It removes the percentage signs and sometimes values can be negative but I'll fix those issues.
313 lines
14 KiB
C#
313 lines
14 KiB
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class PlayMenu : MonoBehaviour
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{
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[SerializeField] private GameObject selectionMenu;
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[SerializeField] private GameObject customMenu;
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[SerializeField] private Button customButton;
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[SerializeField] private Button customBackButton;
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[SerializeField] private Button customPlayButton;
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[SerializeField] private Button customNormalizeButton;
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[SerializeField] private TMP_InputField normalBerryChance;
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[SerializeField] private TMP_InputField poisonBerryChance;
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[SerializeField] private TMP_InputField slowBerryChance;
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[SerializeField] private TMP_InputField ultraBerryChance;
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[SerializeField] private TMP_InputField speedyBerryChance;
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[SerializeField] private TMP_InputField randomBerryChance;
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[SerializeField] private TMP_InputField antiBerryChance;
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[SerializeField] private TMP_InputField nothingBerryChance;
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[SerializeField] private TMP_Text validateTotalText;
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private readonly float defaultNormalBerryChance = 47.5f;
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private readonly float defaultPoisonBerryChance = 12.5f;
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private readonly float defaultSlowBerryChance = 10f;
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private readonly float defaultUltraBerryChance = 10f;
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private readonly float defaultSpeedyBerryChance = 10f;
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private readonly float defaultRandomBerryChance = 5f;
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private readonly float defaultAntiBerryChance = 5f;
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private readonly float defaultNothingBerryChance = 0f;
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void Awake()
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{
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customButton.onClick.AddListener(() =>
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{
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selectionMenu.SetActive(false);
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customMenu.SetActive(true);
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});
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customBackButton.onClick.AddListener(() =>
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{
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customMenu.SetActive(false);
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selectionMenu.SetActive(true);
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normalBerryChance.text = defaultNormalBerryChance.ToString();
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poisonBerryChance.text = defaultPoisonBerryChance.ToString();
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slowBerryChance.text = defaultSlowBerryChance.ToString();
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ultraBerryChance.text = defaultUltraBerryChance.ToString();
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speedyBerryChance.text = defaultSpeedyBerryChance.ToString();
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randomBerryChance.text = defaultRandomBerryChance.ToString();
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antiBerryChance.text = defaultAntiBerryChance.ToString();
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nothingBerryChance.text = defaultNothingBerryChance.ToString();
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ValidateTotal();
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});
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customNormalizeButton.onClick.AddListener(() =>
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{
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float normalBerry = GetValueFrom(normalBerryChance);
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float poisonBerry = GetValueFrom(poisonBerryChance);
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float slowBerry = GetValueFrom(slowBerryChance);
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float ultraBerry = GetValueFrom(ultraBerryChance);
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float speedyBerry = GetValueFrom(speedyBerryChance);
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float randomBerry = GetValueFrom(randomBerryChance);
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float antiBerry = GetValueFrom(antiBerryChance);
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float nothingBerry = GetValueFrom(nothingBerryChance);
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int divideBy = 0;
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divideBy += normalBerry > 0 ? 1 : 0;
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divideBy += poisonBerry > 0 ? 1 : 0;
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divideBy += slowBerry > 0 ? 1 : 0;
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divideBy += ultraBerry > 0 ? 1 : 0;
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divideBy += speedyBerry > 0 ? 1 : 0;
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divideBy += randomBerry > 0 ? 1 : 0;
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divideBy += antiBerry > 0 ? 1 : 0;
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divideBy += nothingBerry > 0 ? 1 : 0;
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float addedChances = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + nothingBerry;
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float difference = addedChances - 100f;
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float remainingDifference = difference;
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int remainingCount = divideBy;
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int sumAssigned = 0;
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if (normalBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = normalBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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normalBerryChance.text = displayVal.ToString().Replace("%", "");
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normalBerryChance.stringPosition = normalBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (poisonBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = poisonBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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poisonBerryChance.text = displayVal.ToString().Replace("%", "");
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poisonBerryChance.stringPosition = poisonBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (slowBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = slowBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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slowBerryChance.text = displayVal.ToString().Replace("%", "");
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slowBerryChance.stringPosition = slowBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (ultraBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = ultraBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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ultraBerryChance.text = displayVal.ToString().Replace("%", "");
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ultraBerryChance.stringPosition = ultraBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (speedyBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = speedyBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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speedyBerryChance.text = displayVal.ToString().Replace("%", "");
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speedyBerryChance.stringPosition = speedyBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (randomBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = randomBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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randomBerryChance.text = displayVal.ToString().Replace("%", "");
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randomBerryChance.stringPosition = randomBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (antiBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = antiBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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antiBerryChance.text = displayVal.ToString().Replace("%", "");
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antiBerryChance.stringPosition = antiBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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if (nothingBerry > 0)
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{
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float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
