6 Commits
Author SHA1 Message Date
Lncvrt 9cbc9ec36d Set icon 2025-11-09 17:05:28 -07:00
Lncvrt c9803da757 Fix loading menu 2025-11-08 21:57:19 -07:00
happy-bob007 750e9dbb42 BEERRY DASH GUNS CUSTOM EDITION FIRE EMOJI 2025-11-08 22:49:13 -06:00
happy-bob007 4314f5b073 rand file 2025-10-29 23:57:56 -05:00
happy-bob007 316a5d4eb4 2 players 🤯 2025-10-29 23:57:22 -05:00
Lncvrt afcc84fa7e Fix 2025-10-29 20:55:09 -07:00
8 changed files with 312 additions and 77 deletions

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+1 -1
View File
@@ -66,7 +66,7 @@
"explorer.fileNesting.patterns": {
"*.sln": "*.csproj"
},
"dotnet.defaultSolution": "BerryDashGuns.slnx",
"dotnet.defaultSolution": "happybob-guns-custom.slnx",
"editor.formatOnSave": true,
"dotnet.formatting.organizeImportsOnFormat": true,
"csharp.format.enable": true
+6
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@@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
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+227 -1
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@@ -2566,9 +2685,11 @@ MonoBehaviour:
highScoreText: {fileID: 1606868532}
boostText: {fileID: 497996347}
bird: {fileID: 808236448}
bird2: {fileID: 28161217}
pausePanel: {fileID: 302151016}
statsPanel: {fileID: 1140906499}
rb: {fileID: 808236449}
rb2: {fileID: 28161218}
backgroundMusic: {fileID: 1625416039}
berryParent: {fileID: 157908646}
mobileButtons: {fileID: 872476494}
@@ -4491,6 +4612,110 @@ CanvasRenderer:
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@@ -6712,7 +6937,7 @@ AudioSource:
SpatializePostEffects: 0
Priority: 0
DopplerLevel: 1
MinDistance: 1
MinDistance: 1.2993745
MaxDistance: 500
Pan2D: 0
rolloffMode: 0
@@ -8442,6 +8667,7 @@ SceneRoots:
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+66 -10
View File
@@ -27,13 +27,16 @@ public class GamePlayer : MonoBehaviour
private float antiLeft;
private float screenWidth;
internal bool isGrounded;
internal bool isGrounded2;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public TMP_Text boostText;
public GameObject bird;
public GameObject bird2;
public GameObject pausePanel;
public GameObject statsPanel;
public Rigidbody2D rb;
public Rigidbody2D rb2;
public AudioSource backgroundMusic;
public GameObject berryParent;
@@ -73,7 +76,10 @@ public class GamePlayer : MonoBehaviour
float baseSpeed = 0.18f * (screenWidth / 20.19257f);
bool doMoveRight = false;
bool doMoveLeft = false;
bool doMoveRight2 = false;
bool doMoveLeft2 = false;
bool doJump = false;
bool doJump2 = false;
bool doRestart = false;
bool doBack = false;
float movespeed = baseSpeed;
@@ -91,18 +97,30 @@ public class GamePlayer : MonoBehaviour
bool controllerJump = Gamepad.current != null && (Gamepad.current.leftStick.up.isPressed || Gamepad.current.leftStick.down.isPressed || Gamepad.current.dpad.up.isPressed || Gamepad.current.dpad.down.isPressed || Gamepad.current.rightStick.up.isPressed || Gamepad.current.rightStick.down.isPressed);
if (!Application.isMobilePlatform)
{
if (controllerLeft || Keyboard.current.leftArrowKey.isPressed || Keyboard.current.aKey.isPressed || Keyboard.current.jKey.isPressed)
if (controllerLeft || Keyboard.current.aKey.isPressed)
{
doMoveLeft = true;
}
if (controllerRight || Keyboard.current.rightArrowKey.isPressed || Keyboard.current.dKey.isPressed || Keyboard.current.lKey.isPressed)
if (controllerRight || Keyboard.current.dKey.isPressed)
{
doMoveRight = true;
}
if (controllerJump || Keyboard.current.spaceKey.isPressed || Keyboard.current.upArrowKey.isPressed || Keyboard.current.wKey.isPressed || Keyboard.current.downArrowKey.isPressed || Keyboard.current.sKey.isPressed || Keyboard.current.kKey.isPressed || Keyboard.current.iKey.isPressed || (Gamepad.current != null && Gamepad.current.buttonSouth.isPressed))
if (Keyboard.current.leftArrowKey.isPressed)
{
doMoveLeft2 = true;
}
if (Keyboard.current.rightArrowKey.isPressed)
{
doMoveRight2 = true;
}
if (Keyboard.current.wKey.isPressed)
{
doJump = true;
}
if (Keyboard.current.upArrowKey.isPressed)
{
doJump2 = true;
}
if (Keyboard.current.rKey.isPressed)
{
doRestart = true;
@@ -133,6 +151,16 @@ public class GamePlayer : MonoBehaviour
bird.transform.position += new UnityEngine.Vector3(movespeed, 0f, 0f);
ClampPosition(bird);
}
