Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -6,12 +6,12 @@ using UnityEngine.UI;
public class AccountChangePassword : MonoBehaviour public class AccountChangePassword : MonoBehaviour
{ {
public TMP_Text changePasswordStatusText; [SerializeField] private TMP_Text changePasswordStatusText;
public TMP_InputField changePasswordCurrentPasswordInput; [SerializeField] private TMP_InputField changePasswordCurrentPasswordInput;
public TMP_InputField changePasswordNewPasswordInput; [SerializeField] private TMP_InputField changePasswordNewPasswordInput;
public TMP_InputField changePasswordRetypeNewPasswordInput; [SerializeField] private TMP_InputField changePasswordRetypeNewPasswordInput;
public Button changePasswordBackButton; [SerializeField] private Button changePasswordBackButton;
public Button changePasswordSubmitButton; [SerializeField] private Button changePasswordSubmitButton;
void Awake() void Awake()
{ {

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@@ -6,11 +6,11 @@ using UnityEngine.UI;
public class AccountChangeUsername : MonoBehaviour public class AccountChangeUsername : MonoBehaviour
{ {
public TMP_Text changeUsernameStatusText; [SerializeField] private TMP_Text changeUsernameStatusText;
public TMP_InputField changeUsernameCurrentUsernameInput; [SerializeField] private TMP_InputField changeUsernameCurrentUsernameInput;
public TMP_InputField changeUsernameNewUsernameInput; [SerializeField] private TMP_InputField changeUsernameNewUsernameInput;
public Button changeUsernameBackButton; [SerializeField] private Button changeUsernameBackButton;
public Button changeUsernameSubmitButton; [SerializeField] private Button changeUsernameSubmitButton;
void Awake() void Awake()
{ {

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@@ -6,12 +6,12 @@ public class AccountHandler : MonoBehaviour
{ {
public static AccountHandler instance; public static AccountHandler instance;
public AccountLoggedIn accountLoggedIn; public AccountLoggedIn accountLoggedIn;
public AccountLoggedOut accountLoggedOut; [SerializeField] private AccountLoggedOut accountLoggedOut;
public AccountLogin accountLogin; [SerializeField] private AccountLogin accountLogin;
public AccountRegister accountRegister; [SerializeField] private AccountRegister accountRegister;
public AccountChangeUsername accountChangeUsername; [SerializeField] private AccountChangeUsername accountChangeUsername;
public AccountChangePassword accountChangePassword; [SerializeField] private AccountChangePassword accountChangePassword;
public AccountRefreshLogin accountRefreshLogin; [SerializeField] private AccountRefreshLogin accountRefreshLogin;
void Awake() void Awake()
{ {

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@@ -10,14 +10,14 @@ using UnityEngine.UI;
public class AccountLoggedIn : MonoBehaviour public class AccountLoggedIn : MonoBehaviour
{ {
public TMP_Text loggedInText; public TMP_Text loggedInText;
public AccountLoggedOut accountLoggedOut; [SerializeField] private AccountLoggedOut accountLoggedOut;
public Button loggedInChangeUsernameButton; [SerializeField] private Button loggedInChangeUsernameButton;
public Button loggedInChangePasswordButton; [SerializeField] private Button loggedInChangePasswordButton;
public Button loggedInSaveButton; [SerializeField] private Button loggedInSaveButton;
public Button loggedInLoadButton; [SerializeField] private Button loggedInLoadButton;
public Button loggedInRefreshLoginButton; [SerializeField] private Button loggedInRefreshLoginButton;
public Button loggedInLogoutButton; [SerializeField] private Button loggedInLogoutButton;
public Button loggedInBackButton; [SerializeField] private Button loggedInBackButton;
void Awake() void Awake()
{ {

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@@ -3,8 +3,8 @@ using UnityEngine.UI;
public class AccountLoggedOut : MonoBehaviour public class AccountLoggedOut : MonoBehaviour
{ {
public Button loggedOutLoginButton; [SerializeField] private Button loggedOutLoginButton;
public Button loggedOutRegisterButton; [SerializeField] private Button loggedOutRegisterButton;
void Awake() void Awake()
{ {

