From e5eaa1d973c51ec3b426ee7ee4f5caf5e60e2d59 Mon Sep 17 00:00:00 2001 From: Lncvrt Date: Wed, 11 Jun 2025 14:06:32 -0700 Subject: [PATCH] Fix speedy berry jump height --- Assets/Scripts/GamePlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/GamePlayer.cs b/Assets/Scripts/GamePlayer.cs index 9b1885e..91854ab 100644 --- a/Assets/Scripts/GamePlayer.cs +++ b/Assets/Scripts/GamePlayer.cs @@ -270,7 +270,7 @@ public class GamePlayer : MonoBehaviour { lastMoveTime = Time.time; AudioSource.PlayClipAtPoint(Resources.Load("Sounds/Jump"), Camera.main.transform.position, 0.75f * PlayerPrefs.GetFloat("sfxVolume", 1f)); - if (boostLeft > 0f) + if (boostLeft > 0f || speedyLeft > 0f) { rb.linearVelocity = UnityEngine.Vector2.up * 12f; }