Files
source/Assets/Scripts/GamePlayerPauseMenu.cs

54 lines
1.5 KiB
C#

using UnityEngine;
using UnityEngine.UI;
public class GamePlayerPauseMenu : MonoBehaviour
{
public Button backButton;
public Button continueButton;
public AudioSource songLoop;
void Awake()
{
backButton.onClick.AddListener(() =>
{
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync("MainMenu");
});
continueButton.onClick.AddListener(Unpause);
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
gameObject.SetActive(false);
}
}
void Unpause()
{
songLoop.UnPause();
gameObject.SetActive(false);
GameObject[] berries = GameObject.FindGameObjectsWithTag("Berry");
GameObject[] poisonberries = GameObject.FindGameObjectsWithTag("PoisonBerry");
GameObject[] ultraberries = GameObject.FindGameObjectsWithTag("UltraBerry");
GameObject[] slownessberries = GameObject.FindGameObjectsWithTag("SlowBerry");
foreach (GameObject b in berries)
{
b.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0, -3);
}
foreach (GameObject pb in poisonberries)
{
pb.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0, -3);
}
foreach (GameObject ub in ultraberries)
{
ub.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0, -3);
}
foreach (GameObject sb in slownessberries)
{
sb.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0, -3);
}
}
}