33 lines
1.0 KiB
C#
33 lines
1.0 KiB
C#
|
|
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public static class ImageUtil
|
|
{
|
|
public static void RenderFromBase64(string base64, Image targetImage)
|
|
{
|
|
byte[] imageData = Convert.FromBase64String(base64);
|
|
Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
|
|
if (!tex.LoadImage(imageData)) return;
|
|
|
|
tex.filterMode = FilterMode.Point;
|
|
tex.Apply(false, false);
|
|
|
|
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
|
|
targetImage.sprite = sprite;
|
|
}
|
|
|
|
public static void RenderFromBase64(string base64, SpriteRenderer targetImage)
|
|
{
|
|
byte[] imageData = Convert.FromBase64String(base64);
|
|
Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
|
|
if (!tex.LoadImage(imageData)) return;
|
|
|
|
tex.filterMode = FilterMode.Point;
|
|
tex.Apply(false, false);
|
|
|
|
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
|
|
targetImage.sprite = sprite;
|
|
}
|
|
} |