Semi complete accounts menu
Need to add changing password/username, and saving and loading.
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8611
Assets/Scenes/AccountMenu.unity
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8611
Assets/Scenes/AccountMenu.unity
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File diff suppressed because it is too large
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7
Assets/Scenes/AccountMenu.unity.meta
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7
Assets/Scenes/AccountMenu.unity.meta
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230
Assets/Scripts/AccountMenu.cs
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230
Assets/Scripts/AccountMenu.cs
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using System.Text.RegularExpressions;
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Networking;
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using UnityEngine.UI;
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public class AccountMenu : MonoBehaviour
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{
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public GameObject loggedInPanel;
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public TMP_Text loggedInText;
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public Button loggedInSaveButton;
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public Button loggedInLoadButton;
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public Button loggedInLogoutButton;
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public GameObject loggedOutPanel;
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public Button loggedOutLoginButton;
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public Button loggedOutRegisterButton;
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public GameObject loginPanel;
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public TMP_Text loginPanelStatusText;
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public TMP_InputField loginUsernameInput;
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public TMP_InputField loginPasswordInput;
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public Button loginRegisterButton;
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public Button loginBackButton;
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public Button loginSubmitButton;
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public GameObject registerPanel;
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public TMP_Text registerPanelStatusText;
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public TMP_InputField registerUsernameInput;
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public TMP_InputField registerEmailInput;
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public TMP_InputField registerRetypeEmailInput;
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public TMP_InputField registerPasswordInput;
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public TMP_InputField registerRetypePasswordInput;
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public Button registerLoginButton;
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public Button registerBackButton;
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public Button registerSubmitButton;
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void Awake()
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{
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if (PlayerPrefs.HasKey("gameSession") && PlayerPrefs.HasKey("userName"))
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{
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SwitchPanel(0);
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}
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else
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{
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SwitchPanel(1);
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}
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loggedInLogoutButton.onClick.AddListener(() =>
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{
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PlayerPrefs.DeleteKey("gameSession");
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PlayerPrefs.DeleteKey("userName");
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PlayerPrefs.SetInt("HighScore", 0);
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PlayerPrefs.SetInt("icon", 1);
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PlayerPrefs.SetInt("overlay", 0);
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SwitchPanel(1);
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});
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loggedOutLoginButton.onClick.AddListener(() => SwitchPanel(2));
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loggedOutRegisterButton.onClick.AddListener(() => SwitchPanel(3));
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loginRegisterButton.onClick.AddListener(() => SwitchPanel(3));
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loginBackButton.onClick.AddListener(() => SwitchPanel(1));
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loginSubmitButton.onClick.AddListener(() => SubmitLogin());
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registerLoginButton.onClick.AddListener(() => SwitchPanel(2));
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registerBackButton.onClick.AddListener(() => SwitchPanel(1));
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registerSubmitButton.onClick.AddListener(() => SubmitRegister());
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}
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void SwitchPanel(int panel)
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{
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switch (panel)
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{
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case 0:
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loggedInText.text = "Logged in as: " + PlayerPrefs.GetString("userName");
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loggedInPanel.SetActive(true);
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loggedOutPanel.SetActive(false);
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loginPanel.SetActive(false);
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registerPanel.SetActive(false);
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break;
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case 1:
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loggedInPanel.SetActive(false);
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loggedOutPanel.SetActive(true);
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loginPanel.SetActive(false);
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registerPanel.SetActive(false);
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break;
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case 2:
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loginUsernameInput.text = "";
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loginPasswordInput.text = "";
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loginPanelStatusText.text = "";
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loggedInPanel.SetActive(false);
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loggedOutPanel.SetActive(false);
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loginPanel.SetActive(true);
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registerPanel.SetActive(false);
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break;
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case 3:
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registerUsernameInput.text = "";
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registerEmailInput.text = "";
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registerRetypeEmailInput.text = "";
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registerPasswordInput.text = "";
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registerRetypePasswordInput.text = "";
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registerPanelStatusText.text = "";
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loggedInPanel.SetActive(false);
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loggedOutPanel.SetActive(false);
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loginPanel.SetActive(false);
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registerPanel.SetActive(true);
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break;
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}
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}
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async void SubmitRegister()
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{
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if (!registerEmailInput.text.Trim().Equals(registerRetypeEmailInput.text.Trim(), StringComparison.OrdinalIgnoreCase))
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{
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UpdateStatusText(registerPanelStatusText, "Email doesn't match", Color.red);
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return;
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}
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if (!registerPasswordInput.text.Trim().Equals(registerRetypePasswordInput.text.Trim(), StringComparison.OrdinalIgnoreCase))
