BEERRY DASH GUNS CUSTOM EDITION FIRE EMOJI
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@@ -212,7 +212,7 @@ SpriteRenderer:
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: dbf71fe5f2caad1409da64bdbb781eb5, type: 3}
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m_Sprite: {fileID: 21300000, guid: dbf71fe5f2caad1409da64bdbb781eb5, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 0.12967247, g: 0.4656796, b: 0.8867924, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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m_FlipY: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_DrawMode: 0
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@@ -6937,7 +6937,7 @@ AudioSource:
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SpatializePostEffects: 0
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SpatializePostEffects: 0
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Priority: 0
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Priority: 0
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DopplerLevel: 1
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DopplerLevel: 1
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MinDistance: 1
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MinDistance: 1.2993745
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MaxDistance: 500
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MaxDistance: 500
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Pan2D: 0
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Pan2D: 0
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rolloffMode: 0
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rolloffMode: 0
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@@ -381,7 +381,7 @@ public class GamePlayer : MonoBehaviour
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{
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{
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Destroy(normalBerry);
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Destroy(normalBerry);
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}
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}
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else if (UnityEngine.Vector3.Distance(bird.transform.position, normalBerry.transform.position) < 1.5f)
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else if (UnityEngine.Vector3.Distance(bird.transform.position, normalBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, normalBerry.transform.position) < 1.5f)
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{
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{
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totalNormalBerries++;
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totalNormalBerries++;
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DoNormalBerry(normalBerry);
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DoNormalBerry(normalBerry);
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@@ -414,7 +414,7 @@ public class GamePlayer : MonoBehaviour
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{
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{
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Destroy(poisonBerry);
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Destroy(poisonBerry);
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}
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}
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else if (UnityEngine.Vector3.Distance(bird.transform.position, poisonBerry.transform.position) < 1.5f)
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else if (UnityEngine.Vector3.Distance(bird.transform.position, poisonBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, poisonBerry.transform.position) < 1.5f)
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{
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{
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totalPoisonBerries++;
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totalPoisonBerries++;
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DoPoisonBerry();
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DoPoisonBerry();
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@@ -447,7 +447,7 @@ public class GamePlayer : MonoBehaviour
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{
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{
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Destroy(slowBerry);
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Destroy(slowBerry);
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}
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}
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else if (UnityEngine.Vector3.Distance(bird.transform.position, slowBerry.transform.position) < 1.5f)
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else if (UnityEngine.Vector3.Distance(bird.transform.position, slowBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, slowBerry.transform.position) < 1.5f)
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{
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{
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totalSlowBerries++;
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totalSlowBerries++;
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DoSlowBerry(slowBerry);
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DoSlowBerry(slowBerry);
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@@ -480,7 +480,7 @@ public class GamePlayer : MonoBehaviour
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{
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{
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Destroy(ultraBerry);
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Destroy(ultraBerry);
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}
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}
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else if (UnityEngine.Vector3.Distance(bird.transform.position, ultraBerry.transform.position) < 1.5f)
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else if (UnityEngine.Vector3.Distance(bird.transform.position, ultraBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, ultraBerry.transform.position) < 1.5f)
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{
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{
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totalUltraBerries++;
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totalUltraBerries++;
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DoUltraBerry(ultraBerry);
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DoUltraBerry(ultraBerry);
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@@ -513,7 +513,7 @@ public class GamePlayer : MonoBehaviour
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{
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{
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Destroy(speedyBerry);
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Destroy(speedyBerry);
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}
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}
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else if (UnityEngine.Vector3.Distance(bird.transform.position, speedyBerry.transform.position) < 1.5f)
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else if (UnityEngine.Vector3.Distance(bird.transform.position, speedyBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, speedyBerry.transform.position) < 1.5f)
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{
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{
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totalSpeedyBerries++;
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totalSpeedyBerries++;
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DoSpeedyBerry(speedyBerry);
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DoSpeedyBerry(speedyBerry);
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@@ -546,7 +546,7 @@ public class GamePlayer : MonoBehaviour
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{
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{
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Destroy(randomBerry);
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Destroy(randomBerry);
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}
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}
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else if (UnityEngine.Vector3.Distance(bird.transform.position, randomBerry.transform.position) < 1.5f)
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else if (UnityEngine.Vector3.Distance(bird.transform.position, randomBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, randomBerry.transform.position) < 1.5f)
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{
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{
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totalRandomBerries++;
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totalRandomBerries++;
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System.Action[] funcs = {
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System.Action[] funcs = {
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@@ -592,7 +592,7 @@ public class GamePlayer : MonoBehaviour
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{
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{
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Destroy(antiBerry);
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Destroy(antiBerry);
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}
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}
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else if (UnityEngine.Vector3.Distance(bird.transform.position, antiBerry.transform.position) < 1.5f)
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else if (UnityEngine.Vector3.Distance(bird.transform.position, antiBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, antiBerry.transform.position) < 1.5f)
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{
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{
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totalAntiBerries++;
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totalAntiBerries++;
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DoAntiBerry(antiBerry);
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DoAntiBerry(antiBerry);
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