Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -6,12 +6,12 @@ using UnityEngine.UI;
public class AccountChangePassword : MonoBehaviour
{
public TMP_Text changePasswordStatusText;
public TMP_InputField changePasswordCurrentPasswordInput;
public TMP_InputField changePasswordNewPasswordInput;
public TMP_InputField changePasswordRetypeNewPasswordInput;
public Button changePasswordBackButton;
public Button changePasswordSubmitButton;
[SerializeField] private TMP_Text changePasswordStatusText;
[SerializeField] private TMP_InputField changePasswordCurrentPasswordInput;
[SerializeField] private TMP_InputField changePasswordNewPasswordInput;
[SerializeField] private TMP_InputField changePasswordRetypeNewPasswordInput;
[SerializeField] private Button changePasswordBackButton;
[SerializeField] private Button changePasswordSubmitButton;
void Awake()
{

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@@ -6,11 +6,11 @@ using UnityEngine.UI;
public class AccountChangeUsername : MonoBehaviour
{
public TMP_Text changeUsernameStatusText;
public TMP_InputField changeUsernameCurrentUsernameInput;
public TMP_InputField changeUsernameNewUsernameInput;
public Button changeUsernameBackButton;
public Button changeUsernameSubmitButton;
[SerializeField] private TMP_Text changeUsernameStatusText;
[SerializeField] private TMP_InputField changeUsernameCurrentUsernameInput;
[SerializeField] private TMP_InputField changeUsernameNewUsernameInput;
[SerializeField] private Button changeUsernameBackButton;
[SerializeField] private Button changeUsernameSubmitButton;
void Awake()
{

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@@ -6,12 +6,12 @@ public class AccountHandler : MonoBehaviour
{
public static AccountHandler instance;
public AccountLoggedIn accountLoggedIn;
public AccountLoggedOut accountLoggedOut;
public AccountLogin accountLogin;
public AccountRegister accountRegister;
public AccountChangeUsername accountChangeUsername;
public AccountChangePassword accountChangePassword;
public AccountRefreshLogin accountRefreshLogin;
[SerializeField] private AccountLoggedOut accountLoggedOut;
[SerializeField] private AccountLogin accountLogin;
[SerializeField] private AccountRegister accountRegister;
[SerializeField] private AccountChangeUsername accountChangeUsername;
[SerializeField] private AccountChangePassword accountChangePassword;
[SerializeField] private AccountRefreshLogin accountRefreshLogin;
void Awake()
{

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@@ -10,14 +10,14 @@ using UnityEngine.UI;
public class AccountLoggedIn : MonoBehaviour
{
public TMP_Text loggedInText;
public AccountLoggedOut accountLoggedOut;
public Button loggedInChangeUsernameButton;
public Button loggedInChangePasswordButton;
public Button loggedInSaveButton;
public Button loggedInLoadButton;
public Button loggedInRefreshLoginButton;
public Button loggedInLogoutButton;
public Button loggedInBackButton;
[SerializeField] private AccountLoggedOut accountLoggedOut;
[SerializeField] private Button loggedInChangeUsernameButton;
[SerializeField] private Button loggedInChangePasswordButton;
[SerializeField] private Button loggedInSaveButton;
[SerializeField] private Button loggedInLoadButton;
[SerializeField] private Button loggedInRefreshLoginButton;
[SerializeField] private Button loggedInLogoutButton;
[SerializeField] private Button loggedInBackButton;
void Awake()
{

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@@ -3,8 +3,8 @@ using UnityEngine.UI;
public class AccountLoggedOut : MonoBehaviour
{
public Button loggedOutLoginButton;
public Button loggedOutRegisterButton;
[SerializeField] private Button loggedOutLoginButton;
[SerializeField] private Button loggedOutRegisterButton;
void Awake()
{

View File

@@ -7,11 +7,11 @@ using UnityEngine.UI;
public class AccountLogin : MonoBehaviour
{
public TMP_Text loginPanelStatusText;
public TMP_InputField loginUsernameInput;
public TMP_InputField loginPasswordInput;
public Button loginBackButton;
public Button loginSubmitButton;
[SerializeField] private TMP_Text loginPanelStatusText;
[SerializeField] private TMP_InputField loginUsernameInput;
[SerializeField] private TMP_InputField loginPasswordInput;
[SerializeField] private Button loginBackButton;
[SerializeField] private Button loginSubmitButton;
void Awake()
{