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{
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UpdateStatusText(registerPanelStatusText, "Password doesn't match", Color.red);
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return;
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}
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if (!Regex.IsMatch(registerUsernameInput.text, "^[a-zA-Z0-9]{3,16}$"))
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{
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UpdateStatusText(registerPanelStatusText, "Username must be 3-16 characters, letters and numbers only", Color.red);
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return;
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}
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WWWForm wWWForm = new();
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wWWForm.AddField("username", registerUsernameInput.text);
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wWWForm.AddField("email", registerEmailInput.text);
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wWWForm.AddField("password", registerPasswordInput.text);
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using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/registerAccount.php", wWWForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", PlayerPrefs.GetFloat("clientVersion").ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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UpdateStatusText(registerPanelStatusText, "Failed to make HTTP request", Color.red);
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return;
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}
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string text = request.downloadHandler.text;
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switch (text)
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{
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case "1":
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SwitchPanel(2);
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break;
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case "-1":
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UpdateStatusText(registerPanelStatusText, "Internal login server error", Color.red);
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break;
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case "-2":
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UpdateStatusText(registerPanelStatusText, "Incomplete form data", Color.red);
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break;
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case "-3":
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UpdateStatusText(registerPanelStatusText, "Username not valid", Color.red);
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break;
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case "-4":
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UpdateStatusText(registerPanelStatusText, "Email not valid", Color.red);
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break;
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case "-5":
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UpdateStatusText(registerPanelStatusText, "Password must have 8 characters, one number and one letter", Color.red);
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break;
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case "-6":
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UpdateStatusText(registerPanelStatusText, "Username too long or short", Color.red);
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break;
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case "-7":
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UpdateStatusText(registerPanelStatusText, "Username must be 3-16 characters, letters and numbers only", Color.red);
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break;
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case "-8":
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UpdateStatusText(registerPanelStatusText, "Username or email already exists", Color.red);
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break;
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default:
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UpdateStatusText(registerPanelStatusText, "Unknown server response \"" + text + "\"", Color.red);
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break;
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}
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}
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async void SubmitLogin()
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{
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WWWForm wWWForm = new();
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wWWForm.AddField("username", loginUsernameInput.text);
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wWWForm.AddField("password", loginPasswordInput.text);
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wWWForm.AddField("currentHighScore", PlayerPrefs.GetInt("HighScore", 0).ToString());
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using UnityWebRequest request = UnityWebRequest.Post("https://berrydash.lncvrt.xyz/database/loginAccount.php", wWWForm);
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request.SetRequestHeader("User-Agent", "BerryDashClient");
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request.SetRequestHeader("ClientVersion", PlayerPrefs.GetFloat("clientVersion").ToString());
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await request.SendWebRequest();
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if (request.result != UnityWebRequest.Result.Success)
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{
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UpdateStatusText(loginPanelStatusText, "Failed to make HTTP request", Color.red);
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return;
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}
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string text = request.downloadHandler.text;
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if (!(text == "-1"))
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{
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if (text == "-2")
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{
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UpdateStatusText(loginPanelStatusText, "Incorrect username or password", Color.red);
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}
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else if (text.Split(":")[0] == "1")
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{
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string[] array = text.Split(':');
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string session = array[1];
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string userName = array[2];
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int highScore = int.Parse(array[3]);
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int iconId = int.Parse(array[4]);
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int overlayId = int.Parse(array[5]);
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PlayerPrefs.SetString("gameSession", session);
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PlayerPrefs.SetString("userName", userName);
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PlayerPrefs.SetInt("HighScore", highScore);
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PlayerPrefs.SetInt("icon", iconId);
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PlayerPrefs.SetInt("overlay", overlayId);
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SwitchPanel(0);
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UpdateStatusText(loginPanelStatusText, "", Color.red);
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}
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else
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{
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UpdateStatusText(loginPanelStatusText, "Unknown server response", Color.red);
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}
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}
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else
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{
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UpdateStatusText(loginPanelStatusText, "Internal login server error", Color.red);
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}
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}
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void UpdateStatusText(TMP_Text statusText, string message, Color color)
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{
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statusText.text = message;
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statusText.color = color;
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}
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}
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2
Assets/Scripts/AccountMenu.cs.meta
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2
Assets/Scripts/AccountMenu.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 1d3604e648db0614cb2265963d39721b
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