Made the normalize button kinda work

It removes the percentage signs and sometimes values can be negative but
I'll fix those issues.
This commit is contained in:
Thepuppetqueen57
2025-10-06 19:39:28 -07:00
parent b0e2fcd557
commit f1043effbb

View File

@@ -56,7 +56,161 @@ public class PlayMenu : MonoBehaviour
});
customNormalizeButton.onClick.AddListener(() =>
{
//the fun logic here
float normalBerry = GetValueFrom(normalBerryChance);
float poisonBerry = GetValueFrom(poisonBerryChance);
float slowBerry = GetValueFrom(slowBerryChance);
float ultraBerry = GetValueFrom(ultraBerryChance);
float speedyBerry = GetValueFrom(speedyBerryChance);
float randomBerry = GetValueFrom(randomBerryChance);
float antiBerry = GetValueFrom(antiBerryChance);
float nothingBerry = GetValueFrom(nothingBerryChance);
int divideBy = 0;
divideBy += normalBerry > 0 ? 1 : 0;
divideBy += poisonBerry > 0 ? 1 : 0;
divideBy += slowBerry > 0 ? 1 : 0;
divideBy += ultraBerry > 0 ? 1 : 0;
divideBy += speedyBerry > 0 ? 1 : 0;
divideBy += randomBerry > 0 ? 1 : 0;
divideBy += antiBerry > 0 ? 1 : 0;
divideBy += nothingBerry > 0 ? 1 : 0;
float addedChances = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + nothingBerry;
float difference = addedChances - 100f;
float remainingDifference = difference;
int remainingCount = divideBy;
int sumAssigned = 0;
if (normalBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = normalBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
normalBerryChance.text = displayVal.ToString().Replace("%", "");
normalBerryChance.stringPosition = normalBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (poisonBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = poisonBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
poisonBerryChance.text = displayVal.ToString().Replace("%", "");
poisonBerryChance.stringPosition = poisonBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (slowBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = slowBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
slowBerryChance.text = displayVal.ToString().Replace("%", "");
slowBerryChance.stringPosition = slowBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (ultraBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = ultraBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
ultraBerryChance.text = displayVal.ToString().Replace("%", "");
ultraBerryChance.stringPosition = ultraBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (speedyBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = speedyBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
speedyBerryChance.text = displayVal.ToString().Replace("%", "");
speedyBerryChance.stringPosition = speedyBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (randomBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = randomBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
randomBerryChance.text = displayVal.ToString().Replace("%", "");
randomBerryChance.stringPosition = randomBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (antiBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = antiBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
antiBerryChance.text = displayVal.ToString().Replace("%", "");
antiBerryChance.stringPosition = antiBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (nothingBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = nothingBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
nothingBerryChance.text = displayVal.ToString().Replace("%", "");
nothingBerryChance.stringPosition = nothingBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
ValidateTotal();
});
customPlayButton.onClick.AddListener(async () =>
{