Made gravity better since lncvrt keeps complaining

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Puppet committed 2025-10-12 20:23:42 -07:00
1 parent a573d74bbd
commit c0b309c451
2 files changed
+3 -3

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+2 -2
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@@ -8,9 +8,9 @@ public partial class Globals : Node {
public static float MovementSpeed = 800f;
public static float DefaultMovementSpeed = MovementSpeed;
public static float JumpHeight = -1000f;
public static float JumpHeight = -1200f;
public static float DefaultJumpHeight = JumpHeight;
public static float Gravity = 2000f;
public static float Gravity = 3000f;
public static float DefaultGravity = JumpHeight;
public static string ActiveEffect = "none";
+1 -1
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@@ -34,7 +34,7 @@ public partial class Player : Node2D {
}
}
if (true) {
if (VelocityY < 600f) {
VelocityY += Globals.Gravity * (float)delta;
}