diff --git a/Scripts/BerryLogic.cs b/Scripts/BerryLogic.cs index 2a35d35..2ae8762 100644 --- a/Scripts/BerryLogic.cs +++ b/Scripts/BerryLogic.cs @@ -29,7 +29,7 @@ public partial class BerryLogic : Node2D { AudioStreamPlayer BerrySoundPlayer = GetNode("/root/Game/BerrySoundPlayer"); if (BerryType == "normal") { BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Eat.mp3"); - BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 8f; + BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.08f; BerrySoundPlayer.Play(); } else if (BerryType == "poison") { Globals.EffectTimer = 0f; @@ -38,7 +38,7 @@ public partial class BerryLogic : Node2D { BazookaManager.Write(BazookaManager.HighScore, Globals.HighScore.ToString()); BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Death.mp3"); - BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 5f; + BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.05f; BerrySoundPlayer.Play(); } else if (BerryType == "slow") { if (Globals.ActiveEffect == "slow") { @@ -50,7 +50,7 @@ public partial class BerryLogic : Node2D { Globals.ActiveEffect = "slow"; BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Downgrade.mp3"); - BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.5f; + BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.005f; BerrySoundPlayer.Play(); } else if (BerryType == "ultra") { if (Globals.ActiveEffect == "ultra") { @@ -62,7 +62,7 @@ public partial class BerryLogic : Node2D { Globals.ActiveEffect = "ultra"; BerrySoundPlayer.Stream = (AudioStream)GD.Load("res://Audio/SFX/Powerup.mp3"); - BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.5f; + BerrySoundPlayer.VolumeDb = Globals.SoundEffectVolume * 0.005f; BerrySoundPlayer.Play(); } diff --git a/Scripts/Globals.cs b/Scripts/Globals.cs index db0fa12..8385816 100644 --- a/Scripts/Globals.cs +++ b/Scripts/Globals.cs @@ -20,5 +20,5 @@ public partial class Globals : Node { public static int HighScore = 0; public static bool IsPaused = false; - public static float SoundEffectVolume = 1f; + public static float SoundEffectVolume = 100f; }