Create a main scene and get some settings how I want
This commit is contained in:
@@ -13,7 +13,7 @@ OcclusionCullingSettings:
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|||||||
--- !u!104 &2
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--- !u!104 &2
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||||||
RenderSettings:
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RenderSettings:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
serializedVersion: 9
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serializedVersion: 10
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||||||
m_Fog: 0
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m_Fog: 0
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||||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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m_FogMode: 3
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m_FogMode: 3
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@@ -38,13 +38,12 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_CustomReflection: {fileID: 0}
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||||||
m_Sun: {fileID: 0}
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m_Sun: {fileID: 0}
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||||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
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m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 12
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serializedVersion: 13
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m_GIWorkflowMode: 1
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m_BakeOnSceneLoad: 0
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m_GISettings:
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m_GISettings:
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serializedVersion: 2
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serializedVersion: 2
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m_BounceScale: 1
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m_BounceScale: 1
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@@ -67,9 +66,6 @@ LightmapSettings:
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m_LightmapParameters: {fileID: 0}
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m_LightmapParameters: {fileID: 0}
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m_LightmapsBakeMode: 1
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m_LightmapsBakeMode: 1
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m_TextureCompression: 1
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m_TextureCompression: 1
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m_FinalGather: 0
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m_FinalGatherFiltering: 1
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m_FinalGatherRayCount: 256
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m_ReflectionCompression: 2
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m_ReflectionCompression: 2
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m_MixedBakeMode: 2
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m_MixedBakeMode: 2
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m_BakeBackend: 1
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m_BakeBackend: 1
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@@ -104,7 +100,7 @@ NavMeshSettings:
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serializedVersion: 2
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serializedVersion: 2
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_BuildSettings:
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m_BuildSettings:
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serializedVersion: 2
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serializedVersion: 3
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||||||
agentTypeID: 0
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agentTypeID: 0
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agentRadius: 0.5
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agentRadius: 0.5
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agentHeight: 2
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agentHeight: 2
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@@ -117,7 +113,7 @@ NavMeshSettings:
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cellSize: 0.16666667
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cellSize: 0.16666667
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manualTileSize: 0
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manualTileSize: 0
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tileSize: 256
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tileSize: 256
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accuratePlacement: 0
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buildHeightMesh: 0
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maxJobWorkers: 0
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maxJobWorkers: 0
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preserveTilesOutsideBounds: 0
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preserveTilesOutsideBounds: 0
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debug:
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debug:
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@@ -172,6 +168,7 @@ MonoBehaviour:
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serializedVersion: 2
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serializedVersion: 2
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m_Bits: 1
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m_Bits: 1
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m_VolumeTrigger: {fileID: 0}
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m_VolumeTrigger: {fileID: 0}
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m_VolumeFrameworkUpdateModeOption: 2
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m_RenderPostProcessing: 0
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m_RenderPostProcessing: 0
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m_Antialiasing: 0
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m_Antialiasing: 0
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m_AntialiasingQuality: 2
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m_AntialiasingQuality: 2
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@@ -179,9 +176,20 @@ MonoBehaviour:
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m_Dithering: 0
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m_Dithering: 0
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m_ClearDepth: 1
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m_ClearDepth: 1
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m_AllowXRRendering: 1
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m_AllowXRRendering: 1
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m_AllowHDROutput: 1
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m_UseScreenCoordOverride: 0
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m_ScreenSizeOverride: {x: 0, y: 0, z: 0, w: 0}
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m_ScreenCoordScaleBias: {x: 0, y: 0, z: 0, w: 0}
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m_RequiresDepthTexture: 0
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m_RequiresDepthTexture: 0
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m_RequiresColorTexture: 0
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m_RequiresColorTexture: 0
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m_Version: 2
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m_Version: 2
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m_TaaSettings:
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m_Quality: 3
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m_FrameInfluence: 0.1
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m_JitterScale: 1
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m_MipBias: 0
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m_VarianceClampScale: 0.9
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m_ContrastAdaptiveSharpening: 0
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--- !u!20 &519420031
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--- !u!20 &519420031
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Camera:
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Camera:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -192,13 +200,21 @@ Camera:
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m_Enabled: 1
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m_Enabled: 1
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serializedVersion: 2
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serializedVersion: 2
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m_ClearFlags: 2
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m_ClearFlags: 2
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_BackGroundColor: {r: 0.09411765, g: 0.09411765, b: 0.09411765, a: 0}
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m_projectionMatrixMode: 1
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_FOVAxisMode: 0
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m_Iso: 200
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m_ShutterSpeed: 0.005
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m_Aperture: 16