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@@ -7,11 +7,11 @@ using UnityEngine.UI;
public class AccountLogin : MonoBehaviour public class AccountLogin : MonoBehaviour
{ {
public TMP_Text loginPanelStatusText; [SerializeField] private TMP_Text loginPanelStatusText;
public TMP_InputField loginUsernameInput; [SerializeField] private TMP_InputField loginUsernameInput;
public TMP_InputField loginPasswordInput; [SerializeField] private TMP_InputField loginPasswordInput;
public Button loginBackButton; [SerializeField] private Button loginBackButton;
public Button loginSubmitButton; [SerializeField] private Button loginSubmitButton;
void Awake() void Awake()
{ {

View File

@@ -7,11 +7,11 @@ using UnityEngine.UI;
public class AccountRefreshLogin : MonoBehaviour public class AccountRefreshLogin : MonoBehaviour
{ {
public TMP_Text refreshLoginStatusText; [SerializeField] private TMP_Text refreshLoginStatusText;
public TMP_InputField refreshLoginUsernameInput; [SerializeField] private TMP_InputField refreshLoginUsernameInput;
public TMP_InputField refreshLoginPasswordInput; [SerializeField] private TMP_InputField refreshLoginPasswordInput;
public Button refreshLoginBackButton; [SerializeField] private Button refreshLoginBackButton;
public Button refreshLoginSubmitButton; [SerializeField] private Button refreshLoginSubmitButton;
void Awake() void Awake()
{ {

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@@ -6,14 +6,14 @@ using UnityEngine.UI;
public class AccountRegister : MonoBehaviour public class AccountRegister : MonoBehaviour
{ {
public TMP_Text registerPanelStatusText; [SerializeField] private TMP_Text registerPanelStatusText;
public TMP_InputField registerUsernameInput; [SerializeField] private TMP_InputField registerUsernameInput;
public TMP_InputField registerEmailInput; [SerializeField] private TMP_InputField registerEmailInput;
public TMP_InputField registerRetypeEmailInput; [SerializeField] private TMP_InputField registerRetypeEmailInput;
public TMP_InputField registerPasswordInput; [SerializeField] private TMP_InputField registerPasswordInput;
public TMP_InputField registerRetypePasswordInput; [SerializeField] private TMP_InputField registerRetypePasswordInput;
public Button registerBackButton; [SerializeField] private Button registerBackButton;
public Button registerSubmitButton; [SerializeField] private Button registerSubmitButton;
void Awake() void Awake()
{ {

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@@ -4,11 +4,11 @@ using UnityEngine.InputSystem;
public class BouncyButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler public class BouncyButton : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{ {
bool isHovered = false; private bool isHovered = false;
bool isHeld = false; private bool isHeld = false;
bool didBounce = false; private bool didBounce = false;
Vector3 originalScale; private Vector3 originalScale;
Vector3 finalScale; private Vector3 finalScale;
void Start() void Start()
{ {

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@@ -2,9 +2,9 @@ using UnityEngine;
public class BouncyPanel : MonoBehaviour public class BouncyPanel : MonoBehaviour
{ {
public float frequency = 8f; [SerializeField] private float frequency = 8f;
public float minSize = 1f; [SerializeField] private float minSize = 1f;
public float maxSize = 1.1f; [SerializeField] private float maxSize = 1.1f;
void Update() void Update()
{ {

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@@ -1,11 +1,12 @@
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
[RequireComponent(typeof(TextMeshProUGUI))]
public class BouncyText : MonoBehaviour public class BouncyText : MonoBehaviour
{ {
public float frequency = 2f; [SerializeField] private float frequency = 2f;
public float minSize = 10f; [SerializeField] private float minSize = 10f;
public float maxSize = 12f; [SerializeField] private float maxSize = 12f;
private TextMeshProUGUI text; private TextMeshProUGUI text;
void Start() void Start()

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@@ -1,10 +1,11 @@
using System;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
public class ImageColorSync : MonoBehaviour public class ImageColorSync : MonoBehaviour
{ {
public TMP_Text originalText; [SerializeField] private TMP_Text originalText;
public TMP_Text toSync; [SerializeField] private TMP_Text toSync;
void Update() void Update()
{ {

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@@ -4,7 +4,7 @@ using UnityEngine.UI;
public class ButtonToScene : MonoBehaviour public class ButtonToScene : MonoBehaviour
{ {
public string sceneName; [SerializeField] private string sceneName;
void Awake() void Awake()
{ {

