Files
berry-dash-godot-remake/Scripts/FirstLoad.cs
T
2026-02-24 11:56:02 -07:00

63 lines
2.4 KiB
C#

using Godot;
using System.Text;
using System.Collections.Generic;
using System.Linq;
public partial class FirstLoad : Control {
public override void _Ready() {
Label VersionLabel = GetNode<Label>("VersionText/Version");
string GameVersion = ProjectSettings.GetSetting("application/config/version").AsString();
VersionLabel.Text = "Version: " + GameVersion;
if (Globals.FirstLoadDone) {
Label LatestVersionLabel = GetNode<Label>("VersionText/LatestVersion");
LatestVersionLabel.Text = "Latest Version: " + Globals.LatestVersion;
} else {
//Load savefile stuff
List<string> settings = Utils.LoadSettings();
string fullscreen = settings.ElementAtOrDefault(0) ?? "1";
Utils.ToggleFullscreen(fullscreen == "1", settings); //This will also load VSync
Globals.HighScore = int.Parse(BazookaManager.Read(BazookaManager.HighScore, "0"));
//Version checking
HttpRequest GetLatestVersionNode = GetNode<HttpRequest>("VersionText/LatestVersion/HTTPRequest");
GetLatestVersionNode.RequestCompleted += OnRequestCompleted;
GetLatestVersionNode.Request("https://games.lncvrt.xyz/api/can-load-client", [
"Requester: BerryDashGodotClient",
"ClientVersion: " + GameVersion,
"ClientPlatform: " + OS.GetName()
]);
}
}
private void OnRequestCompleted(long result, long responseCode, string[] headers, byte[] body) {
string ResponseBody = Encoding.UTF8.GetString(body);
GD.Print(ResponseBody);
List<string> ResponseValues = [.. ResponseBody.Split(";")];
Globals.AccessLevel = ResponseValues[0];
Globals.LatestVersion = ResponseValues[1];
Label LatestVersionLabel = GetNode<Label>("VersionText/LatestVersion");
LatestVersionLabel.Text = "Latest Version: " + Globals.LatestVersion;
Globals.FirstLoadDone = true;
string GameVersion = ProjectSettings.GetSetting("application/config/version").AsString();
if (Globals.AccessLevel != "all" || GameVersion != Globals.LatestVersion) {
var error = GetTree().ChangeSceneToFile("res://Scenes/OutdatedVersion.tscn");
if (error != Error.Ok) {
GD.PrintErr("Failed to change scene: " + error);
}
}
}
}