Optimize text stuff
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@@ -84,7 +84,7 @@ public class Game : MonoBehaviour
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PlayerPrefs.Save();
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backgroundMusic.volume = PlayerPrefs.GetFloat("musicVolume", 1f);
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screenWidth = Camera.main.orthographicSize * 2f * Camera.main.aspect;
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GameObject.Find("HighScoreText").GetComponent<TMP_Text>().text = $"High Score: {highscore}";
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highScoreText.text = $"High Score: {highscore}";
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if (PlayerPrefs.GetInt("Setting2", 0) == 1)
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{
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GameObject leftArrow = new("LeftArrow");
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@@ -295,16 +295,16 @@ public class Game : MonoBehaviour
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if (boostLeft > 0f)
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{
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boostLeft -= Time.deltaTime;
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boostText.GetComponent<TMP_Text>().text = "Boost expires in " + $"{boostLeft:0.0}" + "s";
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boostText.text = "Boost expires in " + $"{boostLeft:0.0}" + "s";
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}
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else if (slownessLeft > 0f)
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{
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slownessLeft -= Time.deltaTime;
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boostText.GetComponent<TMP_Text>().text = "Slowness expires in " + $"{slownessLeft:0.0}" + "s";
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boostText.text = "Slowness expires in " + $"{slownessLeft:0.0}" + "s";
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}
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else
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{
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boostText.GetComponent<TMP_Text>().text = "";
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boostText.text = "";
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}
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}
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}
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