Made sfx volume be 100 instead of 1

Everything is basically the same but I just wanted it to go from 0 to
100 instead of 0 to 1
This commit is contained in:
Puppet committed 2025-10-13 11:52:04 -07:00
1 parent ac284b6d9e
commit 2253e1a33f
2 files changed
+5 -5

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+4 -4
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@@ -29,7 +29,7 @@ public partial class BerryLogic : Node2D {
AudioStreamPlayer BerrySoundPlayer = GetNode<AudioStreamPlayer>("/root/Game/BerrySoundPlayer");
if (BerryType == "normal") {
BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Eat.mp3");
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 8f;
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.08f;
BerrySoundPlayer.Play();
} else if (BerryType == "poison") {
Globals.EffectTimer = 0f;
@@ -38,7 +38,7 @@ public partial class BerryLogic : Node2D {
BazookaManager.Write(BazookaManager.HighScore, Globals.HighScore.ToString());
BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Death.mp3");
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 5f;
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.05f;
BerrySoundPlayer.Play();
} else if (BerryType == "slow") {
if (Globals.ActiveEffect == "slow") {
@@ -50,7 +50,7 @@ public partial class BerryLogic : Node2D {
Globals.ActiveEffect = "slow";
BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Downgrade.mp3");
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.5f;
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.005f;
BerrySoundPlayer.Play();
} else if (BerryType == "ultra") {
if (Globals.ActiveEffect == "ultra") {
@@ -62,7 +62,7 @@ public partial class BerryLogic : Node2D {
Globals.ActiveEffect = "ultra";
BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Powerup.mp3");
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.5f;
BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.005f;
BerrySoundPlayer.Play();
}
+1 -1
View File
@@ -20,5 +20,5 @@ public partial class Globals : Node {
public static int HighScore = 0;
public static bool IsPaused = false;
public static float SoundEffectVolume = 1f;
public static float SoundEffectVolume = 100f;
}