From 98782c8ce9e0bbf22b7262b8b70dc3680f5a148e Mon Sep 17 00:00:00 2001 From: Lncvrt Date: Wed, 27 Aug 2025 20:42:35 -0700 Subject: [PATCH] Fix slider text not disappearing when editing the UI --- Assets/Scenes/GamePlayer.unity | 2 ++ Assets/Scripts/GamePlayerPauseMenu.cs | 4 ++++ 2 files changed, 6 insertions(+) diff --git a/Assets/Scenes/GamePlayer.unity b/Assets/Scenes/GamePlayer.unity index fff997a..a3a953e 100644 --- a/Assets/Scenes/GamePlayer.unity +++ b/Assets/Scenes/GamePlayer.unity @@ -1432,6 +1432,8 @@ MonoBehaviour: songLoop: {fileID: 1625416039} musicSlider: {fileID: 208042169} sfxSlider: {fileID: 604620478} + musicSliderText: {fileID: 1859415099} + sfxSliderText: {fileID: 699129040} fpsText: {fileID: 83812371} scoreText: {fileID: 432923591} highScoreText: {fileID: 1606868532} diff --git a/Assets/Scripts/GamePlayerPauseMenu.cs b/Assets/Scripts/GamePlayerPauseMenu.cs index 293b81c..1862371 100644 --- a/Assets/Scripts/GamePlayerPauseMenu.cs +++ b/Assets/Scripts/GamePlayerPauseMenu.cs @@ -12,6 +12,8 @@ public class GamePlayerPauseMenu : MonoBehaviour public AudioSource songLoop; public Slider musicSlider; public Slider sfxSlider; + public TMP_Text musicSliderText; + public TMP_Text sfxSliderText; public TMP_Text fpsText; public TMP_Text scoreText; public TMP_Text highScoreText; @@ -80,6 +82,8 @@ public class GamePlayerPauseMenu : MonoBehaviour editingUI = !editingUI; musicSlider.gameObject.SetActive(!musicSlider.gameObject.activeSelf); sfxSlider.gameObject.SetActive(!sfxSlider.gameObject.activeSelf); + musicSliderText.gameObject.SetActive(musicSlider.gameObject.activeSelf); + sfxSliderText.gameObject.SetActive(sfxSlider.gameObject.activeSelf); backButton.gameObject.SetActive(!backButton.gameObject.activeSelf); continueButton.gameObject.SetActive(!continueButton.gameObject.activeSelf); editUiButton.transform.GetChild(0).GetComponent().text = editUiButton.transform.GetChild(0).GetComponent().text == "Edit UI" ? "Done" : "Edit UI";