Fixed jumping hopefully

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Puppet committed 2025-10-12 20:08:55 -07:00
1 parent b297f07ed2
commit a573d74bbd
2 files changed
+5 -5

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+2 -2
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@@ -8,9 +8,9 @@ public partial class Globals : Node {
public static float MovementSpeed = 800f; public static float MovementSpeed = 800f;
public static float DefaultMovementSpeed = MovementSpeed; public static float DefaultMovementSpeed = MovementSpeed;
public static float JumpHeight = -0.5f; public static float JumpHeight = -1000f;
public static float DefaultJumpHeight = JumpHeight; public static float DefaultJumpHeight = JumpHeight;
public static float Gravity = 0.0005f; public static float Gravity = 2000f;
public static float DefaultGravity = JumpHeight; public static float DefaultGravity = JumpHeight;
public static string ActiveEffect = "none"; public static string ActiveEffect = "none";
+3 -3
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@@ -34,11 +34,11 @@ public partial class Player : Node2D {
} }
} }
if (VelocityY < 0.3f) { if (true) {
VelocityY += Globals.Gravity; VelocityY += Globals.Gravity * (float)delta;
} }
Pos.Y += VelocityY; Pos.Y += VelocityY * (float)delta;
if (Pos.Y > 976) { if (Pos.Y > 976) {
Pos.Y = 976; Pos.Y = 976;