View File

@@ -7,11 +7,11 @@ using UnityEngine.UI;
public class AccountRefreshLogin : MonoBehaviour
{
public TMP_Text refreshLoginStatusText;
public TMP_InputField refreshLoginUsernameInput;
public TMP_InputField refreshLoginPasswordInput;
public Button refreshLoginBackButton;
public Button refreshLoginSubmitButton;
[SerializeField] private TMP_Text refreshLoginStatusText;
[SerializeField] private TMP_InputField refreshLoginUsernameInput;
[SerializeField] private TMP_InputField refreshLoginPasswordInput;
[SerializeField] private Button refreshLoginBackButton;
[SerializeField] private Button refreshLoginSubmitButton;
void Awake()
{

View File

@@ -6,14 +6,14 @@ using UnityEngine.UI;
public class AccountRegister : MonoBehaviour
{
public TMP_Text registerPanelStatusText;
public TMP_InputField registerUsernameInput;
public TMP_InputField registerEmailInput;
public TMP_InputField registerRetypeEmailInput;
public TMP_InputField registerPasswordInput;
public TMP_InputField registerRetypePasswordInput;
public Button registerBackButton;
public Button registerSubmitButton;
[SerializeField] private TMP_Text registerPanelStatusText;
[SerializeField] private TMP_InputField registerUsernameInput;
[SerializeField] private TMP_InputField registerEmailInput;
[SerializeField] private TMP_InputField registerRetypeEmailInput;
[SerializeField] private TMP_InputField registerPasswordInput;
[SerializeField] private TMP_InputField registerRetypePasswordInput;
[SerializeField] private Button registerBackButton;
[SerializeField] private Button registerSubmitButton;
void Awake()
{

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@@ -4,11 +4,11 @@ using UnityEngine.InputSystem;
public class BouncyButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
bool isHovered = false;
bool isHeld = false;
bool didBounce = false;
Vector3 originalScale;
Vector3 finalScale;
private bool isHovered = false;
private bool isHeld = false;
private bool didBounce = false;
private Vector3 originalScale;
private Vector3 finalScale;
void Start()
{

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@@ -2,9 +2,9 @@ using UnityEngine;
public class BouncyPanel : MonoBehaviour
{
public float frequency = 8f;
public float minSize = 1f;
public float maxSize = 1.1f;
[SerializeField] private float frequency = 8f;
[SerializeField] private float minSize = 1f;
[SerializeField] private float maxSize = 1.1f;
void Update()
{

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@@ -1,11 +1,12 @@
using TMPro;
using UnityEngine;
[RequireComponent(typeof(TextMeshProUGUI))]
public class BouncyText : MonoBehaviour
{
public float frequency = 2f;
public float minSize = 10f;
public float maxSize = 12f;
[SerializeField] private float frequency = 2f;
[SerializeField] private float minSize = 10f;
[SerializeField] private float maxSize = 12f;
private TextMeshProUGUI text;
void Start()

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@@ -1,10 +1,11 @@
using System;
using TMPro;
using UnityEngine;
public class ImageColorSync : MonoBehaviour
{
public TMP_Text originalText;
public TMP_Text toSync;
[SerializeField] private TMP_Text originalText;
[SerializeField] private TMP_Text toSync;
void Update()
{

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@@ -4,7 +4,7 @@ using UnityEngine.UI;
public class ButtonToScene : MonoBehaviour
{
public string sceneName;
[SerializeField] private string sceneName;
void Awake()
{

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@@ -3,7 +3,7 @@ using UnityEngine.UI;
public class ButtonToURL : MonoBehaviour
{
public string url;
[SerializeField] private string url;
void Awake()
{

