Files
berry-dash-godot-remake/Scripts/Berries.cs
T
Puppet fdbbecc83a Added the poison berry and the slow berry
I know these werent in 1.0.2 but I think the game would just be more fun
if these were in the game. Also they don't do anything yet but I will
add logic for them soon.
2025-10-10 13:01:41 -07:00

44 lines
1.4 KiB
C#

using Godot;
using System;
public partial class Berries : Node2D {
private float SpawnBerryTimer = 0f;
public override void _Process(double delta) {
Vector2 Pos = Position;
Pos.Y += 500f * (float)delta;
SpawnBerryTimer += (float)delta;
int ScreenWidth = DisplayServer.WindowGetSize().X;
if (SpawnBerryTimer > 1.0) {
SpawnBerryTimer = 0f;
PackedScene Berry = GD.Load<PackedScene>("res://Prefabs/Berries/Berry.tscn");
Node2D BerryInstance = Berry.Instantiate<Node2D>();
BerryInstance.Position = new Vector2(x: new Random().Next(-(ScreenWidth / 2), ScreenWidth / 2), y: -100 - Position.Y);
Sprite2D BerrySprite = BerryInstance.GetNode<Sprite2D>("Sprite");
int BerryChance = new Random().Next(1, 101);
if (BerryChance <= 60) {
BerrySprite.Texture = (Texture2D)GD.Load("res://Textures/Berries/Berry.png");
} else if (BerryChance <= 80) {
BerrySprite.Texture = (Texture2D)GD.Load("res://Textures/Berries/PoisonBerry.png");
} else if (BerryChance <= 90) {
BerrySprite.Texture = (Texture2D)GD.Load("res://Textures/Berries/SlowBerry.png");
} else {
BerrySprite.Texture = (Texture2D)GD.Load("res://Textures/Berries/UltraBerry.png");
}
AddChild(BerryInstance);
}
Position = Pos;
}
}