Files
source/Assets/Scripts/Other/RainbowSpriteRender.cs
T

19 lines
501 B
C#

using UnityEngine;
public class RainbowSpriteRender : MonoBehaviour {
public float frequency = 1f;
private SpriteRenderer targetImage;
void Awake() {
targetImage = gameObject.GetComponent<SpriteRenderer>();
}
void Update() {
float t = Time.time * frequency;
float r = Mathf.Sin(t) * 0.5f + 0.5f;
float g = Mathf.Sin(t + 2f) * 0.5f + 0.5f;
float b = Mathf.Sin(t + 4f) * 0.5f + 0.5f;
targetImage.color = new Color(r, g, b);
}
}