Files
source/Assets/Scripts/GamePlayer.cs
2025-06-02 15:18:52 -07:00

606 lines
24 KiB
C#

using TMPro;
using UnityEngine;
public class GamePlayer : MonoBehaviour
{
private readonly float spawnRate = 1f;
private float nextSpawnTime;
private int score;
private int highscore;
private float boostLeft;
private float slownessLeft;
private float screenWidth;
private bool isGrounded;
public TMP_Text scoreText;
public TMP_Text highScoreText;
public TMP_Text boostText;
public GameObject bird;
public GameObject pausePanel;
public Rigidbody2D rb;
public AudioSource backgroundMusic;
public TMP_Text fpsCounter;
private float nextUpdate;
private float fps;
public SpriteRenderer overlayRender;
void Awake()
{
highscore = PlayerPrefs.GetInt("HighScore", 0);
}
void Start()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
SpriteRenderer component = bird.GetComponent<SpriteRenderer>();
int num = PlayerPrefs.GetInt("icon", 1);
int num2 = PlayerPrefs.GetInt("overlay", 0);
if (num == 1)
{
component.sprite = Tools.GetIconForUser(PlayerPrefs.GetInt("userId", 0));
}
else
{
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_" + num);
}
if (num2 == 8)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_8");
overlayRender.transform.localPosition = new Vector3(-0.37f, 0.32f, 0f);
}
else
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_" + num2);
}
if (component.sprite == null)
{
component.sprite = Resources.Load<Sprite>("Icons/Icons/bird_1");
PlayerPrefs.SetInt("icon", 1);
}
if (overlayRender.sprite == null && num2 != 0)
{
overlayRender.sprite = Resources.Load<Sprite>("Icons/Overlays/overlay_1");
PlayerPrefs.SetInt("overlay", 1);
}
PlayerPrefs.Save();
backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
highScoreText.text = $"High Score: {highscore}";
if (PlayerPrefs.GetInt("Setting2", 0) == 1)
{
GameObject leftArrow = new("LeftArrow");
GameObject rightArrow = new("RightArrow");
GameObject jumpArrow = new("JumpArrow");
GameObject restartButton = new("RestartButton");
GameObject backButton = new("BackButton");
leftArrow.AddComponent<SpriteRenderer>();
rightArrow.AddComponent<SpriteRenderer>();
jumpArrow.AddComponent<SpriteRenderer>();
restartButton.AddComponent<SpriteRenderer>();
backButton.AddComponent<SpriteRenderer>();
leftArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow");
rightArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow");
jumpArrow.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Arrow");
restartButton.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Restart");
backButton.GetComponent<SpriteRenderer>().sprite = Resources.Load<Sprite>("Arrows/Back");
leftArrow.transform.rotation = Quaternion.Euler(0f, 0f, 90f);
rightArrow.transform.rotation = Quaternion.Euler(0f, 0f, -90f);
leftArrow.transform.position = new Vector3(-screenWidth / 2.5f, -4f, 0f);
rightArrow.transform.position = new Vector3(screenWidth / 2.5f, -4f, 0f);
restartButton.transform.position = new Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
backButton.transform.position = new Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
if (PlayerPrefs.GetInt("Setting3", 0) == 1)
{
leftArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
rightArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
restartButton.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
backButton.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.position = new Vector3(screenWidth / 2.5f, -1f, 0f);
}
else
{
leftArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
rightArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
restartButton.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
backButton.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.position = new Vector3(screenWidth / 2.5f, -2f, 0f);
}
}
}
void MoveBird()
{
float screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
float baseSpeed = 0.18f * (screenWidth / 20.19257f);
bool doMoveRight = false;
bool doMoveLeft = false;
bool doJump = false;
bool flag4 = false;
bool flag5 = false;
float movespeed = baseSpeed;
if (boostLeft > 0f)
{
movespeed = baseSpeed * 1.39f;
