Files
source/Assets/Scripts/PlayMenu.cs
Thepuppetqueen57 f1043effbb Made the normalize button kinda work
It removes the percentage signs and sometimes values can be negative but
I'll fix those issues.
2025-10-06 19:39:28 -07:00

313 lines
14 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class PlayMenu : MonoBehaviour
{
[SerializeField] private GameObject selectionMenu;
[SerializeField] private GameObject customMenu;
[SerializeField] private Button customButton;
[SerializeField] private Button customBackButton;
[SerializeField] private Button customPlayButton;
[SerializeField] private Button customNormalizeButton;
[SerializeField] private TMP_InputField normalBerryChance;
[SerializeField] private TMP_InputField poisonBerryChance;
[SerializeField] private TMP_InputField slowBerryChance;
[SerializeField] private TMP_InputField ultraBerryChance;
[SerializeField] private TMP_InputField speedyBerryChance;
[SerializeField] private TMP_InputField randomBerryChance;
[SerializeField] private TMP_InputField antiBerryChance;
[SerializeField] private TMP_InputField nothingBerryChance;
[SerializeField] private TMP_Text validateTotalText;
private readonly float defaultNormalBerryChance = 47.5f;
private readonly float defaultPoisonBerryChance = 12.5f;
private readonly float defaultSlowBerryChance = 10f;
private readonly float defaultUltraBerryChance = 10f;
private readonly float defaultSpeedyBerryChance = 10f;
private readonly float defaultRandomBerryChance = 5f;
private readonly float defaultAntiBerryChance = 5f;
private readonly float defaultNothingBerryChance = 0f;
void Awake()
{
customButton.onClick.AddListener(() =>
{
selectionMenu.SetActive(false);
customMenu.SetActive(true);
});
customBackButton.onClick.AddListener(() =>
{
customMenu.SetActive(false);
selectionMenu.SetActive(true);
normalBerryChance.text = defaultNormalBerryChance.ToString();
poisonBerryChance.text = defaultPoisonBerryChance.ToString();
slowBerryChance.text = defaultSlowBerryChance.ToString();
ultraBerryChance.text = defaultUltraBerryChance.ToString();
speedyBerryChance.text = defaultSpeedyBerryChance.ToString();
randomBerryChance.text = defaultRandomBerryChance.ToString();
antiBerryChance.text = defaultAntiBerryChance.ToString();
nothingBerryChance.text = defaultNothingBerryChance.ToString();
ValidateTotal();
});
customNormalizeButton.onClick.AddListener(() =>
{
float normalBerry = GetValueFrom(normalBerryChance);
float poisonBerry = GetValueFrom(poisonBerryChance);
float slowBerry = GetValueFrom(slowBerryChance);
float ultraBerry = GetValueFrom(ultraBerryChance);
float speedyBerry = GetValueFrom(speedyBerryChance);
float randomBerry = GetValueFrom(randomBerryChance);
float antiBerry = GetValueFrom(antiBerryChance);
float nothingBerry = GetValueFrom(nothingBerryChance);
int divideBy = 0;
divideBy += normalBerry > 0 ? 1 : 0;
divideBy += poisonBerry > 0 ? 1 : 0;
divideBy += slowBerry > 0 ? 1 : 0;
divideBy += ultraBerry > 0 ? 1 : 0;
divideBy += speedyBerry > 0 ? 1 : 0;
divideBy += randomBerry > 0 ? 1 : 0;
divideBy += antiBerry > 0 ? 1 : 0;
divideBy += nothingBerry > 0 ? 1 : 0;
float addedChances = normalBerry + poisonBerry + slowBerry + ultraBerry + speedyBerry + randomBerry + antiBerry + nothingBerry;
float difference = addedChances - 100f;
float remainingDifference = difference;
int remainingCount = divideBy;
int sumAssigned = 0;
if (normalBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = normalBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
normalBerryChance.text = displayVal.ToString().Replace("%", "");
normalBerryChance.stringPosition = normalBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (poisonBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = poisonBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
poisonBerryChance.text = displayVal.ToString().Replace("%", "");
poisonBerryChance.stringPosition = poisonBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (slowBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = slowBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
slowBerryChance.text = displayVal.ToString().Replace("%", "");
slowBerryChance.stringPosition = slowBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (ultraBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = ultraBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
ultraBerryChance.text = displayVal.ToString().Replace("%", "");
ultraBerryChance.stringPosition = ultraBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (speedyBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = speedyBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
speedyBerryChance.text = displayVal.ToString().Replace("%", "");
speedyBerryChance.stringPosition = speedyBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (randomBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = randomBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
