Fix slider text not disappearing when editing the UI
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@@ -1432,6 +1432,8 @@ MonoBehaviour:
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songLoop: {fileID: 1625416039}
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songLoop: {fileID: 1625416039}
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musicSlider: {fileID: 208042169}
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musicSlider: {fileID: 208042169}
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sfxSlider: {fileID: 604620478}
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sfxSlider: {fileID: 604620478}
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musicSliderText: {fileID: 1859415099}
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sfxSliderText: {fileID: 699129040}
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fpsText: {fileID: 83812371}
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fpsText: {fileID: 83812371}
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scoreText: {fileID: 432923591}
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scoreText: {fileID: 432923591}
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highScoreText: {fileID: 1606868532}
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highScoreText: {fileID: 1606868532}
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@@ -12,6 +12,8 @@ public class GamePlayerPauseMenu : MonoBehaviour
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public AudioSource songLoop;
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public AudioSource songLoop;
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public Slider musicSlider;
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public Slider musicSlider;
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public Slider sfxSlider;
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public Slider sfxSlider;
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public TMP_Text musicSliderText;
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public TMP_Text sfxSliderText;
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public TMP_Text fpsText;
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public TMP_Text fpsText;
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public TMP_Text scoreText;
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public TMP_Text scoreText;
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public TMP_Text highScoreText;
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public TMP_Text highScoreText;
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@@ -80,6 +82,8 @@ public class GamePlayerPauseMenu : MonoBehaviour
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editingUI = !editingUI;
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editingUI = !editingUI;
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musicSlider.gameObject.SetActive(!musicSlider.gameObject.activeSelf);
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musicSlider.gameObject.SetActive(!musicSlider.gameObject.activeSelf);
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sfxSlider.gameObject.SetActive(!sfxSlider.gameObject.activeSelf);
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sfxSlider.gameObject.SetActive(!sfxSlider.gameObject.activeSelf);
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musicSliderText.gameObject.SetActive(musicSlider.gameObject.activeSelf);
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sfxSliderText.gameObject.SetActive(sfxSlider.gameObject.activeSelf);
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backButton.gameObject.SetActive(!backButton.gameObject.activeSelf);
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backButton.gameObject.SetActive(!backButton.gameObject.activeSelf);
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continueButton.gameObject.SetActive(!continueButton.gameObject.activeSelf);
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continueButton.gameObject.SetActive(!continueButton.gameObject.activeSelf);
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editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text = editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text == "Edit UI" ? "Done" : "Edit UI";
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editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text = editUiButton.transform.GetChild(0).GetComponent<TMP_Text>().text == "Edit UI" ? "Done" : "Edit UI";
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