}
else if (slownessLeft > 0f)
{
movespeed = baseSpeed * 0.56f;
}
CheckIfGrounded();
float horizontalInput = Input.GetAxisRaw("Horizontal");
if (!Application.isMobilePlatform)
{
if (horizontalInput < 0f || Input.GetKey(KeyCode.LeftArrow) || Input.GetKey(KeyCode.A))
{
doMoveLeft = true;
}
if (horizontalInput > 0f || Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.D))
{
doMoveRight = true;
}
if (Input.GetKey(KeyCode.Space) || Input.GetKey(KeyCode.UpArrow) || Input.GetKey(KeyCode.W) || (Input.GetMouseButton(0) && PlayerPrefs.GetInt("Setting2", 0) == 0) || Input.GetKey(KeyCode.JoystickButton0))
{
doJump = true;
}
if (Input.GetKey(KeyCode.R))
{
flag5 = true;
}
}
if (PlayerPrefs.GetInt("Setting2", 0) == 1)
{
GameObject leftArrow = GameObject.Find("LeftArrow");
GameObject rightArrow = GameObject.Find("RightArrow");
GameObject jumpArrow = GameObject.Find("JumpArrow");
GameObject restartButton = GameObject.Find("RestartButton");
GameObject backButton = GameObject.Find("BackButton");
if (!Application.isMobilePlatform)
{
if (Input.GetMouseButton(0))
{
Vector3 touchPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
touchPosition.z = 0f;
if (leftArrow.GetComponent<SpriteRenderer>().bounds.Contains(touchPosition))
{
doMoveLeft = true;
}
if (rightArrow.GetComponent<SpriteRenderer>().bounds.Contains(touchPosition))
{
doMoveRight = true;
}
if (jumpArrow.GetComponent<SpriteRenderer>().bounds.Contains(touchPosition))
{
doJump = true;
}
}
if (Input.GetMouseButtonDown(0))
{
Vector3 point2 = Camera.main.ScreenToWorldPoint(Input.mousePosition);
point2.z = 0f;
if (restartButton.GetComponent<SpriteRenderer>().bounds.Contains(point2))
{
flag5 = true;
}
if (backButton.GetComponent<SpriteRenderer>().bounds.Contains(point2))
{
flag4 = true;
}
}
}
else
{
for (int i = 0; i < Input.touchCount; i++)
{
Touch touchPosition = Input.GetTouch(i);
Vector3 clickPosition = Camera.main.ScreenToWorldPoint(touchPosition.position);
clickPosition.z = 0f;
if (leftArrow.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
{
doMoveLeft = true;
}
if (rightArrow.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
{
doMoveRight = true;
}
if (jumpArrow.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
{
doJump = true;
}
if (restartButton.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
{
flag5 = true;
}
if (backButton.GetComponent<SpriteRenderer>().bounds.Contains(clickPosition))
{
flag4 = true;
}
}
}
}
if (doMoveLeft && !doMoveRight)
{
bird.transform.position += new Vector3(-movespeed, 0f, 0f);
ClampPosition(screenWidth, bird);
bird.transform.localScale = new Vector3(1.35f, 1.35f, 1.35f);
}
if (doMoveRight && !doMoveLeft)
{
bird.transform.position += new Vector3(movespeed, 0f, 0f);
ClampPosition(screenWidth, bird);
bird.transform.localScale = new Vector3(-1.35f, 1.35f, 1.35f);
}
if (doJump && isGrounded)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Jump"), Camera.main.transform.position, 0.75f * PlayerPrefs.GetFloat("sfxVolume", 1f));
if (boostLeft > 0f)
{
rb.linearVelocity = Vector2.up * 12f;
}
else if (slownessLeft > 0f)
{
rb.linearVelocity = Vector2.up * 6f;
}
else
{
rb.linearVelocity = Vector2.up * 9f;
}
}
if (flag4)
{
TogglePause();
}
if (flag5)
{
Respawn();
}
}
void ClampPosition(float screenWidth, GameObject bird)
{
float halfWidth = screenWidth / 2.17f;
float clampedX = Mathf.Clamp(bird.transform.position.x, -halfWidth, halfWidth);
bird.transform.position = new Vector3(clampedX, bird.transform.position.y, bird.transform.position.z);
}
void FixedUpdate()
{
SpawnBerries();
if (!pausePanel.activeSelf)
{
MoveBird();
if (boostLeft > 0f)
{
boostLeft -= Time.deltaTime;
boostText.text = "Boost expires in " + $"{boostLeft:0.0}" + "s";
}
else if (slownessLeft > 0f)
{
slownessLeft -= Time.deltaTime;
boostText.text = "Slowness expires in " + $"{slownessLeft:0.0}" + "s";
}
else
{
boostText.text = "";
}
}
}
void SpawnBerries()
{
if (!(Time.time >= nextSpawnTime))
{
return;
}
nextSpawnTime = Time.time + 1f / spawnRate;
float spawnProbability = Random.value;
if (!pausePanel.activeSelf)
{
GameObject newBerry;
