Files
berry-dash-godot-remake/Scripts/SettingsContainer.cs
T
2026-01-18 23:40:22 -07:00

50 lines
1.4 KiB
C#

using Godot;
using System.Collections.Generic;
using System.Linq;
public partial class SettingsContainer : VBoxContainer
{
private static bool ignoreToggle = true;
public override void _Ready() {
List<string> settings = Utils.LoadSettings();
string fullscreen = settings.ElementAtOrDefault(0) ?? "1";
string vsync = settings.ElementAtOrDefault(1) ?? "1";
string showfps = settings.ElementAtOrDefault(2) ?? "0";
GetNode<CheckBox>("Fullscreen/CheckBox").ButtonPressed = fullscreen == "1";
GetNode<CheckBox>("VSync/CheckBox").ButtonPressed = vsync == "1";
GetNode<CheckBox>("ShowFPS/CheckBox").ButtonPressed = showfps == "1";
ignoreToggle = false;
}
public static void Fullscreen_Toggled(bool on)
{
if (ignoreToggle) return;
Toggle(0, on);
Utils.ToggleFullscreen(on);
}
public static void VSync_Toggled(bool on)
{
if (ignoreToggle) return;
Toggle(1, on);
Utils.ToggleVSync(on);
}
public static void ShowFPS_Toggled(bool on)
{
if (ignoreToggle) return;
Toggle(2, on);
}
private static void Toggle(int id, bool on) {
List<string> values = Utils.LoadSettings();
while (values.Count <= id) values.Add("0");
values[id] = on ? "1" : "0";
string newValue = string.Join(":", values);
BazookaManager.Write(BazookaManager.Settings, newValue);
}
}