Made the normalize button kinda work
It removes the percentage signs and sometimes values can be negative but I'll fix those issues.
This commit is contained in:
@@ -56,7 +56,161 @@ public class PlayMenu : MonoBehaviour
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});
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customNormalizeButton.onClick.AddListener(() =>
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{
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//the fun logic here
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float normalBerry = GetValueFrom(normalBerryChance);
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float poisonBerry = GetValueFrom(poisonBerryChance);
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float slowBerry = GetValueFrom(slowBerryChance);
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float ultraBerry = GetValueFrom(ultraBerryChance);
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float speedyBerry = GetValueFrom(speedyBerryChance);
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float randomBerry = GetValueFrom(randomBerryChance);
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float antiBerry = GetValueFrom(antiBerryChance);
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float nothingBerry = GetValueFrom(nothingBerryChance);
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int divideBy = 0;
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divideBy += normalBerry > 0 ? 1 : 0;
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divideBy += poisonBerry > 0 ? 1 : 0;
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divideBy += slowBerry > 0 ? 1 : 0;
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divideBy += ultraBerry > 0 ? 1 : 0;
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divideBy += speedyBerry > 0 ? 1 : 0;
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divideBy += randomBerry > 0 ? 1 : 0;
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divideBy += antiBerry > 0 ? 1 : 0;
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divideBy += nothingBerry > 0 ? 1 : 0;
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float addedChances = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + nothingBerry;
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float difference = addedChances - 100f;
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float remainingDifference = difference;
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int remainingCount = divideBy;
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int sumAssigned = 0;
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if (normalBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = normalBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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normalBerryChance.text = displayVal.ToString().Replace("%", "");
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normalBerryChance.stringPosition = normalBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (poisonBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = poisonBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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poisonBerryChance.text = displayVal.ToString().Replace("%", "");
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poisonBerryChance.stringPosition = poisonBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (slowBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = slowBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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slowBerryChance.text = displayVal.ToString().Replace("%", "");
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slowBerryChance.stringPosition = slowBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (ultraBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = ultraBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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ultraBerryChance.text = displayVal.ToString().Replace("%", "");
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ultraBerryChance.stringPosition = ultraBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (speedyBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = speedyBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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speedyBerryChance.text = displayVal.ToString().Replace("%", "");
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speedyBerryChance.stringPosition = speedyBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (randomBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = randomBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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randomBerryChance.text = displayVal.ToString().Replace("%", "");
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randomBerryChance.stringPosition = randomBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (antiBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = antiBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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antiBerryChance.text = displayVal.ToString().Replace("%", "");
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antiBerryChance.stringPosition = antiBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (nothingBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = nothingBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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nothingBerryChance.text = displayVal.ToString().Replace("%", "");
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nothingBerryChance.stringPosition = nothingBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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ValidateTotal();
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});
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customPlayButton.onClick.AddListener(async () =>
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{
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