Add a setting to hide socials from main menu

This commit is contained in:
2025-06-07 14:25:46 -07:00
parent 95a37395a1
commit 8f3ecfdab4
7 changed files with 434 additions and 21 deletions

View File

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setting4toggle: {fileID: 1304594480}
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View File

@@ -572,7 +572,7 @@ public class GamePlayer : MonoBehaviour
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
backgroundMusic.Pause();
pausePanel.SetActive(value: true);
pausePanel.SetActive(true);
}
public void DisablePause()
@@ -580,7 +580,7 @@ public class GamePlayer : MonoBehaviour
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.Play();
pausePanel.SetActive(value: false);
pausePanel.SetActive(false);
}
void OnApplicationPause(bool pause)

View File

@@ -0,0 +1,12 @@
using UnityEngine;
public class HideIfSettingFalse : MonoBehaviour
{
public string setting;
public bool reverse;
void Awake()
{
gameObject.SetActive(PlayerPrefs.GetInt(setting, 0) == (reverse ? 0 : 1));
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 510ceabd73a028caaacaff223c041fc8

View File

@@ -32,13 +32,15 @@ public class LoadingMenu : MonoBehaviour
SetIfNone("Setting1", 1);
SetIfNone("Setting2", 0);
SetIfNone("Setting3", 1);
SetIfNone("Setting4", 0);
Screen.fullScreen = PlayerPrefs.GetInt("Setting1", 1) == 1;
}
else
{
SetIfNone("Setting1", 1, true);
SetIfNone("Setting2", 0, true);
SetIfNone("Setting2", 0);
SetIfNone("Setting3", 1, true);
SetIfNone("Setting4", 0, true);
Application.targetFrameRate = 360;
QualitySettings.vSyncCount = 0;
if (Application.platform == RuntimePlatform.WebGLPlayer) {

View File

@@ -6,6 +6,7 @@ public class SettingsMenu : MonoBehaviour
public Toggle setting1toggle;
public Toggle setting2toggle;
public Toggle setting3toggle;
public Toggle setting4toggle;
public Slider musicSlider;
public Slider sfxSlider;
@@ -18,12 +19,14 @@ public class SettingsMenu : MonoBehaviour
setting1toggle.isOn = PlayerPrefs.GetInt("Setting1", 1) == 1;
setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1;
setting3toggle.isOn = PlayerPrefs.GetInt("Setting3", 1) == 1;
setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1;
}
else
{
setting1toggle.interactable = false;
setting2toggle.isOn = PlayerPrefs.GetInt("Setting2", 0) == 1;
setting3toggle.interactable = false;
setting4toggle.isOn = PlayerPrefs.GetInt("Setting4", 0) == 1;
if (Application.platform == RuntimePlatform.WebGLPlayer)
{
setting1toggle.isOn = false;
@@ -43,6 +46,10 @@ public class SettingsMenu : MonoBehaviour
PlayerPrefs.SetInt("Setting3", value ? 1 : 0);
QualitySettings.vSyncCount = value ? 1 : -1;
});
setting4toggle.onValueChanged.AddListener(value =>
{
PlayerPrefs.SetInt("Setting4", value ? 1 : 0);
});
musicSlider.onValueChanged.AddListener(value =>
{
PlayerPrefs.SetFloat("musicVolume", value);