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@@ -17,36 +17,36 @@ public class ChatroomMenu : MonoBehaviour
{
private readonly static WaitForSeconds _waitForSeconds2 = new(2f);
private readonly static WaitForSeconds _waitForSeconds3 = new(3f);
public TMP_Text statusText;
public Button backButton;
public Button sendButton;
public TMP_InputField messageInputField;
public GameObject content;
public GameObject sampleObject;
[SerializeField] private TMP_Text statusText;
[SerializeField] private Button backButton;
[SerializeField] private Button sendButton;
[SerializeField] private TMP_InputField messageInputField;
[SerializeField] private GameObject content;
[SerializeField] private GameObject sampleObject;
private string statusMessage;
private Coroutine statusRoutine;
private Coroutine refreshLoopRoutine;
private bool shouldScrollToBottom = true;
public Button downButton;
[SerializeField] private Button downButton;
private bool isPaused;
public ProfileMenu profilePrefab;
[SerializeField] private ProfileMenu profilePrefab;
public GameObject optionsPanel;
public Button optionsPanelExitButton;
public Button optionsPanelDeleteButton;
public Button optionsPanelEditButton;
public Button optionsPanelReportButton;
public Button optionsPanelCopyButton;
[SerializeField] private GameObject optionsPanel;
[SerializeField] private Button optionsPanelExitButton;
[SerializeField] private Button optionsPanelDeleteButton;
[SerializeField] private Button optionsPanelEditButton;
[SerializeField] private Button optionsPanelReportButton;
[SerializeField] private Button optionsPanelCopyButton;
private ChatroomMessage selectedMessageForOptions;
public GameObject editMessagePanelSample;
[SerializeField] private GameObject editMessagePanelSample;
private GameObject editMessagePanelCurrent;
public GameObject reportMessagePanel;
public Button reportMessagePanelExitButton;
public Button reportMessagePanelSubmitButton;
public TMP_InputField reportMessagePanelReportReason;
public Dictionary<string, string> customIcons;
[SerializeField] private GameObject reportMessagePanel;
[SerializeField] private Button reportMessagePanelExitButton;
[SerializeField] private Button reportMessagePanelSubmitButton;
[SerializeField] private TMP_InputField reportMessagePanelReportReason;
[SerializeField] private Dictionary<string, string> customIcons;
void Start()
{

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@@ -5,10 +5,10 @@ using UnityEngine.UI;
public class CustomColorObject : MonoBehaviour
{
public ColorObjectType type;
public bool invert;
public Color addMore;
public bool reverseAdd;
[SerializeField] private ColorObjectType type;
[SerializeField] private bool invert;
[SerializeField] private Color addMore;
[SerializeField] private bool reverseAdd;
Color ApplyModifiers(Color baseColor)
{

View File

@@ -18,23 +18,22 @@ public class CustomGamePlayer : MonoBehaviour
private float antiLeft;
private float screenWidth;
internal bool isGrounded;
public TMP_Text scoreText;
public TMP_Text boostText;
public GameObject bird;
public GameObject pausePanel;
public Rigidbody2D rb;
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text boostText;
[SerializeField] private GameObject bird;
[SerializeField] private GameObject pausePanel;
[SerializeField] private Rigidbody2D rb;
public AudioSource backgroundMusic;
private float nextUpdate;
public SpriteRenderer overlayRender;
[SerializeField] private SpriteRenderer overlayRender;
private float lastMoveTime;
public GameObject berryParent;
[SerializeField] private GameObject berryParent;
public GameObject mobileButtons;
public Button pauseButton;
public Button restartButton;
public Button jumpButton;
public Button rightButton;
public Button leftButton;
[SerializeField] private GameObject mobileButtons;
[SerializeField] private Button pauseButton;
[SerializeField] private Button restartButton;
[SerializeField] private Button jumpButton;
[SerializeField] private Button rightButton;
[SerializeField] private Button leftButton;
private float normalBerryChance;
private float poisonBerryChance;

View File

@@ -6,32 +6,32 @@ using UnityEngine.UI;
public class CustomGamePlayerPauseMenu : MonoBehaviour
{
public static CustomGamePlayerPauseMenu Instance;
public Button backButton;
public Button continueButton;
public Button statsButton;
public Button editUiButton;
public Button resetUiButton;
public AudioSource songLoop;
public TMP_Text scoreText;
public TMP_Text boostText;
public Button pauseButton;
public Button restartButton;
public Button jumpButton;
public Button rightButton;
public Button leftButton;
[SerializeField] private Button backButton;
[SerializeField] private Button continueButton;
[SerializeField] private Button statsButton;
[SerializeField] private Button editUiButton;
[SerializeField] private Button resetUiButton;
[SerializeField] private AudioSource songLoop;
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text boostText;
[SerializeField] private Button pauseButton;
[SerializeField] private Button restartButton;
[SerializeField] private Button jumpButton;
[SerializeField] private Button rightButton;
[SerializeField] private Button leftButton;
internal bool editingUI = false;
public GameObject statsMenu;
public Button statsMenuExitButton;
public TMP_Text statsText;
[SerializeField] private TMP_Text statsText;
public Toggle settingFullscreenToggle;
public Toggle settingVSyncToggle;
public Toggle settingRandomMusicToggle;
public Slider musicSlider;
public Slider sfxSlider;
public TMP_Text musicSliderText;
public TMP_Text sfxSliderText;
[SerializeField] private Toggle settingFullscreenToggle;
[SerializeField] private Toggle settingVSyncToggle;
[SerializeField] private Toggle settingRandomMusicToggle;
[SerializeField] private Slider musicSlider;
[SerializeField] private Slider sfxSlider;
[SerializeField] private TMP_Text musicSliderText;
[SerializeField] private TMP_Text sfxSliderText;
void Awake()
{