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@@ -3,7 +3,7 @@ using UnityEngine.UI;
public class ButtonToURL : MonoBehaviour public class ButtonToURL : MonoBehaviour
{ {
public string url; [SerializeField] private string url;
void Awake() void Awake()
{ {

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@@ -17,36 +17,36 @@ public class ChatroomMenu : MonoBehaviour
{ {
private readonly static WaitForSeconds _waitForSeconds2 = new(2f); private readonly static WaitForSeconds _waitForSeconds2 = new(2f);
private readonly static WaitForSeconds _waitForSeconds3 = new(3f); private readonly static WaitForSeconds _waitForSeconds3 = new(3f);
public TMP_Text statusText; [SerializeField] private TMP_Text statusText;
public Button backButton; [SerializeField] private Button backButton;
public Button sendButton; [SerializeField] private Button sendButton;
public TMP_InputField messageInputField; [SerializeField] private TMP_InputField messageInputField;
public GameObject content; [SerializeField] private GameObject content;
public GameObject sampleObject; [SerializeField] private GameObject sampleObject;
private string statusMessage; private string statusMessage;
private Coroutine statusRoutine; private Coroutine statusRoutine;
private Coroutine refreshLoopRoutine; private Coroutine refreshLoopRoutine;
private bool shouldScrollToBottom = true; private bool shouldScrollToBottom = true;
public Button downButton; [SerializeField] private Button downButton;
private bool isPaused; private bool isPaused;
public ProfileMenu profilePrefab; [SerializeField] private ProfileMenu profilePrefab;
public GameObject optionsPanel; [SerializeField] private GameObject optionsPanel;
public Button optionsPanelExitButton; [SerializeField] private Button optionsPanelExitButton;
public Button optionsPanelDeleteButton; [SerializeField] private Button optionsPanelDeleteButton;
public Button optionsPanelEditButton; [SerializeField] private Button optionsPanelEditButton;
public Button optionsPanelReportButton; [SerializeField] private Button optionsPanelReportButton;
public Button optionsPanelCopyButton; [SerializeField] private Button optionsPanelCopyButton;
private ChatroomMessage selectedMessageForOptions; private ChatroomMessage selectedMessageForOptions;
public GameObject editMessagePanelSample; [SerializeField] private GameObject editMessagePanelSample;
private GameObject editMessagePanelCurrent; private GameObject editMessagePanelCurrent;
public GameObject reportMessagePanel; [SerializeField] private GameObject reportMessagePanel;
public Button reportMessagePanelExitButton; [SerializeField] private Button reportMessagePanelExitButton;
public Button reportMessagePanelSubmitButton; [SerializeField] private Button reportMessagePanelSubmitButton;
public TMP_InputField reportMessagePanelReportReason; [SerializeField] private TMP_InputField reportMessagePanelReportReason;
public Dictionary<string, string> customIcons; [SerializeField] private Dictionary<string, string> customIcons;
void Start() void Start()
{ {

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@@ -5,10 +5,10 @@ using UnityEngine.UI;
public class CustomColorObject : MonoBehaviour public class CustomColorObject : MonoBehaviour
{ {
public ColorObjectType type; [SerializeField] private ColorObjectType type;
public bool invert; [SerializeField] private bool invert;
public Color addMore; [SerializeField] private Color addMore;
public bool reverseAdd; [SerializeField] private bool reverseAdd;
Color ApplyModifiers(Color baseColor) Color ApplyModifiers(Color baseColor)
{ {

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@@ -18,23 +18,22 @@ public class CustomGamePlayer : MonoBehaviour
private float antiLeft; private float antiLeft;
private float screenWidth; private float screenWidth;
internal bool isGrounded; internal bool isGrounded;
public TMP_Text scoreText; [SerializeField] private TMP_Text scoreText;
public TMP_Text boostText; [SerializeField] private TMP_Text boostText;
public GameObject bird; [SerializeField] private GameObject bird;
public GameObject pausePanel; [SerializeField] private GameObject pausePanel;
public Rigidbody2D rb; [SerializeField] private Rigidbody2D rb;
public AudioSource backgroundMusic; public AudioSource backgroundMusic;
private float nextUpdate; [SerializeField] private SpriteRenderer overlayRender;
public SpriteRenderer overlayRender;
private float lastMoveTime; private float lastMoveTime;
public GameObject berryParent; [SerializeField] private GameObject berryParent;
public GameObject mobileButtons; [SerializeField] private GameObject mobileButtons;
public Button pauseButton; [SerializeField] private Button pauseButton;
public Button restartButton; [SerializeField] private Button restartButton;
public Button jumpButton; [SerializeField] private Button jumpButton;
public Button rightButton; [SerializeField] private Button rightButton;
public Button leftButton; [SerializeField] private Button leftButton;
private float normalBerryChance; private float normalBerryChance;
private float poisonBerryChance; private float poisonBerryChance;