SpriteRenderer spriteRenderer;
if (spawnProbability <= 0.6f)
{
newBerry = new GameObject("Berry");
spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/Berry");
newBerry.tag = "Berry";
}
else if (spawnProbability <= 0.8f)
{
newBerry = new GameObject("PoisonBerry");
spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/PoisonBerry");
newBerry.tag = "PoisonBerry";
}
else if (spawnProbability <= 0.9f)
{
newBerry = new GameObject("SlowBerry");
spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/SlowBerry");
newBerry.tag = "SlowBerry";
}
else
{
newBerry = new GameObject("UltraBerry");
spriteRenderer = newBerry.AddComponent<SpriteRenderer>();
spriteRenderer.sprite = Resources.Load<Sprite>("Berries/UltraBerry");
newBerry.tag = "UltraBerry";
}
spriteRenderer.sortingOrder = -5;
float screenWidth = Camera.main.orthographicSize * 2 * Camera.main.aspect;
float spawnPositionX = Random.Range(-screenWidth / 2.17f, screenWidth / 2.17f);
newBerry.transform.position = new Vector3(spawnPositionX, Camera.main.orthographicSize + 1f, 0f);
Rigidbody2D rb = newBerry.AddComponent<Rigidbody2D>();
rb.gravityScale = 0f;
rb.linearVelocity = new Vector2(0f, -4f);
}
}
void Update()
{
if (PlayerPrefs.GetInt("Setting4", 0) == 1 && Time.time > nextUpdate)
{
fps = 1f / Time.deltaTime;
fpsCounter.text = "FPS: " + Mathf.Round(fps);
nextUpdate = Time.time + 0.25f;
}
if (screenWidth != Camera.main.orthographicSize * 2f * Camera.main.aspect)
{
screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
ClampPosition(screenWidth, bird);
if (PlayerPrefs.GetInt("Setting2", 0) == 1)
{
GameObject leftArrow = GameObject.Find("LeftArrow");
GameObject rightArrow = GameObject.Find("RightArrow");
GameObject jumpArrow = GameObject.Find("JumpArrow");
GameObject restartButton = GameObject.Find("RestartButton");
GameObject backButton = GameObject.Find("BackButton");
leftArrow.transform.position = new Vector3(screenWidth / 2.5f, -4f, 0f);
rightArrow.transform.position = new Vector3(screenWidth / 2.5f, -4f, 0f);
restartButton.transform.position = new Vector3(screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
backButton.transform.position = new Vector3(-screenWidth / 2.3f, Camera.main.orthographicSize - 1.2f, 0f);
if (PlayerPrefs.GetInt("Setting3", 0) == 1)
{
leftArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
rightArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
restartButton.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
backButton.transform.localScale = new Vector3(screenWidth / 14f, screenWidth / 14f, 1f);
jumpArrow.transform.position = new Vector3(screenWidth / 2.5f, -1f, 0f);
}
else
{
leftArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
rightArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
restartButton.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
backButton.transform.localScale = new Vector3(screenWidth / 20f, screenWidth / 20f, 1f);
jumpArrow.transform.position = new Vector3(screenWidth / 2.5f, -2f, 0f);
}
}
}
GameObject[] berries = GameObject.FindGameObjectsWithTag("Berry");
GameObject[] poisonberries = GameObject.FindGameObjectsWithTag("PoisonBerry");
GameObject[] ultraberries = GameObject.FindGameObjectsWithTag("UltraBerry");
GameObject[] slownessberries = GameObject.FindGameObjectsWithTag("SlowBerry");
if (!pausePanel.activeSelf)
{
CheckIfGrounded();
GameObject[] array5 = berries;
foreach (GameObject berry in array5)
{
if (berry.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Destroy(berry);
}
else if (Vector3.Distance(bird.transform.position, berry.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Eat"), Camera.main.transform.position, 1.2f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Destroy(berry);
score++;
UpdateScore(score);
}
berry.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0f, -4f);
}
array5 = poisonberries;
foreach (GameObject gameObject7 in array5)
{
if (gameObject7.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Destroy(gameObject7);
}
else if (Vector3.Distance(bird.transform.position, gameObject7.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Death"), Camera.main.transform.position, 1.2f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Respawn();
