Finish designing created levels menu
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24
Assets/Scripts/MenuScripts/CreatedLevelsMenu.cs
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24
Assets/Scripts/MenuScripts/CreatedLevelsMenu.cs
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class CreatedLevelsMenu : MonoBehaviour
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{
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[SerializeField] private Button backButton;
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[SerializeField] private Button defaultCreateButton;
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[SerializeField] private GameObject defaultScrollContent;
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[SerializeField] private GameObject defaultSampleLevel;
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[SerializeField] private Button levelDeleteButton;
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[SerializeField] private TMP_InputField levelNameInput;
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[SerializeField] private TMP_InputField levelDescriptionInput;
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[SerializeField] private Button levelEditLevelButton;
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[SerializeField] private Button levelPlaytestButton;
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[SerializeField] private Button levelShareButton;
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void Start()
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{
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}
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}
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