Files
berry-dash-godot-remake/Scripts/Player.cs
T
Puppet 80646fadbf Moved movement speed to globals
idk why I didnt do this already but whatever
2025-10-07 19:22:10 -07:00

33 lines
1.1 KiB
C#

using Godot;
using System;
public partial class Player : Node2D {
private float ScreenBorders = 120f;
public override void _Ready() {
Position = new Vector2(x: DisplayServer.WindowGetSize().X / 2, y: 0);
}
public override void _Process(double delta) {
var ScreenSize = GetViewport().GetVisibleRect().Size;
var WindowSize = DisplayServer.WindowGetSize();
var WindowScale = WindowSize / ScreenSize;
Vector2 Pos = Position;
Pos.Y = (WindowSize.Y / WindowScale.Y) - 100;
if ((Input.IsKeyPressed((Key)Key.Left) || Input.IsKeyPressed((Key)Key.A)) && Pos.X > ScreenBorders) {
GetNode<Sprite2D>("Texture").FlipH = false;
Pos.X -= Globals.MovementSpeed * (float)delta;
}
float ScreenWidth = (WindowSize.X / WindowScale.X) - ScreenBorders;
if ((Input.IsKeyPressed((Key)Key.Right) || Input.IsKeyPressed((Key)Key.D)) && Pos.X < ScreenWidth) {
GetNode<Sprite2D>("Texture").FlipH = true;
Pos.X += Globals.MovementSpeed * (float)delta;
}
Position = Pos;
}
}