Make stuff not public if it doesn't need to be
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@@ -6,12 +6,12 @@ using UnityEngine.UI;
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public class AccountChangePassword : MonoBehaviour
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{
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public TMP_Text changePasswordStatusText;
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public TMP_InputField changePasswordCurrentPasswordInput;
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public TMP_InputField changePasswordNewPasswordInput;
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public TMP_InputField changePasswordRetypeNewPasswordInput;
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public Button changePasswordBackButton;
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public Button changePasswordSubmitButton;
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[SerializeField] private TMP_Text changePasswordStatusText;
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[SerializeField] private TMP_InputField changePasswordCurrentPasswordInput;
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[SerializeField] private TMP_InputField changePasswordNewPasswordInput;
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[SerializeField] private TMP_InputField changePasswordRetypeNewPasswordInput;
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[SerializeField] private Button changePasswordBackButton;
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[SerializeField] private Button changePasswordSubmitButton;
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void Awake()
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{
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