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m_FocusDistance: 10
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m_FocalLength: 50
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m_BladeCount: 5
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m_Curvature: {x: 2, y: 11}
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m_BarrelClipping: 0.25
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m_Anamorphism: 0
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m_SensorSize: {x: 36, y: 24}
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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m_NormalizedViewPortRect:
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m_NormalizedViewPortRect:
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serializedVersion: 2
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serializedVersion: 2
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x: 0
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x: 0
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@@ -232,13 +248,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 519420028}
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m_GameObject: {fileID: 519420028}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalPosition: {x: 0, y: 0, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &619394800
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--- !u!1 &619394800
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GameObject:
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GameObject:
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@@ -269,55 +285,29 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
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m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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m_ComponentVersion: 1
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m_ComponentVersion: 2
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m_LightType: 4
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m_LightType: 4
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m_BlendStyleIndex: 0
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m_BlendStyleIndex: 0
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m_FalloffIntensity: 0.5
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m_FalloffIntensity: 0.5
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_Intensity: 1
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m_Intensity: 1
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m_LightVolumeIntensity: 1
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m_LightVolumeIntensity: 1
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m_LightVolumeIntensityEnabled: 0
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m_LightVolumeEnabled: 0
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||||||
m_ApplyToSortingLayers: 00000000
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m_ApplyToSortingLayers: 00000000
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m_LightCookieSprite: {fileID: 0}
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m_LightCookieSprite: {fileID: 0}
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m_DeprecatedPointLightCookieSprite: {fileID: 0}
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m_DeprecatedPointLightCookieSprite: {fileID: 0}
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m_LightOrder: 0
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m_LightOrder: 0
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m_AlphaBlendOnOverlap: 0
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m_OverlapOperation: 0
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m_OverlapOperation: 0
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m_NormalMapDistance: 3
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m_NormalMapDistance: 3
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m_NormalMapQuality: 2
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m_NormalMapQuality: 2
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m_UseNormalMap: 0
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m_UseNormalMap: 0
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m_ShadowIntensityEnabled: 0
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m_ShadowsEnabled: 0
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m_ShadowIntensity: 0.75
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m_ShadowIntensity: 0.75
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m_ShadowSoftness: 0
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m_ShadowSoftnessFalloffIntensity: 0.5
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m_ShadowVolumeIntensityEnabled: 0
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m_ShadowVolumeIntensityEnabled: 0
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m_ShadowVolumeIntensity: 0.75
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m_ShadowVolumeIntensity: 0.75
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m_Vertices:
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||||||
- position: {x: 0.9985302, y: 0.9985302, z: 0}
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color: {r: 0.70710677, g: 0.70710677, b: 0, a: 0}
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uv: {x: 0, y: 0}
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- position: {x: 0.9985302, y: 0.9985302, z: 0}
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color: {r: 0, g: 0, b: 0, a: 1}
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uv: {x: 0, y: 0}
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||||||
- position: {x: -0.9985302, y: 0.9985302, z: 0}
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color: {r: -0.70710677, g: 0.70710677, b: 0, a: 0}
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uv: {x: 0, y: 0}
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||||||
- position: {x: -0.9985302, y: 0.9985302, z: 0}
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color: {r: 0, g: 0, b: 0, a: 1}
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||||||
uv: {x: 0, y: 0}
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||||||
- position: {x: -0.99853003, y: -0.9985304, z: 0}
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color: {r: -0.70710665, g: -0.7071069, b: 0, a: 0}
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uv: {x: 0, y: 0}
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||||||
- position: {x: -0.99853003, y: -0.9985304, z: 0}
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||||||
color: {r: 0, g: 0, b: 0, a: 1}
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||||||
uv: {x: 0, y: 0}
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||||||
- position: {x: 0.99853003, y: -0.9985304, z: 0}
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||||||
color: {r: 0.70710665, g: -0.7071069, b: 0, a: 0}
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||||||
uv: {x: 0, y: 0}
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||||||
- position: {x: 0.99853003, y: -0.9985304, z: 0}
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||||||
color: {r: 0, g: 0, b: 0, a: 1}
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||||||
uv: {x: 0, y: 0}
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||||||
- position: {x: 0, y: 0, z: 0}
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color: {r: 0, g: 0, b: 0, a: 1}
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||||||
uv: {x: 0, y: 0}
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||||||
m_Triangles: 030001000800020000000100030002000100050003000800040002000300050004000300070005000800060004000500070006000500010007000800000006000700010000000700
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m_LocalBounds:
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m_LocalBounds:
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m_Center: {x: 0, y: -0.00000011920929, z: 0}
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m_Center: {x: 0, y: -0.00000011920929, z: 0}
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||||||
m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
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m_Extent: {x: 0.9985302, y: 0.99853027, z: 0}
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||||||
@@ -342,11 +332,17 @@ Transform:
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|||||||
m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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||||||
m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 619394800}
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m_GameObject: {fileID: 619394800}
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||||||
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serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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||||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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||||||
m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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||||||
m_Children: []
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m_Children: []
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||||||
m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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||||||
m_RootOrder: 1
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||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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||||||
