Build changes
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@@ -97,8 +97,8 @@ PlayerSettings:
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resizableWindow: 0
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useMacAppStoreValidation: 0
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macAppStoreCategory: public.app-category.games
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gpuSkinning: 0
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meshDeformation: 0
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gpuSkinning: 1
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meshDeformation: 1
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xboxPIXTextureCapture: 0
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xboxEnableAvatar: 0
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xboxEnableKinect: 0
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@@ -167,7 +167,7 @@ PlayerSettings:
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applicationIdentifier:
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Android: xyz.lncvrt.berrydash
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Standalone: xyz.lncvrt.berrydash
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iPhone: xyz.lncvrt.berrydash.ios
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iPhone: xyz.lncvrt.berrydash
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buildNumber:
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Standalone: 0
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VisionOS: 0
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@@ -189,7 +189,7 @@ PlayerSettings:
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keepLoadedShadersAlive: 0
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StripUnusedMeshComponents: 0
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strictShaderVariantMatching: 0
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VertexChannelCompressionMask: 4054
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VertexChannelCompressionMask: -1
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iPhoneSdkVersion: 988
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iOSSimulatorArchitecture: 0
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iOSTargetOSVersionString: 13.0
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@@ -249,7 +249,7 @@ PlayerSettings:
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iOSManualSigningProvisioningProfileType: 0
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tvOSManualSigningProvisioningProfileType: 0
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VisionOSManualSigningProvisioningProfileType: 0
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appleEnableAutomaticSigning: 0
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appleEnableAutomaticSigning: 1
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iOSRequireARKit: 0
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iOSAutomaticallyDetectAndAddCapabilities: 1
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appleEnableProMotion: 0
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@@ -507,7 +507,19 @@ PlayerSettings:
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m_BuildTargetShaderSettings: []
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m_BuildTargetGraphicsJobs: []
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m_BuildTargetGraphicsJobMode: []
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m_BuildTargetGraphicsAPIs: []
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m_BuildTargetGraphicsAPIs:
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- m_BuildTarget: LinuxStandaloneSupport
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m_APIs: 15000000
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m_Automatic: 0
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- m_BuildTarget: MacStandaloneSupport
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m_APIs: 10000000
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m_Automatic: 0
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- m_BuildTarget: WindowsStandaloneSupport
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m_APIs: 15000000
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m_Automatic: 0
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- m_BuildTarget: AndroidPlayer
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m_APIs: 150000000b000000
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m_Automatic: 0
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m_BuildTargetVRSettings: []
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m_DefaultShaderChunkSizeInMB: 16
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m_DefaultShaderChunkCount: 0
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@@ -810,7 +822,9 @@ PlayerSettings:
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il2cppCodeGeneration: {}
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il2cppStacktraceInformation: {}
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managedStrippingLevel:
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Android: 3
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Standalone: 3
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iPhone: 3
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incrementalIl2cppBuild: {}
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suppressCommonWarnings: 1
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allowUnsafeCode: 0
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