Files
source/Assets/Scripts/HideIfSettingFalse.cs

12 lines
236 B
C#

using UnityEngine;
public class HideIfSettingFalse : MonoBehaviour
{
public string setting;
public bool reverse;
void Awake()
{
gameObject.SetActive(PlayerPrefs.GetInt(setting, 0) == (reverse ? 0 : 1));
}
}