Fix speedy berry jump height
This commit is contained in:
@@ -270,7 +270,7 @@ public class GamePlayer : MonoBehaviour
|
||||
{
|
||||
lastMoveTime = Time.time;
|
||||
AudioSource.PlayClipAtPoint(Resources.Load<AudioClip>("Sounds/Jump"), Camera.main.transform.position, 0.75f * PlayerPrefs.GetFloat("sfxVolume", 1f));
|
||||
if (boostLeft > 0f)
|
||||
if (boostLeft > 0f || speedyLeft > 0f)
|
||||
{
|
||||
rb.linearVelocity = UnityEngine.Vector2.up * 12f;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user