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@@ -6,32 +6,32 @@ using UnityEngine.UI;
public class CustomGamePlayerPauseMenu : MonoBehaviour public class CustomGamePlayerPauseMenu : MonoBehaviour
{ {
public static CustomGamePlayerPauseMenu Instance; public static CustomGamePlayerPauseMenu Instance;
public Button backButton; [SerializeField] private Button backButton;
public Button continueButton; [SerializeField] private Button continueButton;
public Button statsButton; [SerializeField] private Button statsButton;
public Button editUiButton; [SerializeField] private Button editUiButton;
public Button resetUiButton; [SerializeField] private Button resetUiButton;
public AudioSource songLoop; [SerializeField] private AudioSource songLoop;
public TMP_Text scoreText; [SerializeField] private TMP_Text scoreText;
public TMP_Text boostText; [SerializeField] private TMP_Text boostText;
public Button pauseButton; [SerializeField] private Button pauseButton;
public Button restartButton; [SerializeField] private Button restartButton;
public Button jumpButton; [SerializeField] private Button jumpButton;
public Button rightButton; [SerializeField] private Button rightButton;
public Button leftButton; [SerializeField] private Button leftButton;
internal bool editingUI = false; internal bool editingUI = false;
public GameObject statsMenu; public GameObject statsMenu;
public Button statsMenuExitButton; public Button statsMenuExitButton;
public TMP_Text statsText; [SerializeField] private TMP_Text statsText;
public Toggle settingFullscreenToggle; [SerializeField] private Toggle settingFullscreenToggle;
public Toggle settingVSyncToggle; [SerializeField] private Toggle settingVSyncToggle;
public Toggle settingRandomMusicToggle; [SerializeField] private Toggle settingRandomMusicToggle;
public Slider musicSlider; [SerializeField] private Slider musicSlider;
public Slider sfxSlider; [SerializeField] private Slider sfxSlider;
public TMP_Text musicSliderText; [SerializeField] private TMP_Text musicSliderText;
public TMP_Text sfxSliderText; [SerializeField] private TMP_Text sfxSliderText;
void Awake() void Awake()
{ {

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@@ -7,7 +7,7 @@ public class DraggableUI : MonoBehaviour, IDragHandler, IBeginDragHandler
{ {
public static DraggableUI Instance; public static DraggableUI Instance;
private Vector2 offset; private Vector2 offset;
public string uiName; [SerializeField] private string uiName;
public bool canDrag = false; public bool canDrag = false;
private readonly List<GameObject> outlineSides = new(); private readonly List<GameObject> outlineSides = new();

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@@ -3,7 +3,7 @@ using UnityEngine;
[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioSource))]
public class GameMusicHandler : MonoBehaviour public class GameMusicHandler : MonoBehaviour
{ {
public AudioClip[] audioClips; [SerializeField] private AudioClip[] audioClips;
private AudioSource audioSource; private AudioSource audioSource;
private int lastIndex = -1; private int lastIndex = -1;
private int currentIndex = 0; private int currentIndex = 0;

