Files
source/Assets/Scripts/ImageUtil.cs
2025-07-13 22:06:02 -07:00

33 lines
1.0 KiB
C#

using System;
using UnityEngine;
using UnityEngine.UI;
public class ImageUtil
{
public void RenderFromBase64(string base64, Image targetImage)
{
byte[] imageData = Convert.FromBase64String(base64);
Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
if (!tex.LoadImage(imageData)) return;
tex.filterMode = FilterMode.Point;
tex.Apply(false, false);
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
targetImage.sprite = sprite;
}
public void RenderFromBase64(string base64, SpriteRenderer targetImage)
{
byte[] imageData = Convert.FromBase64String(base64);
Texture2D tex = new(2, 2, TextureFormat.ARGB32, false);
if (!tex.LoadImage(imageData)) return;
tex.filterMode = FilterMode.Point;
tex.Apply(false, false);
Sprite sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
targetImage.sprite = sprite;
}
}