Files
berry-dash-godot-remake/Scripts/Player.cs
T
2025-10-12 20:08:55 -07:00

81 lines
2.6 KiB
C#

using Godot;
using System;
public partial class Player : Node2D {
private float ScreenBorders = 120f;
private float VelocityY = 0f;
public override void _Ready() {
Position = new Vector2(x: DisplayServer.WindowGetSize().X / 2, y: 0);
}
public override void _Process(double delta) {
var ScreenSize = GetViewport().GetVisibleRect().Size;
var WindowSize = DisplayServer.WindowGetSize();
var WindowScale = WindowSize / ScreenSize;
Vector2 Pos = Position;
// Pos.Y = (WindowSize.Y / WindowScale.Y) - 100;
if (!Globals.IsPaused) {
if ((Input.IsKeyPressed((Key)Key.Left) || Input.IsKeyPressed((Key)Key.A)) && Pos.X > ScreenBorders) {
GetNode<Sprite2D>("Texture").FlipH = false;
Pos.X -= Globals.MovementSpeed * (float)delta;
}
float ScreenWidth = (WindowSize.X / WindowScale.X) - ScreenBorders;
if ((Input.IsKeyPressed((Key)Key.Right) || Input.IsKeyPressed((Key)Key.D)) && Pos.X < ScreenWidth) {
GetNode<Sprite2D>("Texture").FlipH = true;
Pos.X += Globals.MovementSpeed * (float)delta;
}
if (Input.IsKeyPressed((Key)Key.Space) && Pos.Y >= 976) {
VelocityY = Globals.JumpHeight;
}
}
if (true) {
VelocityY += Globals.Gravity * (float)delta;
}
Pos.Y += VelocityY * (float)delta;
if (Pos.Y > 976) {
Pos.Y = 976;
VelocityY = 0;
}
Position = Pos;
// Effect handling
if (Globals.ActiveEffect != "none" && !Globals.IsPaused) {
Globals.EffectTimer -= (float)delta;
}
if (Globals.EffectTimer < 0f) {
Globals.EffectTimer = 0f;
Globals.ActiveEffect = "none";
}
if (Globals.ActiveEffect == "none") {
Globals.MovementSpeed = Globals.DefaultMovementSpeed;
} else if (Globals.ActiveEffect == "ultra") {
Globals.MovementSpeed = Globals.DefaultMovementSpeed * 2f;
} else if (Globals.ActiveEffect == "slow") {
Globals.MovementSpeed = Globals.DefaultMovementSpeed / 2f;
}
if (Input.IsActionJustPressed("EscapeKey")) {
PackedScene PauseMenu = GD.Load<PackedScene>("res://Scenes/PauseMenu.tscn");
Control PauseMenuInstance = PauseMenu.Instantiate<Control>();
PauseMenuInstance.Position = new Vector2(x: 0, y: 0);
PauseMenuInstance.ZIndex = -1;
GetNode<CanvasLayer>("/root/Game/CanvasLayer").AddChild(PauseMenuInstance);
Globals.IsPaused = true;
}
}
}