if (doMoveLeft2 && !doMoveRight2)
{
bird2.transform.position += new UnityEngine.Vector3(-movespeed, 0f, 0f);
ClampPosition(bird2);
}
if (doMoveRight2 && !doMoveLeft2)
{
bird2.transform.position += new UnityEngine.Vector3(movespeed, 0f, 0f);
ClampPosition(bird2);
}
if (doJump && isGrounded)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Jump"), Camera.main.transform.position, 0.75f * BazookaManager.Instance.GetSettingSFXVolume());
@@ -149,6 +177,22 @@ public class GamePlayer : MonoBehaviour
rb.linearVelocity = UnityEngine.Vector2.up * 9f;
}
}
if (doJump2 && isGrounded2)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Jump"), Camera.main.transform.position, 0.75f * BazookaManager.Instance.GetSettingSFXVolume());
if (boostLeft > 0f || speedyLeft > 0f)
{
rb2.linearVelocity = UnityEngine.Vector2.up * 12f;
}
else if (slownessLeft > 0f)
{
rb2.linearVelocity = UnityEngine.Vector2.up * 6f;
}
else
{
rb2.linearVelocity = UnityEngine.Vector2.up * 9f;
}
}
if (doBack)
{
TogglePause();
@@ -304,6 +348,7 @@ public class GamePlayer : MonoBehaviour
{
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
ClampPosition(bird);
ClampPosition(bird2);
GameObject[] allberries = GameObject.FindGameObjectsWithTag("NormalBerry")
.Concat(GameObject.FindGameObjectsWithTag("PoisonBerry"))
.Concat(GameObject.FindGameObjectsWithTag("SlowBerry"))
@@ -336,7 +381,7 @@ public class GamePlayer : MonoBehaviour
{
Destroy(normalBerry);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, normalBerry.transform.position) < 1.5f)
else if (UnityEngine.Vector3.Distance(bird.transform.position, normalBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, normalBerry.transform.position) < 1.5f)
{
totalNormalBerries++;
DoNormalBerry(normalBerry);
@@ -369,7 +414,7 @@ public class GamePlayer : MonoBehaviour
{
Destroy(poisonBerry);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, poisonBerry.transform.position) < 1.5f)
else if (UnityEngine.Vector3.Distance(bird.transform.position, poisonBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, poisonBerry.transform.position) < 1.5f)
{
totalPoisonBerries++;
DoPoisonBerry();
@@ -402,7 +447,7 @@ public class GamePlayer : MonoBehaviour
{
Destroy(slowBerry);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, slowBerry.transform.position) < 1.5f)
else if (UnityEngine.Vector3.Distance(bird.transform.position, slowBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, slowBerry.transform.position) < 1.5f)
{
totalSlowBerries++;
DoSlowBerry(slowBerry);
@@ -435,7 +480,7 @@ public class GamePlayer : MonoBehaviour
{
Destroy(ultraBerry);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, ultraBerry.transform.position) < 1.5f)
else if (UnityEngine.Vector3.Distance(bird.transform.position, ultraBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, ultraBerry.transform.position) < 1.5f)
{
totalUltraBerries++;
DoUltraBerry(ultraBerry);
@@ -468,7 +513,7 @@ public class GamePlayer : MonoBehaviour
{
Destroy(speedyBerry);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, speedyBerry.transform.position) < 1.5f)
else if (UnityEngine.Vector3.Distance(bird.transform.position, speedyBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, speedyBerry.transform.position) < 1.5f)
{
totalSpeedyBerries++;
DoSpeedyBerry(speedyBerry);
@@ -501,7 +546,7 @@ public class GamePlayer : MonoBehaviour
{
Destroy(randomBerry);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, randomBerry.transform.position) < 1.5f)
else if (UnityEngine.Vector3.Distance(bird.transform.position, randomBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, randomBerry.transform.position) < 1.5f)
{
totalRandomBerries++;
System.Action[] funcs = {
@@ -547,7 +592,7 @@ public class GamePlayer : MonoBehaviour
{
Destroy(antiBerry);
}
else if (UnityEngine.Vector3.Distance(bird.transform.position, antiBerry.transform.position) < 1.5f)
else if (UnityEngine.Vector3.Distance(bird.transform.position, antiBerry.transform.position) < 1.5f || UnityEngine.Vector3.Distance(bird2.transform.position, antiBerry.transform.position) < 1.5f)
{
totalAntiBerries++;
DoAntiBerry(antiBerry);
@@ -598,8 +643,11 @@ public class GamePlayer : MonoBehaviour
void Respawn()
{
bird.transform.position = new UnityEngine.Vector3(0f, -4.3f, 0f);
