Made it so you cant open the pause menu while already paused

It was a weird bug idk
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Puppet committed 2025-10-13 11:07:31 -07:00
1 parent 64dcd6358b
commit feb8492dd9
1 file changed
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@@ -65,7 +65,7 @@ public partial class Player : Node2D {
Globals.MovementSpeed = Globals.DefaultMovementSpeed / 2f; Globals.MovementSpeed = Globals.DefaultMovementSpeed / 2f;
} }
if (Input.IsActionJustPressed("EscapeKey")) { if (Input.IsActionJustPressed("EscapeKey") && !Globals.IsPaused) {
PackedScene PauseMenu = GD.Load<PackedScene>("res://Scenes/PauseMenu.tscn"); PackedScene PauseMenu = GD.Load<PackedScene>("res://Scenes/PauseMenu.tscn");
Control PauseMenuInstance = PauseMenu.Instantiate<Control>(); Control PauseMenuInstance = PauseMenu.Instantiate<Control>();