Add normalization button

This commit is contained in:
2025-10-06 18:23:39 -07:00
parent e0568cbdde
commit 51bf19b02e
2 changed files with 376 additions and 13 deletions

View File

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View File

@@ -10,6 +10,7 @@ public class PlayMenu : MonoBehaviour
[SerializeField] private Button customButton;
[SerializeField] private Button customBackButton;
[SerializeField] private Button customPlayButton;
[SerializeField] private Button customNormalizeButton;
[SerializeField] private TMP_InputField normalBerryChance;
[SerializeField] private TMP_InputField poisonBerryChance;
@@ -53,6 +54,10 @@ public class PlayMenu : MonoBehaviour
nothingBerryChance.text = defaultNothingBerryChance.ToString();
ValidateTotal();
});
customNormalizeButton.onClick.AddListener(() =>
{
//the fun logic here
});
customPlayButton.onClick.AddListener(async () =>
{
GameObject obj = new("CustomGameTempData");
@@ -90,6 +95,7 @@ public class PlayMenu : MonoBehaviour
void ValidateTotal()
{
customPlayButton.interactable = false;
customNormalizeButton.interactable = false;
float total = 0f;
total += GetValueFrom(normalBerryChance);
total += GetValueFrom(poisonBerryChance);
@@ -106,6 +112,7 @@ public class PlayMenu : MonoBehaviour
}
else
{
customNormalizeButton.interactable = true;
validateTotalText.text = "Total must add up to 100%!";
validateTotalText.gameObject.SetActive(true);
}
@@ -133,6 +140,7 @@ public class PlayMenu : MonoBehaviour
validateTotalText.gameObject.SetActive(false);
customBackButton.interactable = false;
customPlayButton.interactable = false;
customNormalizeButton.interactable = false;
inputField.text = value.Replace("%", "");
inputField.stringPosition = inputField.text.Length;
}
@@ -144,7 +152,6 @@ public class PlayMenu : MonoBehaviour
value = "0";
}
inputField.text = value + "%";
customBackButton.interactable = true;
ValidateTotal();
}
}