Files
source/Assets/Scripts/IconMarketplace/IconMarketplaceDownloadIcon.cs

94 lines
3.4 KiB
C#

using Newtonsoft.Json.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class IconMarketplaceDownloadIcon : MonoBehaviour
{
public IconMarketplaceManager marketplaceManager;
public TMP_Text statusText;
public TMP_Text balanceText;
public Button backButton;
public GameObject content;
public GameObject sample;
void Awake()
{
backButton.onClick.AddListener(() => marketplaceManager.SwitchPanel(0));
}
internal void Load()
{
GetIcons();
}
async void GetIcons()
{
foreach (Transform item in content.transform)
{
if (item.gameObject.activeSelf)
{
Destroy(item.gameObject);
}
}
Tools.UpdateStatusText(statusText, "Loading...", Color.white);
using UnityWebRequest request = UnityWebRequest.Get(SensitiveInfo.SERVER_DATABASE_PREFIX + "getMarketplaceIcons.php");
request.SetRequestHeader("Requester", "BerryDashClient");
request.SetRequestHeader("ClientVersion", Application.version);
request.SetRequestHeader("ClientPlatform", Application.platform.ToString());
await request.SendWebRequest();
if (request.result != UnityWebRequest.Result.Success)
{
Tools.UpdateStatusText(statusText, "Failed to make HTTP request", Color.red);
return;
}
string response = SensitiveInfo.Decrypt(request.downloadHandler.text, SensitiveInfo.SERVER_RECEIVE_TRANSFER_KEY);
if (response == "-999")
{
Tools.UpdateStatusText(statusText, "Server error while fetching data", Color.red);
return;
}
else if (response == "-998")
{
Tools.UpdateStatusText(statusText, "Client version too outdated to access servers", Color.red);
return;
}
else if (response == "-997")
{
Tools.UpdateStatusText(statusText, "Encryption/decryption issues", Color.red);
return;
}
else if (response == "-996")
{
Tools.UpdateStatusText(statusText, "Can't send requests on self-built instance", Color.red);
return;
}
else
{
Tools.UpdateStatusText(statusText, "", Color.red);
var jsonResponse = JArray.Parse(response);
foreach (var item in jsonResponse)
{
JObject entry = (JObject)item;
GameObject newIcon = Instantiate(sample, content.transform);
newIcon.name = "IconEntry";
Tools.RenderFromBase64(entry["data"].ToString(), newIcon.transform.GetChild(0).GetChild(0).GetComponent<Image>());
newIcon.transform.GetChild(1).GetComponent<TMP_Text>().text = "Bird Name: " + entry["name"].ToString();
newIcon.transform.GetChild(2).GetComponent<TMP_Text>().text = "Price " + entry["price"].ToString() + " coin";
newIcon.transform.GetChild(3).GetComponent<TMP_Text>().text = "Designer Name: " + entry["username"].ToString();
newIcon.transform.GetChild(4).GetChild(0).GetComponent<TMP_Text>().text = "Purchase";
newIcon.transform.GetChild(4).GetComponent<Button>().onClick.AddListener(() => HandlePurchase(entry));
newIcon.SetActive(true);
}
}
}
void HandlePurchase(JObject data)
{
//will work on this
}
}