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@@ -29,25 +29,24 @@ public class GamePlayer : MonoBehaviour
private float antiLeft; private float antiLeft;
private float screenWidth; private float screenWidth;
internal bool isGrounded; internal bool isGrounded;
public TMP_Text scoreText; [SerializeField] private TMP_Text scoreText;
public TMP_Text highScoreText; [SerializeField] private TMP_Text highScoreText;
public TMP_Text boostText; [SerializeField] private TMP_Text boostText;
public TMP_Text coinText; [SerializeField] private TMP_Text coinText;
public GameObject bird; [SerializeField] private GameObject bird;
public GameObject pausePanel; [SerializeField] private GameObject pausePanel;
public Rigidbody2D rb; [SerializeField] private Rigidbody2D rb;
public AudioSource backgroundMusic; public AudioSource backgroundMusic;
private float nextUpdate; [SerializeField] private SpriteRenderer overlayRender;
public SpriteRenderer overlayRender;
private float lastMoveTime; private float lastMoveTime;
public GameObject berryParent; [SerializeField] private GameObject berryParent;
public GameObject mobileButtons; [SerializeField] private GameObject mobileButtons;
public Button pauseButton; [SerializeField] private Button pauseButton;
public Button restartButton; [SerializeField] private Button restartButton;
public Button jumpButton; [SerializeField] private Button jumpButton;
public Button rightButton; [SerializeField] private Button rightButton;
public Button leftButton; [SerializeField] private Button leftButton;
void Start() void Start()
{ {

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@@ -6,34 +6,34 @@ using UnityEngine.UI;
public class GamePlayerPauseMenu : MonoBehaviour public class GamePlayerPauseMenu : MonoBehaviour
{ {
public static GamePlayerPauseMenu Instance; public static GamePlayerPauseMenu Instance;
public Button backButton; [SerializeField] private Button backButton;
public Button continueButton; [SerializeField] private Button continueButton;
public Button statsButton; [SerializeField] private Button statsButton;
public Button editUiButton; [SerializeField] private Button editUiButton;
public Button resetUiButton; [SerializeField] private Button resetUiButton;
public AudioSource songLoop; [SerializeField] private AudioSource songLoop;
public TMP_Text scoreText; [SerializeField] private TMP_Text scoreText;
public TMP_Text highScoreText; [SerializeField] private TMP_Text highScoreText;
public TMP_Text boostText; [SerializeField] private TMP_Text boostText;
public TMP_Text coinsText; [SerializeField] private TMP_Text coinsText;
public Button pauseButton; [SerializeField] private Button pauseButton;
public Button restartButton; [SerializeField] private Button restartButton;
public Button jumpButton; [SerializeField] private Button jumpButton;
public Button rightButton; [SerializeField] private Button rightButton;
public Button leftButton; [SerializeField] private Button leftButton;
internal bool editingUI = false; internal bool editingUI = false;
public GameObject statsMenu; public GameObject statsMenu;
public Button statsMenuExitButton; public Button statsMenuExitButton;
public TMP_Text statsText; [SerializeField] private TMP_Text statsText;
public Toggle settingFullscreenToggle; [SerializeField] private Toggle settingFullscreenToggle;
public Toggle settingVSyncToggle; [SerializeField] private Toggle settingVSyncToggle;
public Toggle settingRandomMusicToggle; [SerializeField] private Toggle settingRandomMusicToggle;
public Slider musicSlider; [SerializeField] private Slider musicSlider;
public Slider sfxSlider; [SerializeField] private Slider sfxSlider;
public TMP_Text musicSliderText; [SerializeField] private TMP_Text musicSliderText;
public TMP_Text sfxSliderText; [SerializeField] private TMP_Text sfxSliderText;
void Awake() void Awake()
{ {

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@@ -2,8 +2,8 @@ using UnityEngine;
public class HideIfSettingFalse : MonoBehaviour public class HideIfSettingFalse : MonoBehaviour
{ {
public SettingTypes setting; [SerializeField] private SettingTypes setting;
public bool reverse; [SerializeField] private bool reverse;
void Start() void Start()
{ {