randomBerryChance.text = displayVal.ToString().Replace("%", "");
randomBerryChance.stringPosition = randomBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (antiBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = antiBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
antiBerryChance.text = displayVal.ToString().Replace("%", "");
antiBerryChance.stringPosition = antiBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
if (nothingBerry > 0)
{
float adjust = remainingCount > 0 ? (remainingDifference / remainingCount) : 0f;
float newVal = nothingBerry - adjust;
int displayVal;
if (remainingCount == 1)
displayVal = 100 - sumAssigned;
else
displayVal = (int)System.Math.Round(newVal);
nothingBerryChance.text = displayVal.ToString().Replace("%", "");
nothingBerryChance.stringPosition = nothingBerryChance.text.Length;
remainingDifference -= adjust;
remainingCount--;
sumAssigned += displayVal;
}
ValidateTotal();
});
customPlayButton.onClick.AddListener(async () =>
{
GameObject obj = new("CustomGameTempData");
obj.AddComponent<CustomGameTempData>();
CustomGameTempData customGameTempData = obj.GetComponent<CustomGameTempData>();
customGameTempData.normalBerryChance = GetValueFrom(normalBerryChance);
customGameTempData.poisonBerryChance = GetValueFrom(poisonBerryChance);
customGameTempData.slowBerryChance = GetValueFrom(slowBerryChance);
customGameTempData.ultraBerryChance = GetValueFrom(ultraBerryChance);
customGameTempData.speedyBerryChance = GetValueFrom(speedyBerryChance);
customGameTempData.randomBerryChance = GetValueFrom(randomBerryChance);
customGameTempData.antiBerryChance = GetValueFrom(antiBerryChance);
customGameTempData.nothingBerryChance = GetValueFrom(nothingBerryChance);
await SceneManager.LoadSceneAsync("CustomGamePlayer");
});
normalBerryChance.onSelect.AddListener((value) => OnSelect(value, normalBerryChance));
normalBerryChance.onDeselect.AddListener((value) => OnDeselect(value, normalBerryChance));
poisonBerryChance.onSelect.AddListener((value) => OnSelect(value, poisonBerryChance));
poisonBerryChance.onDeselect.AddListener((value) => OnDeselect(value, poisonBerryChance));
slowBerryChance.onSelect.AddListener((value) => OnSelect(value, slowBerryChance));
slowBerryChance.onDeselect.AddListener((value) => OnDeselect(value, slowBerryChance));
ultraBerryChance.onSelect.AddListener((value) => OnSelect(value, ultraBerryChance));
ultraBerryChance.onDeselect.AddListener((value) => OnDeselect(value, ultraBerryChance));
speedyBerryChance.onSelect.AddListener((value) => OnSelect(value, speedyBerryChance));
speedyBerryChance.onDeselect.AddListener((value) => OnDeselect(value, speedyBerryChance));
randomBerryChance.onSelect.AddListener((value) => OnSelect(value, randomBerryChance));
randomBerryChance.onDeselect.AddListener((value) => OnDeselect(value, randomBerryChance));
antiBerryChance.onSelect.AddListener((value) => OnSelect(value, antiBerryChance));
antiBerryChance.onDeselect.AddListener((value) => OnDeselect(value, antiBerryChance));
nothingBerryChance.onSelect.AddListener((value) => OnSelect(value, nothingBerryChance));
nothingBerryChance.onDeselect.AddListener((value) => OnDeselect(value, nothingBerryChance));
}
void ValidateTotal()
{
customBackButton.interactable = false;
customPlayButton.interactable = false;
customNormalizeButton.interactable = false;
float total = 0f;
total += GetValueFrom(normalBerryChance);
total += GetValueFrom(poisonBerryChance);
total += GetValueFrom(slowBerryChance);
total += GetValueFrom(ultraBerryChance);
total += GetValueFrom(speedyBerryChance);
total += GetValueFrom(randomBerryChance);
total += GetValueFrom(antiBerryChance);
total += GetValueFrom(nothingBerryChance);
if (total == 100f)
{
customBackButton.interactable = true;
customPlayButton.interactable = true;
validateTotalText.gameObject.SetActive(false);
}
else
{
customNormalizeButton.interactable = true;
validateTotalText.text = "Total must add up to 100%!";
validateTotalText.gameObject.SetActive(true);
}
}
private float GetValueFrom(TMP_InputField inputField)
{
return GetValueFroText(inputField.text);
}
private float GetValueFroText(string text)
{
try
{
return float.Parse(text.Replace("%", "").Trim());
}
catch
{
return 0f;
}
}
void OnSelect(string value, TMP_InputField inputField)
{
validateTotalText.gameObject.SetActive(false);
customBackButton.interactable = false;
customPlayButton.interactable = false;
customNormalizeButton.interactable = false;
inputField.text = value.Replace("%", "");
inputField.stringPosition = inputField.text.Length;
}
void OnDeselect(string value, TMP_InputField inputField)
{
if (float.TryParse(value, out var value2) && value2 < 0f)
{
value = "0";
}
inputField.text = value + "%";
ValidateTotal();
}
}