Files
source/Assets/Scripts/ButtonToScene.cs

15 lines
316 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ButtonToScene : MonoBehaviour
{
public string sceneName;
void Awake()
{
gameObject.GetComponent<Button>().onClick.AddListener(() => {
SceneManager.LoadSceneAsync(sceneName);
});
}
}