Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -6,12 +6,12 @@ using UnityEngine.UI;
public class AccountChangePassword : MonoBehaviour
{
public TMP_Text changePasswordStatusText;
public TMP_InputField changePasswordCurrentPasswordInput;
public TMP_InputField changePasswordNewPasswordInput;
public TMP_InputField changePasswordRetypeNewPasswordInput;
public Button changePasswordBackButton;
public Button changePasswordSubmitButton;
[SerializeField] private TMP_Text changePasswordStatusText;
[SerializeField] private TMP_InputField changePasswordCurrentPasswordInput;
[SerializeField] private TMP_InputField changePasswordNewPasswordInput;
[SerializeField] private TMP_InputField changePasswordRetypeNewPasswordInput;
[SerializeField] private Button changePasswordBackButton;
[SerializeField] private Button changePasswordSubmitButton;
void Awake()
{