Make stuff not public if it doesn't need to be

This commit is contained in:
2026-01-15 15:16:23 -07:00
parent ce626bbc08
commit 24ec614112
35 changed files with 282 additions and 282 deletions

View File

@@ -6,12 +6,12 @@ using UnityEngine.UI;
public class AccountChangePassword : MonoBehaviour
{
public TMP_Text changePasswordStatusText;
public TMP_InputField changePasswordCurrentPasswordInput;
public TMP_InputField changePasswordNewPasswordInput;
public TMP_InputField changePasswordRetypeNewPasswordInput;
public Button changePasswordBackButton;
public Button changePasswordSubmitButton;
[SerializeField] private TMP_Text changePasswordStatusText;
[SerializeField] private TMP_InputField changePasswordCurrentPasswordInput;
[SerializeField] private TMP_InputField changePasswordNewPasswordInput;
[SerializeField] private TMP_InputField changePasswordRetypeNewPasswordInput;
[SerializeField] private Button changePasswordBackButton;
[SerializeField] private Button changePasswordSubmitButton;
void Awake()
{

View File

@@ -6,11 +6,11 @@ using UnityEngine.UI;
public class AccountChangeUsername : MonoBehaviour
{
public TMP_Text changeUsernameStatusText;
public TMP_InputField changeUsernameCurrentUsernameInput;
public TMP_InputField changeUsernameNewUsernameInput;
public Button changeUsernameBackButton;
public Button changeUsernameSubmitButton;
[SerializeField] private TMP_Text changeUsernameStatusText;
[SerializeField] private TMP_InputField changeUsernameCurrentUsernameInput;
[SerializeField] private TMP_InputField changeUsernameNewUsernameInput;
[SerializeField] private Button changeUsernameBackButton;
[SerializeField] private Button changeUsernameSubmitButton;
void Awake()
{

View File

@@ -6,12 +6,12 @@ public class AccountHandler : MonoBehaviour
{
public static AccountHandler instance;
public AccountLoggedIn accountLoggedIn;
public AccountLoggedOut accountLoggedOut;
public AccountLogin accountLogin;
public AccountRegister accountRegister;
public AccountChangeUsername accountChangeUsername;
public AccountChangePassword accountChangePassword;
public AccountRefreshLogin accountRefreshLogin;
[SerializeField] private AccountLoggedOut accountLoggedOut;
[SerializeField] private AccountLogin accountLogin;
[SerializeField] private AccountRegister accountRegister;
[SerializeField] private AccountChangeUsername accountChangeUsername;
[SerializeField] private AccountChangePassword accountChangePassword;
[SerializeField] private AccountRefreshLogin accountRefreshLogin;
void Awake()
{

View File

@@ -10,14 +10,14 @@ using UnityEngine.UI;
public class AccountLoggedIn : MonoBehaviour
{
public TMP_Text loggedInText;
public AccountLoggedOut accountLoggedOut;
public Button loggedInChangeUsernameButton;
public Button loggedInChangePasswordButton;
public Button loggedInSaveButton;
public Button loggedInLoadButton;
public Button loggedInRefreshLoginButton;
public Button loggedInLogoutButton;
public Button loggedInBackButton;
[SerializeField] private AccountLoggedOut accountLoggedOut;
[SerializeField] private Button loggedInChangeUsernameButton;
[SerializeField] private Button loggedInChangePasswordButton;
[SerializeField] private Button loggedInSaveButton;
[SerializeField] private Button loggedInLoadButton;
[SerializeField] private Button loggedInRefreshLoginButton;
[SerializeField] private Button loggedInLogoutButton;
[SerializeField] private Button loggedInBackButton;
void Awake()
{

View File

@@ -3,8 +3,8 @@ using UnityEngine.UI;
public class AccountLoggedOut : MonoBehaviour
{
public Button loggedOutLoginButton;
public Button loggedOutRegisterButton;
[SerializeField] private Button loggedOutLoginButton;
[SerializeField] private Button loggedOutRegisterButton;
void Awake()
{

View File

@@ -7,11 +7,11 @@ using UnityEngine.UI;
public class AccountLogin : MonoBehaviour
{
public TMP_Text loginPanelStatusText;
public TMP_InputField loginUsernameInput;
public TMP_InputField loginPasswordInput;
public Button loginBackButton;
public Button loginSubmitButton;
[SerializeField] private TMP_Text loginPanelStatusText;
[SerializeField] private TMP_InputField loginUsernameInput;
[SerializeField] private TMP_InputField loginPasswordInput;
[SerializeField] private Button loginBackButton;
[SerializeField] private Button loginSubmitButton;
void Awake()
{

View File

@@ -7,11 +7,11 @@ using UnityEngine.UI;
public class AccountRefreshLogin : MonoBehaviour
{
public TMP_Text refreshLoginStatusText;
public TMP_InputField refreshLoginUsernameInput;
public TMP_InputField refreshLoginPasswordInput;
public Button refreshLoginBackButton;
public Button refreshLoginSubmitButton;
[SerializeField] private TMP_Text refreshLoginStatusText;
[SerializeField] private TMP_InputField refreshLoginUsernameInput;
[SerializeField] private TMP_InputField refreshLoginPasswordInput;
[SerializeField] private Button refreshLoginBackButton;
[SerializeField] private Button refreshLoginSubmitButton;
void Awake()
{

View File

@@ -6,14 +6,14 @@ using UnityEngine.UI;
public class AccountRegister : MonoBehaviour
{
public TMP_Text registerPanelStatusText;
public TMP_InputField registerUsernameInput;
public TMP_InputField registerEmailInput;
public TMP_InputField registerRetypeEmailInput;
public TMP_InputField registerPasswordInput;
public TMP_InputField registerRetypePasswordInput;
public Button registerBackButton;
public Button registerSubmitButton;
[SerializeField] private TMP_Text registerPanelStatusText;
[SerializeField] private TMP_InputField registerUsernameInput;
[SerializeField] private TMP_InputField registerEmailInput;
[SerializeField] private TMP_InputField registerRetypeEmailInput;
[SerializeField] private TMP_InputField registerPasswordInput;
[SerializeField] private TMP_InputField registerRetypePasswordInput;
[SerializeField] private Button registerBackButton;
[SerializeField] private Button registerSubmitButton;
void Awake()
{