Files
berry-dash-godot-remake/Scripts/BerryLogic.cs
T
Puppet 330258f987 Made it save your high score whenever you hit a poison berry
I'm gonna add a pause menu later and whenever you go back the main menu
with that it will save your high score there too.
2025-10-12 17:08:59 -07:00

55 lines
1.7 KiB
C#

using Godot;
using System;
public partial class BerryLogic : Node2D {
string BerryType = "";
private void _on_hitbox_area_entered(Area2D area) {
Texture2D Sprite = GetNode<Sprite2D>("Sprite").Texture;
string BerryTexturesFolder = "res://Textures/Berries/";
if (Sprite == GD.Load(BerryTexturesFolder + "Berry.png")) {
BerryType = "normal";
} else if (Sprite == GD.Load(BerryTexturesFolder + "UltraBerry.png")) {
BerryType = "ultra";
} else if (Sprite == GD.Load(BerryTexturesFolder + "PoisonBerry.png")) {
BerryType = "poison";
} else if (Sprite == GD.Load(BerryTexturesFolder + "SlowBerry.png")) {
BerryType = "slow";
}
int ScoreAdder = (BerryType == "normal") ? 1 :
(BerryType == "poison" || BerryType == "slow") ? 0 : 5;
Globals.Score += ScoreAdder;
if (Globals.Score > Globals.HighScore) {
Globals.HighScore += ScoreAdder;
}
if (BerryType == "poison") {
Globals.EffectTimer = 0f;
Globals.Score = 0;
BazookaManager.Write(BazookaManager.HighScore, Globals.HighScore.ToString());
} else if (BerryType == "slow") {
if (Globals.ActiveEffect == "slow") {
Globals.EffectTimer += 10f;
} else {
Globals.EffectTimer = 10f;
}
Globals.ActiveEffect = "slow";
} else if (BerryType == "ultra") {
if (Globals.ActiveEffect == "ultra") {
Globals.EffectTimer += 10f;
} else {
Globals.EffectTimer = 10f;
}
Globals.ActiveEffect = "ultra";
}
QueueFree();
}
}