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@@ -13,35 +13,35 @@ using UnityEngine.UI;
public class IconMarketplaceDownloadIcon : MonoBehaviour public class IconMarketplaceDownloadIcon : MonoBehaviour
{ {
private readonly static WaitForSeconds _waitForSeconds2 = new(2f); private readonly static WaitForSeconds _waitForSeconds2 = new(2f);
public IconMarketplaceManager marketplaceManager; [SerializeField] private IconMarketplaceManager marketplaceManager;
public TMP_Text statusText; [SerializeField] private TMP_Text statusText;
public TMP_Text balanceText; [SerializeField] private TMP_Text balanceText;
public Button backButton; [SerializeField] private Button backButton;
public GameObject content; public GameObject content;
public GameObject sample; [SerializeField] private GameObject sample;
private string statusMessage; private string statusMessage;
private Coroutine statusRoutine; private Coroutine statusRoutine;
public AudioSource iconPurchaseSound; public AudioSource iconPurchaseSound;
public Button refreshButton; [SerializeField] private Button refreshButton;
public Button optionsButton; [SerializeField] private Button optionsButton;
public GameObject optionsPanel; [SerializeField] private GameObject optionsPanel;
public Button optionsPanelSubmitButton; [SerializeField] private Button optionsPanelSubmitButton;
public Button optionsPanelResetButton; [SerializeField] private Button optionsPanelResetButton;
public TMP_Dropdown optionsPanelSortByDropdown; public TMP_Dropdown optionsPanelSortByDropdown;
public Toggle optionsPanelPriceRangeToggle; public Toggle optionsPanelPriceRangeToggle;
public TMP_InputField optionsPanelPriceRangeMinInput; [SerializeField] private TMP_InputField optionsPanelPriceRangeMinInput;
public TMP_InputField optionsPanelPriceRangeMaxInput; [SerializeField] private TMP_InputField optionsPanelPriceRangeMaxInput;
internal string priceRangeMin = "10"; internal string priceRangeMin = "10";
internal string priceRangeMax = "250"; internal string priceRangeMax = "250";
public Toggle optionsPanelSearchForToggle; public Toggle optionsPanelSearchForToggle;
public TMP_InputField optionsPanelSearchForInputField; [SerializeField] private TMP_InputField optionsPanelSearchForInputField;
internal string searchForValue = ""; internal string searchForValue = "";
public Toggle optionsPanelOnlyShowToggle; [SerializeField] private Toggle optionsPanelOnlyShowToggle;
public TMP_Dropdown optionsPanelOnlyShowDropdown; [SerializeField] private TMP_Dropdown optionsPanelOnlyShowDropdown;
internal bool anyChanges = false; internal bool anyChanges = false;

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@@ -6,16 +6,16 @@ using UnityEngine.UI;
public class IconMarketplaceManager : MonoBehaviour public class IconMarketplaceManager : MonoBehaviour
{ {
public GameObject normalPanel; [SerializeField] private GameObject normalPanel;
public GameObject downloadPanel; [SerializeField] private GameObject downloadPanel;
public GameObject uploadPanel; [SerializeField] private GameObject uploadPanel;
public IconMarketplaceUploadIcon uploadPanelScript; [SerializeField] private IconMarketplaceUploadIcon uploadPanelScript;
public IconMarketplaceDownloadIcon downloadPanelScript; [SerializeField] private IconMarketplaceDownloadIcon downloadPanelScript;
public Button downloadButton; [SerializeField] private Button downloadButton;
public Button uploadButton; [SerializeField] private Button uploadButton;
public TMP_Text coinText; [SerializeField] private TMP_Text coinText;
void Start() void Start()
{ {

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@@ -10,15 +10,15 @@ using UnityEngine.UI;
public class IconMarketplaceUploadIcon : MonoBehaviour public class IconMarketplaceUploadIcon : MonoBehaviour
{ {
public IconMarketplaceManager marketplaceManager; [SerializeField] private IconMarketplaceManager marketplaceManager;
public TMP_Text statusText; [SerializeField] private TMP_Text statusText;
public Button backButton; [SerializeField] private Button backButton;
public Button uploadButton; [SerializeField] private Button uploadButton;
public Button selectButton; [SerializeField] private Button selectButton;
public TMP_InputField birdNameInput; [SerializeField] private TMP_InputField birdNameInput;
public TMP_InputField birdPriceInput; [SerializeField] private TMP_InputField birdPriceInput;
public Image birdImage; [SerializeField] private Image birdImage;
public GameObject birdImageNone; [SerializeField] private GameObject birdImageNone;
private string birdData = null; private string birdData = null;
void Awake() void Awake()

