From 750e9dbb4207eb9f7003d6f7a474081179a2784f Mon Sep 17 00:00:00 2001 From: happy-bob007 <95256015+happy-bob007@users.noreply.github.com> Date: Sat, 8 Nov 2025 22:49:13 -0600 Subject: [PATCH] BEERRY DASH GUNS CUSTOM EDITION FIRE EMOJI --- Assets/Scenes/GamePlayer.unity | 4 ++-- Assets/Scripts/GamePlayer.cs | 14 +++++++------- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/Assets/Scenes/GamePlayer.unity b/Assets/Scenes/GamePlayer.unity index 7e8da58..cf554bf 100644 --- a/Assets/Scenes/GamePlayer.unity +++ b/Assets/Scenes/GamePlayer.unity @@ -212,7 +212,7 @@ SpriteRenderer: m_SortingLayer: 0 m_SortingOrder: 0 m_Sprite: {fileID: 21300000, guid: dbf71fe5f2caad1409da64bdbb781eb5, type: 3} - m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Color: {r: 0.12967247, g: 0.4656796, b: 0.8867924, a: 1} m_FlipX: 0 m_FlipY: 0 m_DrawMode: 0 @@ -6937,7 +6937,7 @@ AudioSource: SpatializePostEffects: 0 Priority: 0 DopplerLevel: 1 - MinDistance: 1 + MinDistance: 1.2993745 MaxDistance: 500 Pan2D: 0 rolloffMode: 0 diff --git a/Assets/Scripts/GamePlayer.cs b/Assets/Scripts/GamePlayer.cs index 2258279..11a3c2a 100644 --- a/Assets/Scripts/GamePlayer.cs +++ b/Assets/Scripts/GamePlayer.cs @@ -381,7 +381,7 @@ public class GamePlayer : MonoBehaviour { Destroy(normalBerry); } - else if (UnityEngine.Vector3.Distance(bird.transform.position, normalBerry.transform.position) < 1.5f) + else if (UnityEngine.Vector3.Distance(bird.transform.position, normalBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, normalBerry.transform.position) < 1.5f) { totalNormalBerries++; DoNormalBerry(normalBerry); @@ -414,7 +414,7 @@ public class GamePlayer : MonoBehaviour { Destroy(poisonBerry); } - else if (UnityEngine.Vector3.Distance(bird.transform.position, poisonBerry.transform.position) < 1.5f) + else if (UnityEngine.Vector3.Distance(bird.transform.position, poisonBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, poisonBerry.transform.position) < 1.5f) { totalPoisonBerries++; DoPoisonBerry(); @@ -447,7 +447,7 @@ public class GamePlayer : MonoBehaviour { Destroy(slowBerry); } - else if (UnityEngine.Vector3.Distance(bird.transform.position, slowBerry.transform.position) < 1.5f) + else if (UnityEngine.Vector3.Distance(bird.transform.position, slowBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, slowBerry.transform.position) < 1.5f) { totalSlowBerries++; DoSlowBerry(slowBerry); @@ -480,7 +480,7 @@ public class GamePlayer : MonoBehaviour { Destroy(ultraBerry); } - else if (UnityEngine.Vector3.Distance(bird.transform.position, ultraBerry.transform.position) < 1.5f) + else if (UnityEngine.Vector3.Distance(bird.transform.position, ultraBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, ultraBerry.transform.position) < 1.5f) { totalUltraBerries++; DoUltraBerry(ultraBerry); @@ -513,7 +513,7 @@ public class GamePlayer : MonoBehaviour { Destroy(speedyBerry); } - else if (UnityEngine.Vector3.Distance(bird.transform.position, speedyBerry.transform.position) < 1.5f) + else if (UnityEngine.Vector3.Distance(bird.transform.position, speedyBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, speedyBerry.transform.position) < 1.5f) { totalSpeedyBerries++; DoSpeedyBerry(speedyBerry); @@ -546,7 +546,7 @@ public class GamePlayer : MonoBehaviour { Destroy(randomBerry); } - else if (UnityEngine.Vector3.Distance(bird.transform.position, randomBerry.transform.position) < 1.5f) + else if (UnityEngine.Vector3.Distance(bird.transform.position, randomBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, randomBerry.transform.position) < 1.5f) { totalRandomBerries++; System.Action[] funcs = { @@ -592,7 +592,7 @@ public class GamePlayer : MonoBehaviour { Destroy(antiBerry); } - else if (UnityEngine.Vector3.Distance(bird.transform.position, antiBerry.transform.position) < 1.5f) + else if (UnityEngine.Vector3.Distance(bird.transform.position, antiBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, antiBerry.transform.position) < 1.5f) { totalAntiBerries++; DoAntiBerry(antiBerry);