Change project settings for 26.1

This commit is contained in:
2026-01-19 18:18:12 -07:00
parent 56a8cd2e95
commit ae41ea5b5b
4 changed files with 67 additions and 28 deletions

View File

@@ -177,9 +177,10 @@ PlayerSettings:
tvOS: 0
overrideDefaultApplicationIdentifier: 1
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 23
AndroidMinSdkVersion: 25
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 2
AndroidPreferredDataLocation: 2
aotOptions:
stripEngineCode: 1
iPhoneStrippingLevel: 0
@@ -194,11 +195,11 @@ PlayerSettings:
VertexChannelCompressionMask: -1
iPhoneSdkVersion: 988
iOSSimulatorArchitecture: 0
iOSTargetOSVersionString: 13.0
iOSTargetOSVersionString: 15.0
tvOSSdkVersion: 0
tvOSSimulatorArchitecture: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 13.0
tvOSTargetOSVersionString: 15.0
VisionOSSdkVersion: 0
VisionOSTargetOSVersionString: 1.0
uIPrerenderedIcon: 0
@@ -268,6 +269,7 @@ PlayerSettings:
useCustomGradleSettingsTemplate: 0
useCustomProguardFile: 0
AndroidTargetArchitectures: 3
AndroidAllowedArchitectures: -1
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName: /Users/travis/Documents/keystores/berrydash.jks
@@ -511,16 +513,16 @@ PlayerSettings:
m_BuildTargetGraphicsJobMode: []
m_BuildTargetGraphicsAPIs:
- m_BuildTarget: LinuxStandaloneSupport
m_APIs: 1500000011000000
m_APIs: 15000000
m_Automatic: 0
- m_BuildTarget: MacStandaloneSupport
m_APIs: 10000000
m_Automatic: 1
m_Automatic: 0
- m_BuildTarget: WindowsStandaloneSupport
m_APIs: 150000001200000002000000
m_APIs: 15000000
m_Automatic: 0
- m_BuildTarget: AndroidPlayer
m_APIs: 150000000b000000
m_APIs: 15000000
m_Automatic: 0
m_BuildTargetVRSettings: []
m_DefaultShaderChunkSizeInMB: 16
@@ -534,8 +536,20 @@ PlayerSettings:
Android: 1
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupHDRCubemapEncodingQuality: []
m_BuildTargetGroupLightmapEncodingQuality:
- serializedVersion: 2
m_BuildTarget: Android
m_EncodingQuality: 1
- serializedVersion: 2
m_BuildTarget: iOS
m_EncodingQuality: 1
m_BuildTargetGroupHDRCubemapEncodingQuality:
- serializedVersion: 2
m_BuildTarget: Android
m_EncodingQuality: 1
- serializedVersion: 2
m_BuildTarget: iOS
m_EncodingQuality: 1
m_BuildTargetGroupLightmapSettings: []
m_BuildTargetGroupLoadStoreDebugModeSettings: []
m_BuildTargetNormalMapEncoding: []
@@ -560,7 +574,7 @@ PlayerSettings:
locationUsageDescription:
microphoneUsageDescription:
bluetoothUsageDescription:
macOSTargetOSVersion: 11.0
macOSTargetOSVersion: 12.0
switchNMETAOverride:
switchNetLibKey:
switchSocketMemoryPoolSize: 6144
@@ -814,18 +828,19 @@ PlayerSettings:
webGLCloseOnQuit: 0
webWasm2023: 0
webEnableSubmoduleStrippingCompatibility: 0
scriptingDefineSymbols: {}
scriptingDefineSymbols:
Standalone:
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend:
Android: 1
Standalone: 1
Standalone: 0
il2cppCompilerConfiguration: {}
il2cppCodeGeneration: {}
il2cppStacktraceInformation: {}
managedStrippingLevel:
Android: 3
Standalone: 3
Standalone: 0
iPhone: 3
incrementalIl2cppBuild: {}
suppressCommonWarnings: 1
@@ -932,3 +947,4 @@ PlayerSettings:
androidVulkanAllowFilterList: []
androidVulkanDeviceFilterListAsset: {fileID: 0}
d3d12DeviceFilterListAsset: {fileID: 0}
allowedHttpConnections: 3

View File

@@ -6,7 +6,7 @@ QualitySettings:
serializedVersion: 5
m_CurrentQuality: 0
m_QualitySettings:
- serializedVersion: 4
- serializedVersion: 5
name: Very Low
pixelLightCount: 0
shadows: 0
@@ -19,7 +19,7 @@ QualitySettings:
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 1
globalTextureMipmapLimit: 1
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 0
antiAliasing: 0
@@ -30,10 +30,11 @@ QualitySettings:
useLegacyDetailDistribution: 1
adaptiveVsync: 0
vSyncCount: 0
realtimeGICPUUsage: 25
realtimeGICPUUsage: 100
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 0.3
meshLodThreshold: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
@@ -58,7 +59,7 @@ QualitySettings:
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 4
- serializedVersion: 5
name: Low
pixelLightCount: 0
shadows: 0
@@ -86,6 +87,7 @@ QualitySettings:
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 0.4
meshLodThreshold: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
@@ -110,7 +112,7 @@ QualitySettings:
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 4
- serializedVersion: 5
name: Medium
pixelLightCount: 1
shadows: 1
@@ -138,6 +140,7 @@ QualitySettings:
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 0.7
meshLodThreshold: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
@@ -162,7 +165,7 @@ QualitySettings:
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 4
- serializedVersion: 5
name: High
pixelLightCount: 2
shadows: 2
@@ -190,6 +193,7 @@ QualitySettings:
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 1
meshLodThreshold: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
@@ -214,7 +218,7 @@ QualitySettings:
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 4
- serializedVersion: 5
name: Very High
pixelLightCount: 3
shadows: 2
@@ -242,6 +246,7 @@ QualitySettings:
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 1.5
meshLodThreshold: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
@@ -265,8 +270,10 @@ QualitySettings:
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 4
excludedTargetPlatforms:
- Android
- iPhone
- serializedVersion: 5
name: Ultra
pixelLightCount: 4
shadows: 2
@@ -294,6 +301,7 @@ QualitySettings:
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 2
meshLodThreshold: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
@@ -317,14 +325,17 @@ QualitySettings:
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
excludedTargetPlatforms:
- Android
- iPhone
m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality:
Android: 2
Android: 3
GameCoreScarlett: 5
GameCoreXboxOne: 5
Lumin: 5
Nintendo Switch: 5
Nintendo Switch 2: 5
PS4: 5
PS5: 5
Stadia: 5
@@ -332,5 +343,5 @@ QualitySettings:
WebGL: 3
Windows Store Apps: 5
XboxOne: 5
iPhone: 2
iPhone: 3
tvOS: 2