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@@ -8,22 +8,22 @@ using UnityEngine.UI;
public class Iconsmenu : MonoBehaviour public class Iconsmenu : MonoBehaviour
{ {
public GameObject iconsPanel; [SerializeField] private GameObject iconsPanel;
public GameObject overlaysPanel; [SerializeField] private GameObject overlaysPanel;
public GameObject marketplaceIconsPanel; [SerializeField] private GameObject marketplaceIconsPanel;
public GameObject marketplaceIconsContent; [SerializeField] private GameObject marketplaceIconsContent;
public GameObject marketplaceIconsSample; [SerializeField] private GameObject marketplaceIconsSample;
public Sprite defaultIcon; [SerializeField] private Sprite defaultIcon;
public Button placeholderButton; [SerializeField] private Button placeholderButton;
public TMP_Text selectionText; [SerializeField] private TMP_Text selectionText;
public Image previewBird; [SerializeField] private Image previewBird;
public Image previewOverlay; [SerializeField] private Image previewOverlay;
public Button[] icons; [SerializeField] private Button[] icons;
public Button[] overlays; [SerializeField] private Button[] overlays;
private Dictionary<string, Button> customIcons = new(); private Dictionary<string, Button> customIcons = new();
public GameObject previewBirdObject; [SerializeField] private GameObject previewBirdObject;
public ColorPanel iconColorPanel; [SerializeField] private ColorPanel iconColorPanel;
public ColorPanel overlayColorPanel; [SerializeField] private ColorPanel overlayColorPanel;
private void Start() private void Start()
{ {

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@@ -11,40 +11,40 @@ using UnityEngine.UI;
public class LeaderboardsMenu : MonoBehaviour public class LeaderboardsMenu : MonoBehaviour
{ {
public TMP_Text statusText; [SerializeField] private TMP_Text statusText;
public Button backButton; [SerializeField] private Button backButton;
public Button refreshButton; [SerializeField] private Button refreshButton;
public ProfileMenu profilePrefab; [SerializeField] private ProfileMenu profilePrefab;
public GameObject selectionPanel; [SerializeField] private GameObject selectionPanel;
public Button selectionScoreButton; [SerializeField] private Button selectionScoreButton;
public Button selectionBerryButton; [SerializeField] private Button selectionBerryButton;
public Button selectionCoinButton; [SerializeField] private Button selectionCoinButton;
public Button selectionLegacyButton; [SerializeField] private Button selectionLegacyButton;
public Button selectionTotalBerriesButton; [SerializeField] private Button selectionTotalBerriesButton;
public GameObject scorePanel; [SerializeField] private GameObject scorePanel;
public GameObject scoreContent; [SerializeField] private GameObject scoreContent;
public GameObject scoreSampleObject; [SerializeField] private GameObject scoreSampleObject;
public GameObject berryPanel; [SerializeField] private GameObject berryPanel;
public GameObject berryContent; [SerializeField] private GameObject berryContent;
public TMP_Dropdown berryShowTypeDropdown; [SerializeField] private TMP_Dropdown berryShowTypeDropdown;
public GameObject berrySampleObject; [SerializeField] private GameObject berrySampleObject;
public GameObject coinPanel; [SerializeField] private GameObject coinPanel;
public GameObject coinContent; [SerializeField] private GameObject coinContent;
public GameObject coinSampleObject; [SerializeField] private GameObject coinSampleObject;
public GameObject legacyPanel; [SerializeField] private GameObject legacyPanel;
public GameObject legacyContent; [SerializeField] private GameObject legacyContent;
public GameObject legacySampleObject; [SerializeField] private GameObject legacySampleObject;
public GameObject totalBerriesPanel; [SerializeField] private GameObject totalBerriesPanel;
public GameObject totalBerriesContent; [SerializeField] private GameObject totalBerriesContent;
public GameObject totalBerriesSampleObject; [SerializeField] private GameObject totalBerriesSampleObject;
public Dictionary<string, string> customIcons; [SerializeField] private Dictionary<string, string> customIcons;
void Awake() void Awake()
{ {

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@@ -7,9 +7,9 @@ using UnityEngine.UI;
public class LoadingMenu : MonoBehaviour public class LoadingMenu : MonoBehaviour
{ {
public TMP_Text text; [SerializeField] private TMP_Text text;
public Button updateButton; [SerializeField] private Button updateButton;
public Button continueButton; [SerializeField] private Button continueButton;
void Start() void Start()
{ {

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@@ -4,11 +4,11 @@ using UnityEngine.UI;
public class MenuScript : MonoBehaviour public class MenuScript : MonoBehaviour
{ {
public Button exitButton; [SerializeField] private Button exitButton;
public TMP_Text updateText; [SerializeField] private TMP_Text updateText;
public Button updateButton; [SerializeField] private Button updateButton;
public Button profileButton; [SerializeField] private Button profileButton;
public ProfileMenu profilePrefab; [SerializeField] private ProfileMenu profilePrefab;
void Awake() void Awake()
{ {

