19 lines
501 B
C#
19 lines
501 B
C#
using UnityEngine;
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public class RainbowSpriteRender : MonoBehaviour {
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public float frequency = 1f;
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private SpriteRenderer targetImage;
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void Awake() {
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targetImage = gameObject.GetComponent<SpriteRenderer>();
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}
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void Update() {
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float t = Time.time * frequency;
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float r = Mathf.Sin(t) * 0.5f + 0.5f;
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float g = Mathf.Sin(t + 2f) * 0.5f + 0.5f;
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float b = Mathf.Sin(t + 4f) * 0.5f + 0.5f;
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targetImage.color = new Color(r, g, b);
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}
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}
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