Made it so you cant open the pause menu while already paused
It was a weird bug idk
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@@ -65,7 +65,7 @@ public partial class Player : Node2D {
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Globals.MovementSpeed = Globals.DefaultMovementSpeed / 2f;
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Globals.MovementSpeed = Globals.DefaultMovementSpeed / 2f;
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}
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}
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if (Input.IsActionJustPressed("EscapeKey")) {
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if (Input.IsActionJustPressed("EscapeKey") && !Globals.IsPaused) {
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PackedScene PauseMenu = GD.Load<PackedScene>("res://Scenes/PauseMenu.tscn");
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PackedScene PauseMenu = GD.Load<PackedScene>("res://Scenes/PauseMenu.tscn");
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Control PauseMenuInstance = PauseMenu.Instantiate<Control>();
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Control PauseMenuInstance = PauseMenu.Instantiate<Control>();
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