Add more buttons to account manager + async scene management
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@@ -4,14 +4,18 @@ using TMPro;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class AccountMenu : MonoBehaviour
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{
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public GameObject loggedInPanel;
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public TMP_Text loggedInText;
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public Button loggedInChangeUsernameButton;
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public Button loggedInChangePasswordButton;
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public Button loggedInSaveButton;
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public Button loggedInLoadButton;
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public Button loggedInLogoutButton;
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public Button loggedInBackButton;
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public GameObject loggedOutPanel;
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public Button loggedOutLoginButton;
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@@ -56,6 +60,7 @@ public class AccountMenu : MonoBehaviour
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PlayerPrefs.SetInt("overlay", 0);
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SwitchPanel(1);
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});
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loggedInBackButton.onClick.AddListener(() => SceneManager.LoadSceneAsync("MainMenu"));
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loggedOutLoginButton.onClick.AddListener(() => SwitchPanel(2));
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loggedOutRegisterButton.onClick.AddListener(() => SwitchPanel(3));
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loginRegisterButton.onClick.AddListener(() => SwitchPanel(3));
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@@ -9,7 +9,7 @@ public class ButtonToScene : MonoBehaviour
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void Awake()
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{
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gameObject.GetComponent<Button>().onClick.AddListener(() => {
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SceneManager.LoadScene(sceneName);
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SceneManager.LoadSceneAsync(sceneName);
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});
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}
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}
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@@ -11,7 +11,7 @@ public class GamePlayerPauseMenu : MonoBehaviour
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{
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backButton.onClick.AddListener(() =>
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{
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UnityEngine.SceneManagement.SceneManager.LoadScene("MainMenu");
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UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("MainMenu");
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});
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continueButton.onClick.AddListener(Unpause);
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}
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@@ -65,7 +65,7 @@ public class Iconsmenu : MonoBehaviour
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PlayerPrefs.SetInt("icon", Mathf.Clamp(PlayerPrefs.GetInt("icon", 0), 1, 8));
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PlayerPrefs.SetInt("overlay", Mathf.Clamp(PlayerPrefs.GetInt("overlay", 0), 0, 9));
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PlayerPrefs.Save();
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SceneManager.LoadScene("MainMenu");
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SceneManager.LoadSceneAsync("MainMenu");
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});
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icon1.onClick.AddListener(() => SelectIcon(1));
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icon2.onClick.AddListener(() => SelectIcon(2));
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