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@@ -7,7 +7,7 @@ public class DraggableUI : MonoBehaviour, IDragHandler, IBeginDragHandler
{
public static DraggableUI Instance;
private Vector2 offset;
public string uiName;
[SerializeField] private string uiName;
public bool canDrag = false;
private readonly List<GameObject> outlineSides = new();

View File

@@ -3,7 +3,7 @@ using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class GameMusicHandler : MonoBehaviour
{
public AudioClip[] audioClips;
[SerializeField] private AudioClip[] audioClips;
private AudioSource audioSource;
private int lastIndex = -1;
private int currentIndex = 0;

View File

@@ -29,25 +29,24 @@ public class GamePlayer : MonoBehaviour
private float antiLeft;
private float screenWidth;
internal bool isGrounded;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public TMP_Text boostText;
public TMP_Text coinText;
public GameObject bird;
public GameObject pausePanel;
public Rigidbody2D rb;
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text highScoreText;
[SerializeField] private TMP_Text boostText;
[SerializeField] private TMP_Text coinText;
[SerializeField] private GameObject bird;
[SerializeField] private GameObject pausePanel;
[SerializeField] private Rigidbody2D rb;
public AudioSource backgroundMusic;
private float nextUpdate;
public SpriteRenderer overlayRender;
[SerializeField] private SpriteRenderer overlayRender;
private float lastMoveTime;
public GameObject berryParent;
[SerializeField] private GameObject berryParent;
public GameObject mobileButtons;
public Button pauseButton;
public Button restartButton;
public Button jumpButton;
public Button rightButton;
public Button leftButton;
[SerializeField] private GameObject mobileButtons;
[SerializeField] private Button pauseButton;
[SerializeField] private Button restartButton;
[SerializeField] private Button jumpButton;
[SerializeField] private Button rightButton;
[SerializeField] private Button leftButton;
void Start()
{

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@@ -6,34 +6,34 @@ using UnityEngine.UI;
public class GamePlayerPauseMenu : MonoBehaviour
{
public static GamePlayerPauseMenu Instance;
public Button backButton;
public Button continueButton;
public Button statsButton;
public Button editUiButton;
public Button resetUiButton;
public AudioSource songLoop;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public TMP_Text boostText;
public TMP_Text coinsText;
public Button pauseButton;
public Button restartButton;
public Button jumpButton;
public Button rightButton;
public Button leftButton;
[SerializeField] private Button backButton;
[SerializeField] private Button continueButton;
[SerializeField] private Button statsButton;
[SerializeField] private Button editUiButton;
[SerializeField] private Button resetUiButton;
[SerializeField] private AudioSource songLoop;
[SerializeField] private TMP_Text scoreText;
[SerializeField] private TMP_Text highScoreText;
[SerializeField] private TMP_Text boostText;
[SerializeField] private TMP_Text coinsText;
[SerializeField] private Button pauseButton;
[SerializeField] private Button restartButton;
[SerializeField] private Button jumpButton;
[SerializeField] private Button rightButton;
[SerializeField] private Button leftButton;
internal bool editingUI = false;
public GameObject statsMenu;
public Button statsMenuExitButton;
public TMP_Text statsText;
[SerializeField] private TMP_Text statsText;
public Toggle settingFullscreenToggle;
public Toggle settingVSyncToggle;
public Toggle settingRandomMusicToggle;
public Slider musicSlider;
public Slider sfxSlider;
public TMP_Text musicSliderText;
public TMP_Text sfxSliderText;
[SerializeField] private Toggle settingFullscreenToggle;
[SerializeField] private Toggle settingVSyncToggle;
[SerializeField] private Toggle settingRandomMusicToggle;
[SerializeField] private Slider musicSlider;
[SerializeField] private Slider sfxSlider;
[SerializeField] private TMP_Text musicSliderText;
[SerializeField] private TMP_Text sfxSliderText;
void Awake()
{

