BEERRY DASH GUNS CUSTOM EDITION FIRE EMOJI

This commit is contained in:
happy-bob007 committed 2025-11-08 22:49:13 -06:00
1 parent 4314f5b073
commit 750e9dbb42
2 files changed
+9 -9

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+2 -2
View File
@@ -212,7 +212,7 @@ SpriteRenderer:
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: dbf71fe5f2caad1409da64bdbb781eb5, type: 3} m_Sprite: {fileID: 21300000, guid: dbf71fe5f2caad1409da64bdbb781eb5, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 0.12967247, g: 0.4656796, b: 0.8867924, a: 1}
m_FlipX: 0 m_FlipX: 0
m_FlipY: 0 m_FlipY: 0
m_DrawMode: 0 m_DrawMode: 0
@@ -6937,7 +6937,7 @@ AudioSource:
SpatializePostEffects: 0 SpatializePostEffects: 0
Priority: 0 Priority: 0
DopplerLevel: 1 DopplerLevel: 1
MinDistance: 1 MinDistance: 1.2993745
MaxDistance: 500 MaxDistance: 500
Pan2D: 0 Pan2D: 0
rolloffMode: 0 rolloffMode: 0
+7 -7
View File
@@ -381,7 +381,7 @@ public class GamePlayer : MonoBehaviour
{ {
Destroy(normalBerry); Destroy(normalBerry);
} }
else if (UnityEngine.Vector3.Distance(bird.transform.position, normalBerry.transform.position) < 1.5f) else if (UnityEngine.Vector3.Distance(bird.transform.position, normalBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, normalBerry.transform.position) < 1.5f)
{ {
totalNormalBerries++; totalNormalBerries++;
DoNormalBerry(normalBerry); DoNormalBerry(normalBerry);
@@ -414,7 +414,7 @@ public class GamePlayer : MonoBehaviour
{ {
Destroy(poisonBerry); Destroy(poisonBerry);
} }
else if (UnityEngine.Vector3.Distance(bird.transform.position, poisonBerry.transform.position) < 1.5f) else if (UnityEngine.Vector3.Distance(bird.transform.position, poisonBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, poisonBerry.transform.position) < 1.5f)
{ {
totalPoisonBerries++; totalPoisonBerries++;
DoPoisonBerry(); DoPoisonBerry();
@@ -447,7 +447,7 @@ public class GamePlayer : MonoBehaviour
{ {
Destroy(slowBerry); Destroy(slowBerry);
} }
else if (UnityEngine.Vector3.Distance(bird.transform.position, slowBerry.transform.position) < 1.5f) else if (UnityEngine.Vector3.Distance(bird.transform.position, slowBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, slowBerry.transform.position) < 1.5f)
{ {
totalSlowBerries++; totalSlowBerries++;
DoSlowBerry(slowBerry); DoSlowBerry(slowBerry);
@@ -480,7 +480,7 @@ public class GamePlayer : MonoBehaviour
{ {
Destroy(ultraBerry); Destroy(ultraBerry);
} }
else if (UnityEngine.Vector3.Distance(bird.transform.position, ultraBerry.transform.position) < 1.5f) else if (UnityEngine.Vector3.Distance(bird.transform.position, ultraBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, ultraBerry.transform.position) < 1.5f)
{ {
totalUltraBerries++; totalUltraBerries++;
DoUltraBerry(ultraBerry); DoUltraBerry(ultraBerry);
@@ -513,7 +513,7 @@ public class GamePlayer : MonoBehaviour
{ {
Destroy(speedyBerry); Destroy(speedyBerry);
} }
else if (UnityEngine.Vector3.Distance(bird.transform.position, speedyBerry.transform.position) < 1.5f) else if (UnityEngine.Vector3.Distance(bird.transform.position, speedyBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, speedyBerry.transform.position) < 1.5f)
{ {
totalSpeedyBerries++; totalSpeedyBerries++;
DoSpeedyBerry(speedyBerry); DoSpeedyBerry(speedyBerry);
@@ -546,7 +546,7 @@ public class GamePlayer : MonoBehaviour
{ {
Destroy(randomBerry); Destroy(randomBerry);
} }
else if (UnityEngine.Vector3.Distance(bird.transform.position, randomBerry.transform.position) < 1.5f) else if (UnityEngine.Vector3.Distance(bird.transform.position, randomBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, randomBerry.transform.position) < 1.5f)
{ {
totalRandomBerries++; totalRandomBerries++;
System.Action[] funcs = { System.Action[] funcs = {
@@ -592,7 +592,7 @@ public class GamePlayer : MonoBehaviour
{ {
Destroy(antiBerry); Destroy(antiBerry);
} }
else if (UnityEngine.Vector3.Distance(bird.transform.position, antiBerry.transform.position) < 1.5f) else if (UnityEngine.Vector3.Distance(bird.transform.position, antiBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, antiBerry.transform.position) < 1.5f)
{ {
totalAntiBerries++; totalAntiBerries++;
DoAntiBerry(antiBerry); DoAntiBerry(antiBerry);