bird2.transform.position = new UnityEngine.Vector3(0f, -4.3f, 0f);
rb.gravityScale = 0f;
rb.linearVelocity = UnityEngine.Vector2.zero;
rb2.gravityScale = 0f;
rb2.linearVelocity = UnityEngine.Vector2.zero;
score = 0;
boostLeft = 0f;
slownessLeft = 0f;
@@ -659,6 +707,14 @@ public class GamePlayer : MonoBehaviour
bird.transform.position = new UnityEngine.Vector2(bird.transform.position.x, -4.1359f);
rb.linearVelocity = new UnityEngine.Vector2(rb.linearVelocity.x, 0f);
}
isGrounded2 = bird2.transform.position.y <= -4.1299996f;
rb2.gravityScale = isGrounded2 ? 0f : 1.5f;
if (bird2.transform.position.y < -4.1359f)
{
bird2.transform.position = new UnityEngine.Vector2(bird2.transform.position.x, -4.1359f);
rb2.linearVelocity = new UnityEngine.Vector2(rb2.linearVelocity.x, 0f);
}
if (Application.isMobilePlatform) jumpButton.transform.GetChild(0).GetComponent<TMP_Text>().color = isGrounded ? Color.white : Color.red;
}
+4 -57
View File
@@ -1,7 +1,6 @@
using System;
using System.Threading.Tasks;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
@@ -11,7 +10,7 @@ public class LoadingMenu : MonoBehaviour
public Button updateButton;
public Button continueButton;
void Start()
async void Start()
{
if (!Application.isMobilePlatform)
{
@@ -28,60 +27,8 @@ public class LoadingMenu : MonoBehaviour
PlayerPrefs.SetString("latestVersion", Application.version);
updateButton.onClick.AddListener(() =>
{
Application.OpenURL("https://berrydashwithguns.lncvrt.xyz/download");
Application.OpenURL("https://games.lncvrt.xyz/download");
});
CheckUpdate();
}
async void CheckUpdate()
{
using UnityWebRequest request = UnityWebRequest.Get("https://berrydashwithguns.lncvrt.xyz/database/canLoadClient.php");
request.SetRequestHeader("Requester", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
text.text = "Failed to check version";
return;
}
string response = request.downloadHandler.text;
if (response == "1")
{
await SceneManager.LoadSceneAsync("GamePlayer");
}
else if (response == "2")
{
text.text = "Outdated client! You can still play the game and access the servers, but it isn't recommended.";
var updateButtonPos = updateButton.transform.localPosition;
updateButtonPos.x = -135;
updateButton.transform.localPosition = updateButtonPos;
updateButton.gameObject.SetActive(true);
continueButton.gameObject.SetActive(true);
}
else if (response == "3")
{
text.text = "Outdated client! You can still load into the game, but online features may not be available.";
var updateButtonPos = updateButton.transform.localPosition;
updateButtonPos.x = -135;
updateButton.transform.localPosition = updateButtonPos;
updateButton.gameObject.SetActive(true);
continueButton.gameObject.SetActive(true);
}
else if (response == "4")
{
text.text = "You are on a beta version of the game. You can still play the game and access the servers, but it is recommended to use the latest stable version.";
continueButton.transform.position = updateButton.transform.position;
continueButton.gameObject.SetActive(true);
}
else
{
text.text = "Outdated client! Please update your client to play";
updateButton.gameObject.SetActive(true);
}
await SceneManager.LoadSceneAsync("GamePlayer");
}
}
+6 -6
View File
@@ -12,8 +12,8 @@ PlayerSettings:
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: Lncvrt
productName: Berry Dash with Guns
companyName: happybob007
productName: Berry Dash with Guns Custom
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.09411765, g: 0.09411765, b: 0.09411765, a: 1}
@@ -143,7 +143,7 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 1.1
bundleVersion: 1.0
preloadedAssets:
- {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
metroInputSource: 0
@@ -167,9 +167,9 @@ PlayerSettings:
androidMaxAspectRatio: 2.4
androidMinAspectRatio: 1
applicationIdentifier:
Android: xyz.lncvrt.berrydashwithguns
Standalone: xyz.lncvrt.berrydashwithguns
iPhone: xyz.lncvrt.berrydashwithguns
Android: xyz.lncvrt.happybobgunscustom
Standalone: xyz.lncvrt.happybob-gunscustom
iPhone: xyz.lncvrt.happybob-gunscustom
buildNumber:
Standalone: 0
VisionOS: 0
+2 -2
View File
@@ -1,2 +1,2 @@
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m_EditorVersionWithRevision: 6000.2.9f1 (e0c4e791ab71)
m_EditorVersion: 6000.2.10f1
m_EditorVersionWithRevision: 6000.2.10f1 (d3d30d158480)