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float newVal = nothingBerry - adjust;
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int displayVal;
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if (remainingCount == 1)
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displayVal = 100 - sumAssigned;
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else
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displayVal = (int)System.Math.Round(newVal);
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nothingBerryChance.text = displayVal.ToString().Replace("%", "");
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nothingBerryChance.stringPosition = nothingBerryChance.text.Length;
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remainingDifference -= adjust;
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remainingCount--;
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sumAssigned += displayVal;
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}
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ValidateTotal();
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});
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customPlayButton.onClick.AddListener(async () =>
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{
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GameObject obj = new("CustomGameTempData");
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obj.AddComponent<CustomGameTempData>();
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CustomGameTempData customGameTempData = obj.GetComponent<CustomGameTempData>();
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customGameTempData.normalBerryChance = GetValueFrom(normalBerryChance);
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customGameTempData.poisonBerryChance = GetValueFrom(poisonBerryChance);
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customGameTempData.slowBerryChance = GetValueFrom(slowBerryChance);
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customGameTempData.ultraBerryChance = GetValueFrom(ultraBerryChance);
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customGameTempData.speedyBerryChance = GetValueFrom(speedyBerryChance);
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customGameTempData.randomBerryChance = GetValueFrom(randomBerryChance);
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customGameTempData.antiBerryChance = GetValueFrom(antiBerryChance);
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customGameTempData.nothingBerryChance = GetValueFrom(nothingBerryChance);
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await SceneManager.LoadSceneAsync("CustomGamePlayer");
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});
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normalBerryChance.onSelect.AddListener((value) => OnSelect(value, normalBerryChance));
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normalBerryChance.onDeselect.AddListener((value) => OnDeselect(value, normalBerryChance));
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poisonBerryChance.onSelect.AddListener((value) => OnSelect(value, poisonBerryChance));
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poisonBerryChance.onDeselect.AddListener((value) => OnDeselect(value, poisonBerryChance));
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slowBerryChance.onSelect.AddListener((value) => OnSelect(value, slowBerryChance));
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slowBerryChance.onDeselect.AddListener((value) => OnDeselect(value, slowBerryChance));
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ultraBerryChance.onSelect.AddListener((value) => OnSelect(value, ultraBerryChance));
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ultraBerryChance.onDeselect.AddListener((value) => OnDeselect(value, ultraBerryChance));
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speedyBerryChance.onSelect.AddListener((value) => OnSelect(value, speedyBerryChance));
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speedyBerryChance.onDeselect.AddListener((value) => OnDeselect(value, speedyBerryChance));
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randomBerryChance.onSelect.AddListener((value) => OnSelect(value, randomBerryChance));
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randomBerryChance.onDeselect.AddListener((value) => OnDeselect(value, randomBerryChance));
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antiBerryChance.onSelect.AddListener((value) => OnSelect(value, antiBerryChance));
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antiBerryChance.onDeselect.AddListener((value) => OnDeselect(value, antiBerryChance));
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nothingBerryChance.onSelect.AddListener((value) => OnSelect(value, nothingBerryChance));
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nothingBerryChance.onDeselect.AddListener((value) => OnDeselect(value, nothingBerryChance));
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}
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void ValidateTotal()
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{
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customBackButton.interactable = false;
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customPlayButton.interactable = false;
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customNormalizeButton.interactable = false;
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float total = 0f;
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total += GetValueFrom(normalBerryChance);
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total += GetValueFrom(poisonBerryChance);
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total += GetValueFrom(slowBerryChance);
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total += GetValueFrom(ultraBerryChance);
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total += GetValueFrom(speedyBerryChance);
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total += GetValueFrom(randomBerryChance);
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total += GetValueFrom(antiBerryChance);
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total += GetValueFrom(nothingBerryChance);
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if (total == 100f)
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{
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customBackButton.interactable = true;
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customPlayButton.interactable = true;
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validateTotalText.gameObject.SetActive(false);
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}
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else
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{
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customNormalizeButton.interactable = true;
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validateTotalText.text = "Total must add up to 100%!";
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validateTotalText.gameObject.SetActive(true);
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}
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}
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private float GetValueFrom(TMP_InputField inputField)
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{
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return GetValueFroText(inputField.text);
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}
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private float GetValueFroText(string text)
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{
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try
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{
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return float.Parse(text.Replace("%", "").Trim());
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}
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catch
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{
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return 0f;
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}
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}
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void OnSelect(string value, TMP_InputField inputField)
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{
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validateTotalText.gameObject.SetActive(false);
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customBackButton.interactable = false;
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customPlayButton.interactable = false;
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customNormalizeButton.interactable = false;
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inputField.text = value.Replace("%", "");
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inputField.stringPosition = inputField.text.Length;
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}
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void OnDeselect(string value, TMP_InputField inputField)
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{
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if (float.TryParse(value, out var value2) && value2 < 0f)
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{
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value = "0";
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}
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inputField.text = value + "%";
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ValidateTotal();
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}
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} |