Files
source/Assets/Scripts/ButtonToScene.cs

16 lines
354 B
C#

using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ButtonToScene : MonoBehaviour
{
[SerializeField] private string sceneName;
void Awake()
{
gameObject.GetComponent<Button>().onClick.AddListener(async () =>
{
await SceneManager.LoadSceneAsync(sceneName);
});
}
}