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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m_Roots:
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||||||
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- {fileID: 519420032}
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||||||
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- {fileID: 619394802}
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@@ -6,7 +6,7 @@ EditorBuildSettings:
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serializedVersion: 2
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serializedVersion: 2
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m_Scenes:
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m_Scenes:
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- enabled: 1
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- enabled: 1
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path: Assets/Scenes/SampleScene.unity
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path: Assets/Scenes/MainMenu.unity
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guid: 8c9cfa26abfee488c85f1582747f6a02
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guid: 8c9cfa26abfee488c85f1582747f6a02
|
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m_configObjects:
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m_configObjects:
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||||||
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 2bcd2660ca9b64942af0de543d8d7100, type: 3}
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@@ -12,11 +12,11 @@ PlayerSettings:
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targetDevice: 2
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targetDevice: 2
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useOnDemandResources: 0
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useOnDemandResources: 0
|
||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: DefaultCompany
|
companyName: Lncvrt
|
||||||
productName: BerryDash
|
productName: Berry Dash
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 0}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.09411765, g: 0.09411765, b: 0.09411765, a: 1}
|
||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 1
|
||||||
m_ShowUnitySplashLogo: 1
|
m_ShowUnitySplashLogo: 1
|
||||||
m_SplashScreenOverlayOpacity: 1
|
m_SplashScreenOverlayOpacity: 1
|
||||||
@@ -140,7 +140,7 @@ PlayerSettings:
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|||||||
loadStoreDebugModeEnabled: 0
|
loadStoreDebugModeEnabled: 0
|
||||||
visionOSBundleVersion: 1.0
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visionOSBundleVersion: 1.0
|
||||||
tvOSBundleVersion: 1.0
|
tvOSBundleVersion: 1.0
|
||||||
bundleVersion: 1.0
|
bundleVersion: 1.0.0-alpha
|
||||||
preloadedAssets: []
|
preloadedAssets: []
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
|
|||||||
121
ProjectSettings/SceneTemplateSettings.json
Normal file
121
ProjectSettings/SceneTemplateSettings.json
Normal file
@@ -0,0 +1,121 @@
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{
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||||||
|
"templatePinStates": [],
|
||||||
|
"dependencyTypeInfos": [
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||||||
|
{
|
||||||
|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimationClip",
|
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|
"defaultInstantiationMode": 0
|
||||||
|
},
|
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|
{
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|
"userAdded": false,
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|
"type": "UnityEditor.Animations.AnimatorController",
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"defaultInstantiationMode": 0
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|
},
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|
{
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.AnimatorOverrideController",
|
||||||
|
"defaultInstantiationMode": 0
|
||||||
|
},
|
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|
{
|
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|
"userAdded": false,
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"type": "UnityEditor.Audio.AudioMixerController",
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"defaultInstantiationMode": 0
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|
},
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{
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|
"userAdded": false,
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"type": "UnityEngine.ComputeShader",
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|
"defaultInstantiationMode": 1
|
||||||
|
},
|
||||||
|
{
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|
"userAdded": false,
|
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|
"type": "UnityEngine.Cubemap",
|
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|
"defaultInstantiationMode": 0
|
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.GameObject",
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|
"defaultInstantiationMode": 0
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},
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{
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"userAdded": false,
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"type": "UnityEditor.LightingDataAsset",
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"defaultInstantiationMode": 0
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},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.LightingSettings",
|
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|
"defaultInstantiationMode": 0
|
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|
},
|
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|
{
|
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|
"userAdded": false,
|
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|
"type": "UnityEngine.Material",
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|
"defaultInstantiationMode": 0
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEditor.MonoScript",
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|
"defaultInstantiationMode": 1
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||||||
|
},
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|
{
|
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|
"userAdded": false,
|
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|
"type": "UnityEngine.PhysicsMaterial",
|
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|
"defaultInstantiationMode": 0
|
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|
},
|
||||||
|
{
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.PhysicsMaterial2D",
|
||||||
|
"defaultInstantiationMode": 0
|
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile",
|
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|
"defaultInstantiationMode": 0
|
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources",
|
||||||
|
"defaultInstantiationMode": 0
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||||||
|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Rendering.VolumeProfile",
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|
"defaultInstantiationMode": 0
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEditor.SceneAsset",
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|
"defaultInstantiationMode": 1
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|
},
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|
{
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Shader",
|
||||||
|
"defaultInstantiationMode": 1
|
||||||
|
},
|
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.ShaderVariantCollection",
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|
"defaultInstantiationMode": 1
|
||||||
|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Texture",
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||||||
|
"defaultInstantiationMode": 0
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||||||
|
},
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|
{
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|
"userAdded": false,
|
||||||
|
"type": "UnityEngine.Texture2D",
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|
"defaultInstantiationMode": 0
|
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|
},
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|
{
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|
"userAdded": false,
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|
"type": "UnityEngine.Timeline.TimelineAsset",
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|
"defaultInstantiationMode": 0
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|
}
|
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|
],
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|
"defaultDependencyTypeInfo": {
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|
"userAdded": false,
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|
"type": "<default_scene_template_dependencies>",
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|
"defaultInstantiationMode": 1
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|
},
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|
"newSceneOverride": 0
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|
}
|
||||||
Reference in New Issue
Block a user