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@@ -2,8 +2,8 @@ using UnityEngine;
public class HideIfSettingFalse : MonoBehaviour
{
public SettingTypes setting;
public bool reverse;
[SerializeField] private SettingTypes setting;
[SerializeField] private bool reverse;
void Start()
{

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@@ -13,35 +13,35 @@ using UnityEngine.UI;
public class IconMarketplaceDownloadIcon : MonoBehaviour
{
private readonly static WaitForSeconds _waitForSeconds2 = new(2f);
public IconMarketplaceManager marketplaceManager;
public TMP_Text statusText;
public TMP_Text balanceText;
public Button backButton;
[SerializeField] private IconMarketplaceManager marketplaceManager;
[SerializeField] private TMP_Text statusText;
[SerializeField] private TMP_Text balanceText;
[SerializeField] private Button backButton;
public GameObject content;
public GameObject sample;
[SerializeField] private GameObject sample;
private string statusMessage;
private Coroutine statusRoutine;
public AudioSource iconPurchaseSound;
public Button refreshButton;
public Button optionsButton;
public GameObject optionsPanel;
public Button optionsPanelSubmitButton;
public Button optionsPanelResetButton;
[SerializeField] private Button refreshButton;
[SerializeField] private Button optionsButton;
[SerializeField] private GameObject optionsPanel;
[SerializeField] private Button optionsPanelSubmitButton;
[SerializeField] private Button optionsPanelResetButton;
public TMP_Dropdown optionsPanelSortByDropdown;
public Toggle optionsPanelPriceRangeToggle;
public TMP_InputField optionsPanelPriceRangeMinInput;
public TMP_InputField optionsPanelPriceRangeMaxInput;
[SerializeField] private TMP_InputField optionsPanelPriceRangeMinInput;
[SerializeField] private TMP_InputField optionsPanelPriceRangeMaxInput;
internal string priceRangeMin = "10";
internal string priceRangeMax = "250";
public Toggle optionsPanelSearchForToggle;
public TMP_InputField optionsPanelSearchForInputField;
[SerializeField] private TMP_InputField optionsPanelSearchForInputField;
internal string searchForValue = "";
public Toggle optionsPanelOnlyShowToggle;
public TMP_Dropdown optionsPanelOnlyShowDropdown;
[SerializeField] private Toggle optionsPanelOnlyShowToggle;
[SerializeField] private TMP_Dropdown optionsPanelOnlyShowDropdown;
internal bool anyChanges = false;

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@@ -6,16 +6,16 @@ using UnityEngine.UI;
public class IconMarketplaceManager : MonoBehaviour
{
public GameObject normalPanel;
public GameObject downloadPanel;
public GameObject uploadPanel;
[SerializeField] private GameObject normalPanel;
[SerializeField] private GameObject downloadPanel;
[SerializeField] private GameObject uploadPanel;
public IconMarketplaceUploadIcon uploadPanelScript;
public IconMarketplaceDownloadIcon downloadPanelScript;
[SerializeField] private IconMarketplaceUploadIcon uploadPanelScript;
[SerializeField] private IconMarketplaceDownloadIcon downloadPanelScript;
public Button downloadButton;
public Button uploadButton;
public TMP_Text coinText;
[SerializeField] private Button downloadButton;
[SerializeField] private Button uploadButton;
[SerializeField] private TMP_Text coinText;
void Start()
{

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@@ -10,15 +10,15 @@ using UnityEngine.UI;
public class IconMarketplaceUploadIcon : MonoBehaviour
{
public IconMarketplaceManager marketplaceManager;
public TMP_Text statusText;
public Button backButton;
public Button uploadButton;
public Button selectButton;
public TMP_InputField birdNameInput;
public TMP_InputField birdPriceInput;
public Image birdImage;
public GameObject birdImageNone;
[SerializeField] private IconMarketplaceManager marketplaceManager;
[SerializeField] private TMP_Text statusText;
[SerializeField] private Button backButton;
[SerializeField] private Button uploadButton;
[SerializeField] private Button selectButton;
[SerializeField] private TMP_InputField birdNameInput;
[SerializeField] private TMP_InputField birdPriceInput;
[SerializeField] private Image birdImage;
[SerializeField] private GameObject birdImageNone;
private string birdData = null;
void Awake()