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@@ -13,30 +13,30 @@ using UnityEngine.UI;
public class ProfileMenu : MonoBehaviour public class ProfileMenu : MonoBehaviour
{ {
public Button exitButton; [SerializeField] private Button exitButton;
public Button refreshButton; [SerializeField] private Button refreshButton;
public Button postButton; [SerializeField] private Button postButton;
public GameObject contentPanel; [SerializeField] private GameObject contentPanel;
public TMP_Text loadingText; [SerializeField] private TMP_Text loadingText;
public GameObject voteOverlay; [SerializeField] private GameObject voteOverlay;
public GameObject postOverlay; [SerializeField] private GameObject postOverlay;
public TMP_Text normalBerryStat; [SerializeField] private TMP_Text normalBerryStat;
public TMP_Text poisonBerryStat; [SerializeField] private TMP_Text poisonBerryStat;
public TMP_Text slowBerryStat; [SerializeField] private TMP_Text slowBerryStat;
public TMP_Text ultraBerryStat; [SerializeField] private TMP_Text ultraBerryStat;
public TMP_Text speedyBerryStat; [SerializeField] private TMP_Text speedyBerryStat;
public TMP_Text coinBerryStat; [SerializeField] private TMP_Text coinBerryStat;
public TMP_Text randomBerryStat; [SerializeField] private TMP_Text randomBerryStat;
public TMP_Text antiBerryStat; [SerializeField] private TMP_Text antiBerryStat;
public TMP_Text coinStat; [SerializeField] private TMP_Text coinStat;
public TMP_Text playerNameText; [SerializeField] private TMP_Text playerNameText;
public Image playerIconImage; [SerializeField] private Image playerIconImage;
public Image playerOverlayImage; [SerializeField] private Image playerOverlayImage;
public GameObject postSample; [SerializeField] private GameObject postSample;
public bool canVote = true; [SerializeField] private bool canVote = true;
void Awake() void Awake()

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@@ -3,7 +3,7 @@ using UnityEngine.UI;
public class RainbowImage : MonoBehaviour public class RainbowImage : MonoBehaviour
{ {
public float frequency = 1f; [SerializeField] private float frequency = 1f;
private Image targetImage; private Image targetImage;
void Awake() void Awake()

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@@ -3,7 +3,7 @@ using UnityEngine;
public class RainbowText : MonoBehaviour public class RainbowText : MonoBehaviour
{ {
public float frequency = 1f; [SerializeField] private float frequency = 1f;
private TMP_Text targetImage; private TMP_Text targetImage;
void Awake() void Awake()

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@@ -7,22 +7,22 @@ using UnityEngine.UI;
public class SettingsMenu : MonoBehaviour public class SettingsMenu : MonoBehaviour
{ {
public GameObject settingsMenu; [SerializeField] private GameObject settingsMenu;
public ColorPanel colorMenu; [SerializeField] private ColorPanel colorMenu;
public Button toggleButton; [SerializeField] private Button toggleButton;
public Toggle setting1toggle; [SerializeField] private Toggle setting1toggle;
public Toggle setting2toggle; [SerializeField] private Toggle setting2toggle;
public Toggle setting3toggle; [SerializeField] private Toggle setting3toggle;
public Toggle setting4toggle; [SerializeField] private Toggle setting4toggle;
public Toggle setting5toggle; [SerializeField] private Toggle setting5toggle;
public Slider musicSlider; [SerializeField] private Slider musicSlider;
public Slider sfxSlider; [SerializeField] private Slider sfxSlider;
public GameObject settingsUI; [SerializeField] private GameObject settingsUI;
public Button switchColorTypeButton; [SerializeField] private Button switchColorTypeButton;
public int colorType = 0; [SerializeField] private int colorType = 0;
public bool colorCanSave = true; [SerializeField] private bool colorCanSave = true;
private void Start() private void Start()
{ {

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@@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
public class StatsMenu : MonoBehaviour public class StatsMenu : MonoBehaviour
{ {
public TMP_Text statText; [SerializeField] private TMP_Text statText;
void Start() void Start()
{ {