Files
source/Assets/Scripts/BouncyPanel.cs

15 lines
439 B
C#

using UnityEngine;
public class BouncyPanel : MonoBehaviour
{
[SerializeField] private float frequency = 8f;
[SerializeField] private float minSize = 1f;
[SerializeField] private float maxSize = 1.1f;
void Update()
{
float newsize = (Mathf.Sin(Time.time * frequency) + 1f) / 2f;
var size = Mathf.Lerp(minSize, maxSize, newsize);
gameObject.transform.localScale = new(size, size, size);
}
}