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@@ -8,22 +8,22 @@ using UnityEngine.UI;
public class Iconsmenu : MonoBehaviour
{
public GameObject iconsPanel;
public GameObject overlaysPanel;
public GameObject marketplaceIconsPanel;
public GameObject marketplaceIconsContent;
public GameObject marketplaceIconsSample;
public Sprite defaultIcon;
public Button placeholderButton;
public TMP_Text selectionText;
public Image previewBird;
public Image previewOverlay;
public Button[] icons;
public Button[] overlays;
[SerializeField] private GameObject iconsPanel;
[SerializeField] private GameObject overlaysPanel;
[SerializeField] private GameObject marketplaceIconsPanel;
[SerializeField] private GameObject marketplaceIconsContent;
[SerializeField] private GameObject marketplaceIconsSample;
[SerializeField] private Sprite defaultIcon;
[SerializeField] private Button placeholderButton;
[SerializeField] private TMP_Text selectionText;
[SerializeField] private Image previewBird;
[SerializeField] private Image previewOverlay;
[SerializeField] private Button[] icons;
[SerializeField] private Button[] overlays;
private Dictionary<string, Button> customIcons = new();
public GameObject previewBirdObject;
public ColorPanel iconColorPanel;
public ColorPanel overlayColorPanel;
[SerializeField] private GameObject previewBirdObject;
[SerializeField] private ColorPanel iconColorPanel;
[SerializeField] private ColorPanel overlayColorPanel;
private void Start()
{

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@@ -11,40 +11,40 @@ using UnityEngine.UI;
public class LeaderboardsMenu : MonoBehaviour
{
public TMP_Text statusText;
public Button backButton;
public Button refreshButton;
public ProfileMenu profilePrefab;
[SerializeField] private TMP_Text statusText;
[SerializeField] private Button backButton;
[SerializeField] private Button refreshButton;
[SerializeField] private ProfileMenu profilePrefab;
public GameObject selectionPanel;
public Button selectionScoreButton;
public Button selectionBerryButton;
public Button selectionCoinButton;
public Button selectionLegacyButton;
public Button selectionTotalBerriesButton;
[SerializeField] private GameObject selectionPanel;
[SerializeField] private Button selectionScoreButton;
[SerializeField] private Button selectionBerryButton;
[SerializeField] private Button selectionCoinButton;
[SerializeField] private Button selectionLegacyButton;
[SerializeField] private Button selectionTotalBerriesButton;
public GameObject scorePanel;
public GameObject scoreContent;
public GameObject scoreSampleObject;
[SerializeField] private GameObject scorePanel;
[SerializeField] private GameObject scoreContent;
[SerializeField] private GameObject scoreSampleObject;
public GameObject berryPanel;
public GameObject berryContent;
public TMP_Dropdown berryShowTypeDropdown;
public GameObject berrySampleObject;
[SerializeField] private GameObject berryPanel;
[SerializeField] private GameObject berryContent;
[SerializeField] private TMP_Dropdown berryShowTypeDropdown;
[SerializeField] private GameObject berrySampleObject;
public GameObject coinPanel;
public GameObject coinContent;
public GameObject coinSampleObject;
[SerializeField] private GameObject coinPanel;
[SerializeField] private GameObject coinContent;
[SerializeField] private GameObject coinSampleObject;
public GameObject legacyPanel;
public GameObject legacyContent;
public GameObject legacySampleObject;
[SerializeField] private GameObject legacyPanel;
[SerializeField] private GameObject legacyContent;
[SerializeField] private GameObject legacySampleObject;
public GameObject totalBerriesPanel;
public GameObject totalBerriesContent;
public GameObject totalBerriesSampleObject;
[SerializeField] private GameObject totalBerriesPanel;
[SerializeField] private GameObject totalBerriesContent;
[SerializeField] private GameObject totalBerriesSampleObject;
public Dictionary<string, string> customIcons;
[SerializeField] private Dictionary<string, string> customIcons;
void Awake()
{

View File

@@ -7,9 +7,9 @@ using UnityEngine.UI;
public class LoadingMenu : MonoBehaviour
{
public TMP_Text text;
public Button updateButton;
public Button continueButton;
[SerializeField] private TMP_Text text;
[SerializeField] private Button updateButton;
[SerializeField] private Button continueButton;
void Start()
{

