Make stuff not public if it doesn't need to be
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@@ -6,12 +6,12 @@ using UnityEngine.UI;
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public class AccountChangePassword : MonoBehaviour
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{
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public TMP_Text changePasswordStatusText;
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public TMP_InputField changePasswordCurrentPasswordInput;
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public TMP_InputField changePasswordNewPasswordInput;
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public TMP_InputField changePasswordRetypeNewPasswordInput;
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public Button changePasswordBackButton;
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public Button changePasswordSubmitButton;
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[SerializeField] private TMP_Text changePasswordStatusText;
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[SerializeField] private TMP_InputField changePasswordCurrentPasswordInput;
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[SerializeField] private TMP_InputField changePasswordNewPasswordInput;
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[SerializeField] private TMP_InputField changePasswordRetypeNewPasswordInput;
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[SerializeField] private Button changePasswordBackButton;
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[SerializeField] private Button changePasswordSubmitButton;
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void Awake()
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{
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@@ -6,11 +6,11 @@ using UnityEngine.UI;
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public class AccountChangeUsername : MonoBehaviour
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{
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public TMP_Text changeUsernameStatusText;
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public TMP_InputField changeUsernameCurrentUsernameInput;
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public TMP_InputField changeUsernameNewUsernameInput;
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public Button changeUsernameBackButton;
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public Button changeUsernameSubmitButton;
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[SerializeField] private TMP_Text changeUsernameStatusText;
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[SerializeField] private TMP_InputField changeUsernameCurrentUsernameInput;
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[SerializeField] private TMP_InputField changeUsernameNewUsernameInput;
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[SerializeField] private Button changeUsernameBackButton;
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[SerializeField] private Button changeUsernameSubmitButton;
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void Awake()
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{
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@@ -6,12 +6,12 @@ public class AccountHandler : MonoBehaviour
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{
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public static AccountHandler instance;
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public AccountLoggedIn accountLoggedIn;
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public AccountLoggedOut accountLoggedOut;
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public AccountLogin accountLogin;
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public AccountRegister accountRegister;
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public AccountChangeUsername accountChangeUsername;
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public AccountChangePassword accountChangePassword;
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public AccountRefreshLogin accountRefreshLogin;
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[SerializeField] private AccountLoggedOut accountLoggedOut;
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[SerializeField] private AccountLogin accountLogin;
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[SerializeField] private AccountRegister accountRegister;
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[SerializeField] private AccountChangeUsername accountChangeUsername;
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[SerializeField] private AccountChangePassword accountChangePassword;
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[SerializeField] private AccountRefreshLogin accountRefreshLogin;
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void Awake()
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{
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@@ -10,14 +10,14 @@ using UnityEngine.UI;
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public class AccountLoggedIn : MonoBehaviour
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{
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public TMP_Text loggedInText;
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public AccountLoggedOut accountLoggedOut;
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public Button loggedInChangeUsernameButton;
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public Button loggedInChangePasswordButton;
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public Button loggedInSaveButton;
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public Button loggedInLoadButton;
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public Button loggedInRefreshLoginButton;
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public Button loggedInLogoutButton;
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public Button loggedInBackButton;
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[SerializeField] private AccountLoggedOut accountLoggedOut;
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[SerializeField] private Button loggedInChangeUsernameButton;
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[SerializeField] private Button loggedInChangePasswordButton;
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[SerializeField] private Button loggedInSaveButton;
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[SerializeField] private Button loggedInLoadButton;
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[SerializeField] private Button loggedInRefreshLoginButton;
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[SerializeField] private Button loggedInLogoutButton;
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[SerializeField] private Button loggedInBackButton;
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void Awake()
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{
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@@ -3,8 +3,8 @@ using UnityEngine.UI;
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public class AccountLoggedOut : MonoBehaviour
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{
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public Button loggedOutLoginButton;
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public Button loggedOutRegisterButton;
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[SerializeField] private Button loggedOutLoginButton;
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[SerializeField] private Button loggedOutRegisterButton;
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void Awake()
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{
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@@ -7,11 +7,11 @@ using UnityEngine.UI;
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public class AccountLogin : MonoBehaviour
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{
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public TMP_Text loginPanelStatusText;
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public TMP_InputField loginUsernameInput;
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public TMP_InputField loginPasswordInput;
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public Button loginBackButton;
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public Button loginSubmitButton;
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[SerializeField] private TMP_Text loginPanelStatusText;
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[SerializeField] private TMP_InputField loginUsernameInput;
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[SerializeField] private TMP_InputField loginPasswordInput;
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[SerializeField] private Button loginBackButton;
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[SerializeField] private Button loginSubmitButton;
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void Awake()
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{
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@@ -7,11 +7,11 @@ using UnityEngine.UI;
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public class AccountRefreshLogin : MonoBehaviour
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{
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public TMP_Text refreshLoginStatusText;
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public TMP_InputField refreshLoginUsernameInput;
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public TMP_InputField refreshLoginPasswordInput;
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public Button refreshLoginBackButton;
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public Button refreshLoginSubmitButton;
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[SerializeField] private TMP_Text refreshLoginStatusText;
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[SerializeField] private TMP_InputField refreshLoginUsernameInput;
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[SerializeField] private TMP_InputField refreshLoginPasswordInput;
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[SerializeField] private Button refreshLoginBackButton;
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[SerializeField] private Button refreshLoginSubmitButton;
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void Awake()
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{
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@@ -6,14 +6,14 @@ using UnityEngine.UI;
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public class AccountRegister : MonoBehaviour
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{
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public TMP_Text registerPanelStatusText;
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public TMP_InputField registerUsernameInput;
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public TMP_InputField registerEmailInput;
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public TMP_InputField registerRetypeEmailInput;
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public TMP_InputField registerPasswordInput;
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public TMP_InputField registerRetypePasswordInput;
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public Button registerBackButton;
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public Button registerSubmitButton;
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[SerializeField] private TMP_Text registerPanelStatusText;
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[SerializeField] private TMP_InputField registerUsernameInput;
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[SerializeField] private TMP_InputField registerEmailInput;
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[SerializeField] private TMP_InputField registerRetypeEmailInput;
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[SerializeField] private TMP_InputField registerPasswordInput;
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[SerializeField] private TMP_InputField registerRetypePasswordInput;
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[SerializeField] private Button registerBackButton;
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[SerializeField] private Button registerSubmitButton;
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void Awake()
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{
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