From c0b309c451ce7a26da00ba9336d599d64f895fa4 Mon Sep 17 00:00:00 2001 From: Thepuppetqueen57 Date: Sun, 12 Oct 2025 20:23:42 -0700 Subject: [PATCH] Made gravity better since lncvrt keeps complaining --- Scripts/Globals.cs | 4 ++-- Scripts/Player.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Scripts/Globals.cs b/Scripts/Globals.cs index c0cf801..8f0199d 100644 --- a/Scripts/Globals.cs +++ b/Scripts/Globals.cs @@ -8,9 +8,9 @@ public partial class Globals : Node { public static float MovementSpeed = 800f; public static float DefaultMovementSpeed = MovementSpeed; - public static float JumpHeight = -1000f; + public static float JumpHeight = -1200f; public static float DefaultJumpHeight = JumpHeight; - public static float Gravity = 2000f; + public static float Gravity = 3000f; public static float DefaultGravity = JumpHeight; public static string ActiveEffect = "none"; diff --git a/Scripts/Player.cs b/Scripts/Player.cs index e229fe5..0b317ed 100644 --- a/Scripts/Player.cs +++ b/Scripts/Player.cs @@ -34,7 +34,7 @@ public partial class Player : Node2D { } } - if (true) { + if (VelocityY < 600f) { VelocityY += Globals.Gravity * (float)delta; }