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@@ -4,11 +4,11 @@ using UnityEngine.UI;
public class MenuScript : MonoBehaviour
{
public Button exitButton;
public TMP_Text updateText;
public Button updateButton;
public Button profileButton;
public ProfileMenu profilePrefab;
[SerializeField] private Button exitButton;
[SerializeField] private TMP_Text updateText;
[SerializeField] private Button updateButton;
[SerializeField] private Button profileButton;
[SerializeField] private ProfileMenu profilePrefab;
void Awake()
{

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@@ -13,30 +13,30 @@ using UnityEngine.UI;
public class ProfileMenu : MonoBehaviour
{
public Button exitButton;
public Button refreshButton;
public Button postButton;
[SerializeField] private Button exitButton;
[SerializeField] private Button refreshButton;
[SerializeField] private Button postButton;
public GameObject contentPanel;
public TMP_Text loadingText;
public GameObject voteOverlay;
public GameObject postOverlay;
[SerializeField] private GameObject contentPanel;
[SerializeField] private TMP_Text loadingText;
[SerializeField] private GameObject voteOverlay;
[SerializeField] private GameObject postOverlay;
public TMP_Text normalBerryStat;
public TMP_Text poisonBerryStat;
public TMP_Text slowBerryStat;
public TMP_Text ultraBerryStat;
public TMP_Text speedyBerryStat;
public TMP_Text coinBerryStat;
public TMP_Text randomBerryStat;
public TMP_Text antiBerryStat;
public TMP_Text coinStat;
public TMP_Text playerNameText;
public Image playerIconImage;
public Image playerOverlayImage;
public GameObject postSample;
[SerializeField] private TMP_Text normalBerryStat;
[SerializeField] private TMP_Text poisonBerryStat;
[SerializeField] private TMP_Text slowBerryStat;
[SerializeField] private TMP_Text ultraBerryStat;
[SerializeField] private TMP_Text speedyBerryStat;
[SerializeField] private TMP_Text coinBerryStat;
[SerializeField] private TMP_Text randomBerryStat;
[SerializeField] private TMP_Text antiBerryStat;
[SerializeField] private TMP_Text coinStat;
[SerializeField] private TMP_Text playerNameText;
[SerializeField] private Image playerIconImage;
[SerializeField] private Image playerOverlayImage;
[SerializeField] private GameObject postSample;
public bool canVote = true;
[SerializeField] private bool canVote = true;
void Awake()

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@@ -3,7 +3,7 @@ using UnityEngine.UI;
public class RainbowImage : MonoBehaviour
{
public float frequency = 1f;
[SerializeField] private float frequency = 1f;
private Image targetImage;
void Awake()

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@@ -3,7 +3,7 @@ using UnityEngine;
public class RainbowText : MonoBehaviour
{
public float frequency = 1f;
[SerializeField] private float frequency = 1f;
private TMP_Text targetImage;
void Awake()

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@@ -7,22 +7,22 @@ using UnityEngine.UI;
public class SettingsMenu : MonoBehaviour
{
public GameObject settingsMenu;
public ColorPanel colorMenu;
public Button toggleButton;
[SerializeField] private GameObject settingsMenu;
[SerializeField] private ColorPanel colorMenu;
[SerializeField] private Button toggleButton;
public Toggle setting1toggle;
public Toggle setting2toggle;
public Toggle setting3toggle;
public Toggle setting4toggle;
public Toggle setting5toggle;
public Slider musicSlider;
public Slider sfxSlider;
public GameObject settingsUI;
[SerializeField] private Toggle setting1toggle;
[SerializeField] private Toggle setting2toggle;
[SerializeField] private Toggle setting3toggle;
[SerializeField] private Toggle setting4toggle;
[SerializeField] private Toggle setting5toggle;
[SerializeField] private Slider musicSlider;
[SerializeField] private Slider sfxSlider;
[SerializeField] private GameObject settingsUI;
public Button switchColorTypeButton;
public int colorType = 0;
public bool colorCanSave = true;
[SerializeField] private Button switchColorTypeButton;
[SerializeField] private int colorType = 0;
[SerializeField] private bool colorCanSave = true;
private void Start()
{

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@@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
public class StatsMenu : MonoBehaviour
{
public TMP_Text statText;
[SerializeField] private TMP_Text statText;
void Start()
{