Make this static
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@@ -3,9 +3,9 @@ using System;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class ImageUtil
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public static class ImageUtil
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{
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{
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public void RenderFromBase64(string base64, Image targetImage)
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public static void RenderFromBase64(string base64, Image targetImage)
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{
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{
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byte[] imageData = Convert.FromBase64String(base64);
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byte[] imageData = Convert.FromBase64String(base64);
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Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
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Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
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@@ -18,7 +18,7 @@ public class ImageUtil
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targetImage.sprite = sprite;
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targetImage.sprite = sprite;
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}
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}
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public void RenderFromBase64(string base64, SpriteRenderer targetImage)
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public static void RenderFromBase64(string base64, SpriteRenderer targetImage)
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{
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{
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byte[] imageData = Convert.FromBase64String(base64);
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byte[] imageData = Convert.FromBase64String(base64);
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Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
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Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
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