|
||||
validateTotalText.gameObject.SetActive(false);
|
||||
customBackButton.interactable = false;
|
||||
customPlayButton.interactable = false;
|
||||
customNormalizeButton.interactable = false;
|
||||
inputField.text = value.Replace("%", "");
|
||||
inputField.stringPosition = inputField.text.Length;
|
||||
}
|
||||
|
||||
void OnDeselect(string value, TMP_InputField inputField)
|
||||
{
|
||||
if (float.TryParse(value, out var value2) && value2 < 0f)
|
||||
{
|
||||
value = "0";
|
||||
}
|
||||
inputField.text = value + "%";
|
||||
ValidateTotal();
|
||||
}
|
||||
|
||||
void NormalizeOne(TMP_InputField inputField, float berryChance, int divideBy, float difference)
|
||||
{
|
||||
inputField.text = (berryChance - (difference / divideBy)).ToString() + "%";
|
||||
inputField.stringPosition = inputField.text.Length;
|
||||
}
|
||||
|
||||
void NormalizeTwo(TMP_InputField inputField, bool fixedValues, float berryChance, float difference2)
|
||||
{
|
||||
if (!fixedValues)
|
||||
{
|
||||
inputField.text = (berryChance - difference2).ToString() + "%";
|
||||
inputField.stringPosition = inputField.text.Length;
|
||||
}
|
||||
else
|
||||
{
|
||||
inputField.text = berryChance.ToString() + "%";
|
||||
inputField.stringPosition = inputField.text.Length;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user