Files
source/Assets/Scripts/Tools.cs
2025-09-09 22:46:20 -07:00

87 lines
2.5 KiB
C#

using System;
using System.Numerics;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public static class Tools
{
public static Sprite GetIconForUser(BigInteger user)
{
if (user == 1)
{
return Resources.Load<Sprite>("Icons/Icons/bird_-1");
}
else if (user == 2)
{
return Resources.Load<Sprite>("Icons/Icons/bird_-2");
}
else if (user == 4)
{
return Resources.Load<Sprite>("Icons/Icons/bird_-3");
}
else if (user == 3)
{
return Resources.Load<Sprite>("Icons/Icons/bird_-4");
}
else
{
return Resources.Load<Sprite>("Icons/Icons/bird_1");
}
}
public static string FormatWithCommas(string number)
{
try
{
return FormatWithCommas(BigInteger.Parse(number));
}
catch
{
return number;
}
}
public static string FormatWithCommas(BigInteger number)
{
return string.Format("{0:N0}", number);
}
public static void UpdateStatusText(TMP_Text statusText, string message, Color color)
{
statusText.text = message;
statusText.color = color;
}
public static void RenderFromBase64(string base64, Image targetImage)
{
byte[] imageData = Convert.FromBase64String(base64);
Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
if (!tex.LoadImage(imageData)) return;
tex.filterMode = FilterMode.Point;
tex.Apply(false, false);
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new UnityEngine.Vector2(0.5f, 0.5f));
targetImage.sprite = sprite;
}
public static void RenderFromBase64(string base64, SpriteRenderer targetImage)
{
byte[] imageData = Convert.FromBase64String(base64);
Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
if (!tex.LoadImage(imageData)) return;
tex.filterMode = FilterMode.Point;
tex.Apply(false, false);
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new UnityEngine.Vector2(0.5f, 0.5f));
targetImage.sprite = sprite;
}
public static void RefreshHierarchy(GameObject root)
{
foreach (Transform child in root.transform) RefreshHierarchy(child.gameObject);
if (root.TryGetComponent<RectTransform>(out var rect)) LayoutRebuilder.ForceRebuildLayoutImmediate(rect);
}
}