Add image util
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33
Assets/Scripts/ImageUtil.cs
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33
Assets/Scripts/ImageUtil.cs
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class ImageUtil
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{
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public void RenderFromBase64(string base64, Image targetImage)
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{
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byte[] imageData = Convert.FromBase64String(base64);
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Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
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if (!tex.LoadImage(imageData)) return;
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tex.filterMode = FilterMode.Point;
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tex.Apply(false, false);
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Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
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targetImage.sprite = sprite;
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}
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public void RenderFromBase64(string base64, SpriteRenderer targetImage)
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{
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byte[] imageData = Convert.FromBase64String(base64);
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Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
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if (!tex.LoadImage(imageData)) return;
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tex.filterMode = FilterMode.Point;
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tex.Apply(false, false);
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Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
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targetImage.sprite = sprite;
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}
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}
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2
Assets/Scripts/ImageUtil.cs.meta
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2
Assets/Scripts/ImageUtil.cs.meta
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fileFormatVersion: 2
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guid: f608a791036150d12852f910d572dbc4
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