}
gameObject7.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0f, -4f);
}
array5 = ultraberries;
foreach (GameObject gameObject8 in array5)
{
if (gameObject8.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Destroy(gameObject8);
}
else if (Vector3.Distance(bird.transform.position, gameObject8.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Powerup"), Camera.main.transform.position, 0.35f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Destroy(gameObject8);
if (slownessLeft > 0f)
{
slownessLeft = 0f;
score++;
UpdateScore(score);
}
else
{
boostLeft += 10f;
score += 5;
UpdateScore(score);
}
}
gameObject8.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0f, -4f);
}
array5 = slownessberries;
foreach (GameObject gameObject9 in array5)
{
if (gameObject9.transform.position.y < 0f - Camera.main.orthographicSize - 1f)
{
Destroy(gameObject9);
}
else if (Vector3.Distance(bird.transform.position, gameObject9.transform.position) < 1.5f)
{
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Downgrade"), Camera.main.transform.position, 0.35f * PlayerPrefs.GetFloat("sfxVolume", 1f));
Destroy(gameObject9);
boostLeft = 0f;
slownessLeft = 10f;
if (score > 0)
{
score--;
UpdateScore(score);
}
}
gameObject9.GetComponent<Rigidbody2D>().linearVelocity = new Vector2(0f, -4f);
}
}
else
{
rb.gravityScale = 0f;
rb.linearVelocity = Vector2.zero;
GameObject[] array5 = berries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = Vector2.zero;
}
array5 = poisonberries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = Vector2.zero;
}
array5 = ultraberries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = Vector2.zero;
}
array5 = slownessberries;
for (int i = 0; i < array5.Length; i++)
{
array5[i].GetComponent<Rigidbody2D>().linearVelocity = Vector2.zero;
}
}
if (!Application.isMobilePlatform && (Input.GetKeyDown(KeyCode.Escape) || Input.GetKeyDown(KeyCode.JoystickButton7)))
{
TogglePause();
}
}
void Respawn()
{
bird.transform.position = new Vector3(0f, -4.3f, 0f);
bird.transform.localScale = new Vector3(1.35f, 1.35f, 1.35f);
rb.gravityScale = 0f;
rb.linearVelocity = Vector2.zero;
score = 0;
boostLeft = 0f;
slownessLeft = 0f;
UpdateScore(score);
GameObject[] berries = GameObject.FindGameObjectsWithTag("Berry");
GameObject[] poisonberries = GameObject.FindGameObjectsWithTag("PoisonBerry");
GameObject[] ultraberries = GameObject.FindGameObjectsWithTag("UltraBerry");
GameObject[] slownessberries = GameObject.FindGameObjectsWithTag("SlowBerry");
foreach (GameObject b in berries)
{
Destroy(b);
}
foreach (GameObject pb in poisonberries)
{
Destroy(pb);
}
foreach (GameObject ub in ultraberries)
{
Destroy(ub);
}
foreach (GameObject sb in slownessberries)
{
Destroy(sb);
}
}
void UpdateScore(int score)
{
if (score > highscore)
{
highscore = score;
}
PlayerPrefs.SetInt("HighScore", highscore);
PlayerPrefs.Save();
scoreText.text = "Score: " + score;
highScoreText.text = "High Score: " + highscore;
}
void CheckIfGrounded()
{
GameObject jumpArrow = GameObject.Find("JumpArrow");
isGrounded = bird.transform.position.y <= -4.1299996f;
rb.gravityScale = (isGrounded ? 0f : 1.5f);
if (bird.transform.position.y < -4.1359f)
{
bird.transform.position = new Vector2(bird.transform.position.x, -4.1359f);
rb.linearVelocity = new Vector2(rb.linearVelocity.x, 0f);
}
if (jumpArrow != null && jumpArrow.GetComponent<Renderer>() != null)
{
jumpArrow.GetComponent<Renderer>().material.color = (isGrounded ? Color.white : Color.red);
}
}
void TogglePause()
{
if (pausePanel.activeSelf)
{
DisablePause();
}
else
{
EnablePause();
}
}
void EnablePause()
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
backgroundMusic.Pause();
pausePanel.SetActive(value: true);
}
void DisablePause()
{
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
backgroundMusic.Play();
pausePanel.SetActive(value: false);
}
void OnApplicationPause()
{
EnablePause();
}
void OnApplicationQuit()
{
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
}
}